Skada Damage Meter
Skada Damage Meter
Skada is a modular damage meter for World of Warcraft with various viewing modes, segmented fights, and customizable windows. It is designed for efficiency with minimal memory and CPU impact.
"Skada" is Swedish for "Damage".
Midnight Edition (WoW 12.0+)
This version of Skada is updated for World of Warcraft: Midnight and uses Blizzard's new session-based combat systems.
Features
- Midnight Optimized: Uses Blizzard's internal session data for performance and accuracy.
- Combat Reliability: Handles modern combat data restrictions for a stable experience.
- Updated UI: Includes new presets with smooth animations, gradients, and textures.
- Dynamic Elements: Alternating row colors, highlight overlays, spark effects, and icon scaling.
- LDB Integration: Compatible with Data Broker displays such as Titan Panel, ChocolateBar, and ElvUI.
- Extensible Architecture: The API allows developers to create additional plugins.
Usage
Getting Started
A default window is created upon first load. Access the configuration menu by clicking the cog icon on the window title bar or via the minimap button. Select Configure to access settings.
Multiple Windows
Skada supports multiple windows. Create new ones under the Windows section of the configuration panel. Windows can be:
- Bar: The standard customizable meter.
- Inline: A horizontal line for custom UI setups.
- Data Text: For LDB displays and minimal setups.
Navigation
- Left-Click: View more detailed information.
- Right-Click: Return to the previous view.
- Mousewheel: Scroll through lists.
- Tooltips: Hover over bars to see additional context and shortcut keys (e.g., Shift-click for targets).
Themes
Manage window designs with the built-in Theme Engine. You can import and export themes by using theme strings.
Versions
- Midnight (Default): For WoW 12.0+ using the Native API.
- Classic Version: The version for older WoW releases.
Support
If you find Skada helpful, consider supporting its development through GitHub Sponsors.
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Posted Jan 6, 2010-
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Posted Jan 4, 2010Not sure if it works the same way for Feign Death, but it definitely poses a problem for rogues.
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Posted Jan 4, 2010I have a single window set up to show DPS out of combat and switch to Threat otherwise.
Since vanishing removes a rogue from the threat list, could it be that the described behaviour takes place only in this configuration?
I will try to test it some time shortly.
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Posted Jan 4, 2010- get pet/trap/snakes/firely/fart damage off my meters (put them with their owners)
- When swapping between threat and damage/dps/healing/whatever, and you are in "grow up" configuration, have the meters display the top of the list, not the bottom.
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Posted Jan 3, 2010My favorite things:
- It fits perfectly with my UI, unlike Recount. I had to manually go into the Lua code of recount and reprogram it to work with my current UI.
- I've yet to see it anywhere near Recount's memory usage.
- Far more intuitive menu navigation.
However, when I tried to link the damage in chat today, I was a bit embarrassed. When I typed /skada report, it displayed the damage from the current fight. I tried to use the "mode" option by typing in "Overall," "Total," etc., but I couldn't figure it out. Because of the way I have my UI set up, I chose not to show the title bar, which means I'd use the slash command - yet I can't seem to make it work. Am I doing something wrong here?
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Posted Jan 1, 2010-
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Posted Jan 2, 2010-
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Posted Jan 1, 2010Over the course of a 300 second testing period, Skada shows a 5% or more discrepancy in DPS alone, above Recount's. This may be attributed to using a different window of time to calculate average DPS, however, individual abilities are consistently reported as doing different amounts of damage which shouldn't be possible unless it's discarding information or simply not parsing it.
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Posted Jan 9, 2010-
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Posted Jan 10, 2010How is this possible? If I auto attack a training dummy for 300sec, there should be no question about how much actual damage I've done. Yet both mods record different numbers to the other. One of them has to be correct.
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Posted Jan 1, 2010i need a damage meter so i´l try this one instead..
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Posted Dec 29, 2009-
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Posted Dec 30, 2009-
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Posted Dec 30, 2009-
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Posted Dec 29, 2009-
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Posted Dec 30, 2009There is also a new "Absorbs and healing" mode, combining healing and absorbs.
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Posted Dec 29, 2009-
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Posted Dec 28, 2009-
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Posted Dec 26, 2009-
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Posted Dec 29, 2009