PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Tinolyn Tinolyn Oct 13, 2010 at 01:13 UTC - 0 likes

    What is the deal with the latest (beta12)?

    On live servers, sometimes the bars (mana or health) extend and flicker past the borders of those bars.

    It's kinda annoying. I'm playing a warlock and noticing this atm; I haven't checked other characters yet.

  • Avatar of Shefki Shefki Oct 12, 2010 at 23:52 UTC - 0 likes

    Notes about PitBull4 under 4.0.1:

    Canceling buffs from PitBull4 frames is no longer possible (due to the function becoming protected), you'll have to use /cancelaura BuffName Please do not open tickets on this issue, it's known and the solution for it is providing another much more limited Aura module.

    The built in aura filters are going to be very incomplete for most classes. If you see something missing from them please post and let me know.

    There may be problems. Please take reasonable debugging steps before reporting problems. Try reproducing the problem without other addons enabled. Verify that you have upgraded (/pb and check the version in the top right corner of the cofnig screen against the most recent version).

    Yes there are modules for Eclipse, Holy Power and the new Soul Shards mechanic.

  • Avatar of DasFaultier DasFaultier Oct 11, 2010 at 15:28 UTC - 0 likes

    Ouch.. thanks to you Shefki i found my mistakes: I had r201 of LibDogTag-Units installed and... ...i forgot to install LibDogTag itself.... DOH! <.<

    Works perfect :>

  • Avatar of Shefki Shefki Oct 11, 2010 at 14:16 UTC - 0 likes

    They worked for me when I tried them.

    Make sure: /dump select(2,LibStub("LibDogTag-Unit-3.0")) Is giving you the number 90205 for the version of LibDogTag-Unit

    And make sure the version given in the upper right of /pb is: 4.0.0-beta11-31-gb39172e

    My guess would be that you installed one of them in your live install rather than the PTR.

  • Avatar of DasFaultier DasFaultier Oct 11, 2010 at 12:03 UTC - 0 likes

    Got DogTag updated, got pitbull updated.

    Still Got no DogTagTexts on the PTR...

    Anyone else can't have them?

  • Avatar of Shefki Shefki Oct 11, 2010 at 05:30 UTC - 0 likes

    It's really better if they aren't in one addon. They're setup so the other addons are loaded on demand. This means the libraries that each module needs are only pulled in if they are needed. If a module is disabled in PitBull4 in the game or from the addon screen it won't be loaded at all. If you have it disabled from the addon screen then PitBull4 can't load it until you enable it, if it is enabled at the addon screen but just disabled from the modules configuration in PitBull4 then it can be loaded any time you choose to turn it on.

    If you disable PitBull4, none of the others will load because they are dependent upon the main PitBull4 addon to load.

    So the only addon you need to turn on and off is the main PitBull4 one.

  • Avatar of Castleace Castleace Oct 11, 2010 at 05:26 UTC - 0 likes



    New question, is there a way to combine all the module 'addons' into the main PitBull 4 folder and possibly edit one of the load files to load the modules without them having to be 'separate' addons on the login screen themselves? I know this sounds silly but it's a pet-peeve of mine to have a gajillion addons on my list at the login screen, I just want to tick 'PitBull4' on, and thats it.

    If not, no worries.

  • Avatar of Shefki Shefki Oct 10, 2010 at 17:56 UTC - 0 likes

    Probably have Lua errors turned off in your config, which you really shouldn't do on betas/ptrs.

    Just install it like any other addon.

  • Avatar of DasFaultier DasFaultier Oct 10, 2010 at 17:53 UTC - 0 likes

    AOh, Sorry, i forgot :D

    It's on the ptr. I don't get any errors. Do I need to handle the lib as a standalone addon? Or is there a folder where i've to copy it?

  • Avatar of Shefki Shefki Oct 10, 2010 at 17:40 UTC - 0 likes

    If you guys are talking about DogTags on beta or the ptr it would be helpful if you'd mention that. I just checked on live and it's working fine. If you want DogTags to work on the ptr/beta you need to install the latest alpha of LibDogTag-Unit: http://www.wowace.com/addons/libdogtag-unit-3-0/files/

    There will be a tag of it before 4.0.x hits live and it will be included in the DogTags module for PitBull4 then.

    P.S. It's also helpful if you report the errors that it's throwing when you reporting things like this.

    Last edited Oct 10, 2010 by Shefki


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