Skada Damage Meter
Skada Damage Meter
Skada is a modular damage meter for World of Warcraft with various viewing modes, segmented fights, and customizable windows. It is designed for efficiency with minimal memory and CPU impact.
"Skada" is Swedish for "Damage".
Midnight Edition (WoW 12.0+)
This version of Skada is updated for World of Warcraft: Midnight and uses Blizzard's new session-based combat systems.
Features
- Midnight Optimized: Uses Blizzard's internal session data for performance and accuracy.
- Combat Reliability: Handles modern combat data restrictions for a stable experience.
- Updated UI: Includes new presets with smooth animations, gradients, and textures.
- Dynamic Elements: Alternating row colors, highlight overlays, spark effects, and icon scaling.
- LDB Integration: Compatible with Data Broker displays such as Titan Panel, ChocolateBar, and ElvUI.
- Extensible Architecture: The API allows developers to create additional plugins.
Usage
Getting Started
A default window is created upon first load. Access the configuration menu by clicking the cog icon on the window title bar or via the minimap button. Select Configure to access settings.
Multiple Windows
Skada supports multiple windows. Create new ones under the Windows section of the configuration panel. Windows can be:
- Bar: The standard customizable meter.
- Inline: A horizontal line for custom UI setups.
- Data Text: For LDB displays and minimal setups.
Navigation
- Left-Click: View more detailed information.
- Right-Click: Return to the previous view.
- Mousewheel: Scroll through lists.
- Tooltips: Hover over bars to see additional context and shortcut keys (e.g., Shift-click for targets).
Themes
Manage window designs with the built-in Theme Engine. You can import and export themes by using theme strings.
Versions
- Midnight (Default): For WoW 12.0+ using the Native API.
- Classic Version: The version for older WoW releases.
Support
If you find Skada helpful, consider supporting its development through GitHub Sponsors.
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Posted Nov 28, 2012Bind to key. Win?
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Posted Nov 22, 2012Should be in option that you could hide/disable/remove the title bar text. Why hasnt it this feature?
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Posted Nov 28, 2012You can disable the title bar. Showing the title bar but not the actual title makes no sense to me, however.
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Posted Nov 15, 2012Any word on the bug that causes bars to pop out the window?
added: sometimes when hearthstoning or porting into a dungeon, skada will hide itself,and not work, and I have to reload for it to work again. any idea why?
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Posted Dec 4, 2012I am having this issue as well :(
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Posted Nov 13, 2012I keep having the same issue:( I must unload Skada most of the time when I swap talents:( I wish so bad I;m not forced to switch to Recount but if this continues, I 'will have to:(
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Posted Nov 18, 2012please, please, please ... this bug has been existing since aaaages and is NOT skada related ! it's the intrnal blizzard glyph addon (yes, the original blizzard wow client uses addons) that has a bug, and the internal client watchdog blames some random (!) 3rd party addon for it ... disable skada, wait a couple of days, and you'll see the bug happen again, only to blame some other addon now -.- it's not skada, and moving over to recount won't help ...
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Posted Nov 8, 2012Getting this function error when trying to change glyphs:
Date: 2012-11-08 11:13:27
ID: 1
Error occured in: AddOn: Skada
Count: 1
Message: Error: AddOn Skada attempted to call a forbidden function (RemoveTalent()) from a tainted execution path.
Debug:
[C]: RemoveTalent()
...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:56: OnAccept()
..\FrameXML\StaticPopup.lua:3827: StaticPopup_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
Locals:
None
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Posted Nov 3, 2012I have a Major Bug. My Skada only shows me the Overall Data. even if i turn to current fight it shows the overall. reinstalled it couple time and deleted the daved variable but nothing helps. I don't get any LuA errors.
another issue: the first 5 lines are ok, but the following lines are more and more aut of the skada window.
http://puu.sh/1m9gG
http://puu.sh/1m9eO
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Posted Nov 1, 2012we need additional feature to count what CC people are using and who they are using it on.
coud it be done?
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Posted Oct 27, 2012the lines are still going outside their boxes. this seems to be happening the more data (or results) it is displaying once it goes past 4/5 it seems the last one is the disjointed column
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Posted Nov 7, 2012confirmed, same issue here.
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Posted Oct 25, 2012Not sure if it's Skada or Recount that's bugged, They're not calculating the same damage on fights etc, 1 of them are not correct atleast. any tips of what it could be?
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Posted Nov 7, 2012They define what counts as being "in-combat" differently. Skada's numbers are more in-line with what you'd see on World of Logs.
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Posted Oct 24, 2012hey, can you add a dispels counter?
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Posted Oct 20, 20122x SkadaHealing-r407\Healing.lua:432: "<name>" expected near "local"
Removing the recently added "local" declaration fixes both errors and restores the two broken modes (Healing and Healing taken).. I don't know why they were added in the first place, you don't declare a variable initialized in a loop as local ever..
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Posted Oct 21, 2012Please do not report alpha version errors here.
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Posted Oct 21, 2012Its not specific to Skada. I get it all the time with various add ons. Just ignore and /rl and it fixes it.
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Posted Oct 18, 2012From time to time, when I try to change my glyphs, the game says that Skada is bloking me from do çing it and needs to be disabled. How do I fix that?
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Posted Oct 17, 2012Been getting this since the last update.
105x Skada\Skada-1.4-4.lua:1816: attempt to concatenate field "playername" (a nil value)
Skada\Skada-1.4-4.lua:1816: in function "FixPets"
SkadaDamage-1.4-4\Damage-Damage.lua:118: in function "func"
Skada\Skada-1.4-4.lua:1417: in function <Skada\Skada.lua:1317>
<string>:"safecall Dispatcher[25]":4: in function <string>:"safecall Dispatcher[25]":4
<in C code>
<string>:"safecall Dispatcher[25]":13: in function "?"
Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
Archy-1.8.37b\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Archy\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
nil