SmartRes2
SmartRes2 Core
Resurrection monitor, one-button "smart" resurrections, funny random messages, and so much more!
Added with this build: a minimap button for options, and mult-spec Profiles.
Legion and Beyond
This is the 100% rewritten version for Legion and beyond. SmartRes2 is now modular, thus most of the functionality has been transferred to seperate modules. This means that it gains in power and capabilities, while also becoming even lighter on CPU and memory.
Modules
- Chat - All the self notification, funny random messages, and other chat stuff from the previous SmartRes2 builds. There is a lot more packed in here than ever before!
- Smart - Coming soon. The one button resurrection options that pick the best candidate to resurrect. The new module will prioritize roles (healer > tank > dps) rather than classes.
- Bars - Coming soon. The visual bars in pre-Legion no longer work in Legion, and needed to be rewritten. There are plans to add features to this, like themes.
Localization
Want to help translate? Then click here and localize SmartRes2 into your language. Most of the phrases you'd expect to find are in the modules, so check those out for more translating.
Bugs or Suggestions
Found something wrong, or thought of an improvement? Great, then I want to hear from you!
So i really dislike addons that store positioning data in layout-local.txt. It's annoying because if you load a session without the mod, it removes that positioning data, and the next time the mod loads it has to be reset.
This is the case with the resBar anchors in this mod. Even though you store the data in savedvariables, that's not what's used to create the new resBars session. That coordinate information is just ignored on init, and if there isn't any layout-local data, it goes to default, center of screen.
It so annoyed me that i went into the code to find out why and how to fix; only to realize that it's not a problem with the mod itself, but the outdated libBar. Or maybe not entirely outdated, but i can't figure out how to get the SetPoint to work on the bars. As far as i can tell, it just ignores the command. And like you, i went searching for some code info, but found nothing. The only mod i could find using LibBar was Skada, which works fine with the anchors, but uses libWindow to wrap the bars, and may even have modified libBar some.
Anyway, that's my gripe.
Oh. and the ShowIcon toggle, is also not observed on reload, which i think is just some missing check someplace, that i forgot to look into.
Select "Group" which will switch between raid and party chat depending on your group size.
Any bugs or comments please post to the tracker. Link is above, in the main description. I am especially wondering about cross-realm deaths, and if the auto res key and /sr cast works on those players now.
This won't be a problem when the next beta comes along, btw. I am also working on getting the auto res button to work on cross-realm characters. There have been some code tweaks in the background; therefore nothing visible to users, but SmartRes2 should use less memory and CPU. Probably not a whole lot less, but still less.
If you are alpha testing, please post bugs to the bug tracker (link in the description) and not to the comments, so as not to confuse people. What I really need is someone to test if the auto res key and /sr cast command work on cross-realm players.
Aside from the bug tracker, post any alpha-related comments in the official forum, and not on Curse.
Thank you. End of line. (If anyone knows that reference, I will give you recognition here on Curse)
Great addon. I'm very satisfied even without this feature.
I've been using the old SmartRes for a while, and I've recently decided to redo my UI so I figured I'd give the new one a go. I just want to point out that SmartRes2 auto-res function currently doesn't work on players in LFD pugs when a player is on a different realm. However, the original SmartRes does work on players in LFD pugs when a player is on a different realm, it does not however, correctly display their name when they have already released.
I'm not sure if you already knew this, but I hope it helps!
Looking forward to an update!
- InfiniteShift
Your information does give me a clue however, that I may have overlooked, so thank you.
In any case, welcome aboard, and hopefully you like SmartRes2!
Yes, development continues. Got some alphas up earlier this morning. No eta on the next beta for SR2, but I'm working on it.