PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of humfras humfras Mar 21, 2013 at 12:40 UTC - 0 likes

    @Phauxe: Go

    Please ensure you have UNIT_LEVEL selected as a trigger event in the DropDown menu below the text field with your script ;)

  • Avatar of Phauxe Phauxe Mar 19, 2013 at 03:22 UTC - 0 likes

    I am using the most recent version of PitBull4 and I created a custom lua text for the player level indicator. It works and displays correctly but does not update correctly, when I level it wont update the new level, same code works fine for my target, I have to reload every level to fix it. Just in case its the code and im just missing something:

    local dr, dg, db = DifficultyColor(unit)
    return "|cff%02x%02x%02x%s|r", dr, dg, db, Level(unit)

    sorry if im in the wrong place. I wasnt sure if it was a ticket post for PitBull4 or I have an error with my lua post.

  • Avatar of TwilitSoul TwilitSoul Mar 14, 2013 at 17:52 UTC - 0 likes

    This is a really small feature request, but I have no idea how much effort it would take to implement it so I understand if the answer is just "no."

    I thought it would be nice if for the monk ability "Diffuse Magic", when it reverses debuffs onto their casters, the debuffs showed as being cast by the monk.

    Specifically, my debuffs have a blue border on the target, and when I Diffuse Magic an effect onto them it doesn't have a blue border.

    I'm guessing the border checks for the original source of the effect, but could it also check to see if it came from Diffuse Magic in some way?

  • Avatar of madindehead madindehead Mar 07, 2013 at 09:06 UTC - 0 likes

    Still the best unit frame addon around!

    One thing I noticed though: Pitbull isn't picking up on the colour change of my embers from red to green after completing the quest. The default UI is fine however.

    Minor change I know, but still ;)

    P.S. Still loving the addon, and hoping for official boss support in the future :)

  • Avatar of MatsT MatsT Mar 06, 2013 at 19:31 UTC - 0 likes

    @nouk: Go

    There's a workaround for the boss frames at http://www.wowace.com/addons/pitbull4/tickets/957-patch-basic-boss-frames/

    Apparently Shefki doesn't like that solution, but it's worked fine for me.

  • Avatar of nouk nouk Mar 06, 2013 at 18:04 UTC - 0 likes

    could you add bossframes while you're looking at it ? need them since ages : (

  • Avatar of Shefki Shefki Mar 06, 2013 at 01:03 UTC - 0 likes

    @Williams348: Go

    I'll try to look at it and some of the other improvements that 5.2 has made possible this weekend. Since I haven't looked at them I can't really comment much on how much work will need to go into implementing them.

  • Avatar of Williams348 Williams348 Mar 05, 2013 at 23:53 UTC - 0 likes

    Thanks for updating this so fast, really appreciate you maintaining the addon! :)

    Quick question: any chance on including the new absorb UI into the addon?

  • Avatar of Luwak Luwak Mar 05, 2013 at 22:34 UTC - 0 likes

    @shinntorg: Go

    If your so frustrated go write your own addon bro.

  • Avatar of Luwak Luwak Mar 05, 2013 at 22:32 UTC - 0 likes

    Agree'ed Shefki, I know you guys dont get paid to create/maintain this addon but by far its the best UI addon in the game. Not a fan of all the QQ'ers complaining about why this isnt updated as soon as they log in to 5.2, my advise is if you want to complain rather then be supportive go write you own addon, otherwise be greatful for the efforts people put to keep this addon running.


Date created
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