PitBull Unit Frames 4.0

Pitbull 4 Config Menu

PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

  • It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

FAQ: http://www.wowace.com/addons/pitbull4.../faq/.

Guide: http://www.wowace.com/addons/pitbull4.../guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

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  • Avatar of Serene Serene Jun 14, 2009 at 09:36 UTC - 0 likes


    Thanks for a great addon, but since i formatted and reinstalled pitbull, i get that red timer attached to every unitframe (player, target ,party etc). What is it and how to turn it off? :o Thanks <3

  • Avatar of lynnharry lynnharry Jun 14, 2009 at 08:16 UTC - 0 likes

    Pitbull is great.Thanks for the addon!

    I have just seen what juyanith had said and I have the same problem. I think if we have a option to choose to seperate these things it will be better. Maybe it is difficult,but I think it will be great.

    Besides,I think it maybe better if we can choose the direction of growth of the castbar, sometime I want to make the cast icon bigger,the bar smaller,and the direction of the bar may become more important.Below is what I want to realize. http://img.ngacn.cc/attachments/mon_200905/05/200_49ffa53fbaf90.jpg

  • Avatar of juyanith juyanith Jun 14, 2009 at 01:07 UTC - 0 likes
    I'm trying to set up a unit frame with the cast bar on top and two frames below, like this:
    Cast Bar
    Health Bar Power Bar
    Unfortunately, I can only select "Center", "Left", and "Right" for the bar positions. So what I get is:
    Health Bar Cast Bar Power Bar
    Would it be possible to add a "Top" and "Bottom", or am I missing something?
  • Avatar of Waluin Waluin Jun 13, 2009 at 08:40 UTC - 0 likes

    Aight then, won't bang my head against it then anymore. Nice addon in all other aspects, don't know how I'd do without it =)

  • Avatar of Shefki Shefki Jun 13, 2009 at 07:09 UTC - 0 likes

    Waluin, currently can't do that. There's a ticket open for it. I'll be adding something similar but not precisely the same. The layout engine for auras is drastically different in PB4. PB4 has the ability to have multiply different sized auras. It's difficult to provide that functionality with the old layout design.

  • Avatar of Waluin Waluin Jun 13, 2009 at 00:05 UTC - 0 likes

    Hey guys! I've hit a snag when trying to set up the targets auras. Currently I can only get them to place in two seperate stacks, unlike in Pitbull3 where they worked as one big stack. This means that when I have a target with no buffs and a full stack of debuffs I still have an empty space of about 35 pixels where my buff icons are supposed to be. Am I missing something obvious or isn't this option available anymore?

  • Avatar of chocoz chocoz Jun 12, 2009 at 19:22 UTC - 0 likes

    Awesome, that's just what I needed. One other question: Is a mouse-over unit frame planned to be included? I cannot find it anywhere.

  • Avatar of Cecyll Cecyll Jun 12, 2009 at 11:26 UTC - 0 likes

    chocoz, you can use DogTags to do that. Let's say you want the class to have less priority, you can do either: [Class:Truncate(4)] Warlock becomes Warl, Mage becomes Mage, and Death Knight becomes Deat. [Class:ShortClass] Warlock becomes Wl, Mage becomes Ma, and Death Knight becomes DK.

    There are other fun things you can do with DogTags, like... [if FractionalMP:Length>9 then Class:shortclass else Class] So if the units mana is less than 9 characters long (1000/1000), then the class tag would be "Mage." If their mana is more than 9 characters long (25000/25000), it will display "Ma."

  • Avatar of chocoz chocoz Jun 11, 2009 at 22:19 UTC - 0 likes

    I'm having a slight issue with text. For example when I have the class on the left side of the power bar and the power on the right side, the two texts overlap with each other and become unreadable in the middle. Is there a way to give one text priority over the other so that the lower priority one gets shortened with ellipses?

  • Avatar of Shefki Shefki Jun 11, 2009 at 18:37 UTC - 0 likes

    blissid95, you could set all the colors to be red or green in the Colors, Aura settings. But it's not really logical atm. I'm going to change how the border colors get configured. It needs work.


Date created
Aug 01, 2008
Last update
Aug 27, 2016
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