Skada Damage Meter
Skada Damage Meter
Skada is a modular damage meter for World of Warcraft with various viewing modes, segmented fights, and customizable windows. It is designed for efficiency with minimal memory and CPU impact.
"Skada" is Swedish for "Damage".
Midnight Edition (WoW 12.0+)
This version of Skada is updated for World of Warcraft: Midnight and uses Blizzard's new session-based combat systems.
Features
- Midnight Optimized: Uses Blizzard's internal session data for performance and accuracy.
- Combat Reliability: Handles modern combat data restrictions for a stable experience.
- Updated UI: Includes new presets with smooth animations, gradients, and textures.
- Dynamic Elements: Alternating row colors, highlight overlays, spark effects, and icon scaling.
- LDB Integration: Compatible with Data Broker displays such as Titan Panel, ChocolateBar, and ElvUI.
- Extensible Architecture: The API allows developers to create additional plugins.
Usage
Getting Started
A default window is created upon first load. Access the configuration menu by clicking the cog icon on the window title bar or via the minimap button. Select Configure to access settings.
Multiple Windows
Skada supports multiple windows. Create new ones under the Windows section of the configuration panel. Windows can be:
- Bar: The standard customizable meter.
- Inline: A horizontal line for custom UI setups.
- Data Text: For LDB displays and minimal setups.
Navigation
- Left-Click: View more detailed information.
- Right-Click: Return to the previous view.
- Mousewheel: Scroll through lists.
- Tooltips: Hover over bars to see additional context and shortcut keys (e.g., Shift-click for targets).
Themes
Manage window designs with the built-in Theme Engine. You can import and export themes by using theme strings.
Versions
- Midnight (Default): For WoW 12.0+ using the Native API.
- Classic Version: The version for older WoW releases.
Support
If you find Skada helpful, consider supporting its development through GitHub Sponsors.
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Posted Jan 1, 2010Over the course of a 300 second testing period, Skada shows a 5% or more discrepancy in DPS alone, above Recount's. This may be attributed to using a different window of time to calculate average DPS, however, individual abilities are consistently reported as doing different amounts of damage which shouldn't be possible unless it's discarding information or simply not parsing it.
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Posted Jan 9, 2010-
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Posted Jan 10, 2010How is this possible? If I auto attack a training dummy for 300sec, there should be no question about how much actual damage I've done. Yet both mods record different numbers to the other. One of them has to be correct.
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Posted Jan 1, 2010i need a damage meter so i´l try this one instead..
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Posted Dec 29, 2009-
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Posted Dec 30, 2009-
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Posted Dec 30, 2009-
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Posted Dec 29, 2009-
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Posted Dec 30, 2009There is also a new "Absorbs and healing" mode, combining healing and absorbs.
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Posted Dec 29, 2009-
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Posted Dec 28, 2009-
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Posted Dec 26, 2009-
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Posted Dec 29, 2009-
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Posted Dec 30, 2009For the record, any class can easily achieve 10k DPS. Simply use all your cooldowns in a fight that lasts 10 seconds. My hunter could probably do 20k. This was just to illustrate a point; "DPS" does not mean anything outside of its context.
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Posted Dec 27, 2009-
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Posted Dec 23, 2009The damage reported cross realm by Recount and Skada are WILDLY different. They aren't remotely close. Skada typically reports much higher dps than Recount, and I'm wondering why this is. Specifics and not general 'it sees stuff Recount doesn't' will help, because as it stands, no one believes my numbers.
I'm currently running them simultaneously so I can figure them out, but when I first started, I noticed my dps jumped up quite a bit when only using Skada. (200 points, on my 78 Warlock who only does 1000 dps, so a 20% increase is quite a bit) When grouping, the increase is almost universal no matter class, although I have noticed some variances.
I can understand why some people are preferring this over Recount. Nicer numbers. Now the why, please.
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Posted Dec 23, 2009-
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Posted Dec 24, 2009-
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Posted Dec 25, 2009Just shadowbolting as an aff lock Skada had my dps at 2.5k when recount posted it as 1.6k (which is of course, the more exact one).
Perhaps its running them together that is causing the mix up? Either way right now Skada is showing universal dps increase.
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Posted Jan 1, 2010I have done a great deal of testing and have found that Recount's DPS numbers are sometimes off by more than 1k. If you don't trust what I'm saying, you can test it yourself. Grab a mod like Combat Timer that will show you how long a fight lasts. Reset Recount. Go find a mob, write down its total health. Kill it. Divide its total health by the number of seconds you took to kill it as shown by Combat Timer. That will be a rough estimate of your dps (it will actually be lower than real dps, since it's highly unlikely that you did exactly as much damage as the mob had health, but it's close enough for our test.) Now compare your number with Recount...I guarantee you that Recount's number will be lower than yours, which is already going to be lower than your real DPS since we're not counting "overkill" damage. Or if you want an even faster test, clear Recount and then go kill a critter. The "combat" will last one second, so your DPS should be equal to how much damage you did in that one hit. However, Recount's number will not show you something even close to that. For example, I cleared Recount and then my 80 ret pally hit a roach for 2100. That's a one second combat, which means my DPS should show as 2100. Recount said my DPS was 1080. In short, Recount seriously sucks for keeping track of real DPS values.