PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Shefki Shefki Aug 21, 2010 at 17:23 UTC - 0 likes

    @Jonostra, It's possible you'd just have to write the Lua to do it, none of the default ones are going to do that.

  • Avatar of Jonostra Jonostra Aug 21, 2010 at 07:43 UTC - 0 likes

    Hello all..

    Is it possible to show names in class color, but also in green for PvP players and city NPC's, red for enemy players and mobs and yellow for neutral creatures?

    Essentially, what I want is to get the exact same name colors as when I'm using Blizz unit frames. All I got so far is class color, no matter PvP, enemy, friendly, etc..

  • Avatar of Shefki Shefki Aug 19, 2010 at 02:05 UTC - 0 likes

    @maxtormm, No idea why you can't get it to do that. I had no problem doing that when someone complained about it a while back and tested it. I confirmed that the frame levels are set such that texts are always above portraits. The only thing I can think of is that possibly you are running an old version before I reorganized the frame levels.

  • Avatar of maxtormm maxtormm Aug 18, 2010 at 22:13 UTC - 0 likes

    how do you get my name and class to go above my portrait i had it before but now its not leting me put it up there

  • Avatar of Hrodvintr Hrodvintr Aug 13, 2010 at 05:24 UTC - 0 likes

    Thanks for getting back to us. I'm just glad to hear it's planned for an update! Can't wait, and thanks again.

  • Avatar of Shefki Shefki Aug 13, 2010 at 02:54 UTC - 0 likes

    @Abraxus, The text is in front of the 3d portrait for me. Per our frame level settings text should always be above the 3d portraits: http://www.wowace.com/addons/pitbull4/?page=5#c891

    @CobraA1, Titles are available with UnitPVPName(unit), the group number question has been answered numerous times in the various threads.

    @tkie, Was an issue with a library being provided by another addon, should be fixed now.

    @Hrodvintr, There's a ticket to do it, it has a ton of votes. It's sorta on my todo list but I've got a lot of other things going on so eventually probably. Soon, doubtful.

    @Loom927, You probably don't have the proper events ticked for your Health text if you're using LuaTexts. You need UNIT_HEALTH and UNIT_MAXHEALTH ticked and that should fix your issue.

  • Avatar of Velran Velran Aug 12, 2010 at 16:51 UTC - 0 likes

    Hi, a quick question.

    My target's health doesn't want to update by itself, I have to click off then back on for it to change, any reason why it would do this? I have the exact same settings for Player health, and that works fine. The bars on target work fine, showing health changes, and power text works fine, it's just health text that stays stuck.

    Thanks in advance

    Last edited Aug 12, 2010 by Velran
  • Avatar of Hrodvintr Hrodvintr Aug 02, 2010 at 00:41 UTC - 0 likes

    Okay, I just found out I could go back to DogTags, I thought they were lost to the update. So I have nearly completed all that I asked about. My only question left is there a way, or will there be a way in the future, to Unsplit the buffs/debuffs?

  • Avatar of Hrodvintr Hrodvintr Jul 31, 2010 at 17:53 UTC - 0 likes

    I can't seem to post on the forums, so I am going to ask here directly. I am currently in the midst of updating Delsim's Pitbull UI to PB4. I am not the creator but I would like to replicate it down to every last detail. I will post a link to picture of his UI and then place in the DogTags code used for them to see if anyone would be able to tell me how to convert it into lua. Sorry if this is an inconvenience to the creator of Pitbull, but I am desperate and this would seem like the right place to go to since I can't post on the forums for some odd reason. http://s.wowinterface.com/preview/pvw20891.jpg

    Below the action bar is the player frame, above is the target. First I would like to ask how to write the lua for target of target Name and health, these are the dogtags: [Outline] [Name(unit="targettarget"): ClassColor(unit="targettarget")] [Outline] [PercentHP(unit="targettarget"): Percent]

    Next, the combat indicator: [Outline] [InCombat ? Append('(C)')): Red]

    Range Indicator: [ThickOutline][Color('D8D8D8')] [Range]

    And as for my final question, more directly related to Pitbull above the rest. How do I go about unsplitting Buffs/Debuffs? It's much easier to do in PB3, but I can't even find the option of fusing the two together. Again, for the sake I am trying to recreate how Delsim had buffs and debuffs displayed. Thank you for your time, again, sorry if it's a bother.

  • Avatar of CobraA1 CobraA1 Jul 21, 2010 at 23:31 UTC - 0 likes

    "CombraA1: http://forums.wowace.com/showthread.php?t=16955 is a better place for LUA Text questions."

    Apparently, however, not a good place to get answers. My question remains the last post on that thread.


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