Skada Damage Meter
Skada Damage Meter
Skada is a modular damage meter for World of Warcraft with various viewing modes, segmented fights, and customizable windows. It is designed for efficiency with minimal memory and CPU impact.
"Skada" is Swedish for "Damage".
Midnight Edition (WoW 12.0+)
This version of Skada is updated for World of Warcraft: Midnight and uses Blizzard's new session-based combat systems.
Features
- Midnight Optimized: Uses Blizzard's internal session data for performance and accuracy.
- Combat Reliability: Handles modern combat data restrictions for a stable experience.
- Updated UI: Includes new presets with smooth animations, gradients, and textures.
- Dynamic Elements: Alternating row colors, highlight overlays, spark effects, and icon scaling.
- LDB Integration: Compatible with Data Broker displays such as Titan Panel, ChocolateBar, and ElvUI.
- Extensible Architecture: The API allows developers to create additional plugins.
Usage
Getting Started
A default window is created upon first load. Access the configuration menu by clicking the cog icon on the window title bar or via the minimap button. Select Configure to access settings.
Multiple Windows
Skada supports multiple windows. Create new ones under the Windows section of the configuration panel. Windows can be:
- Bar: The standard customizable meter.
- Inline: A horizontal line for custom UI setups.
- Data Text: For LDB displays and minimal setups.
Navigation
- Left-Click: View more detailed information.
- Right-Click: Return to the previous view.
- Mousewheel: Scroll through lists.
- Tooltips: Hover over bars to see additional context and shortcut keys (e.g., Shift-click for targets).
Themes
Manage window designs with the built-in Theme Engine. You can import and export themes by using theme strings.
Versions
- Midnight (Default): For WoW 12.0+ using the Native API.
- Classic Version: The version for older WoW releases.
Support
If you find Skada helpful, consider supporting its development through GitHub Sponsors.
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Posted Jul 6, 20113x SkadaDeaths-1.0\Deaths.lua:39: attempt to index field '?' (a nil value)
SkadaDeaths-1.0\Deaths.lua:53: in function `func'
Skada-1.2-34\Skada.lua:1681: in function <Skada\Skada.lua:1581>
Skada-1.2-34\Skada.lua:1726: in function <Skada\Skada.lua:1725>
<string>:"safecall Dispatcher[15]":4: in function <[string "safecall Dispatcher[15]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[15]":13: in function `?'
CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
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Posted Jul 6, 2011If a Hunter has a pet with the same name as someone in the party, it'll count the pet as it's own 'player' and damage/DPS will not be merged with the Hunter's.
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Posted Jul 6, 2011Is there any way at all to fix this? For overall healing and absorbs, recount was always within 1% to 2% accuracy of my Worldoflogs upload for overall healing, however in Skada it was wildly incorrect. It was off by about 11%, which is very unacceptable. So i'm curious, is there a fix to this inaccuracy? Or am i stuck with one window in Recount?
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Posted Jul 3, 2011What is wrong?
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Posted Jul 3, 2011-
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Posted Jul 1, 2011-
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Posted Jun 29, 2011-
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Posted Jun 29, 2011Date: 2011-06-29 15:29:55
ID: -2
Error occured in: Global
Count: 1
Message: ..\AddOns\SkadaDeaths\Deaths.lua line 39:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
SkadaDeaths\Deaths.lua:39:
SkadaDeaths\Deaths.lua:35
SkadaDeaths\Deaths.lua:53: func()
Skada\Skada.lua:1680:
Skada\Skada.lua:1580
Skada\Skada.lua:1725:
Skada\Skada.lua:1724
[string "safecall Dispatcher[15]"]:4:
[string "safecall Dispatcher[15]"]:4
[C]: ?
[string "safecall Dispatcher[15]"]:13: ?()
...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:119
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Posted Jun 29, 2011-
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Posted Jun 27, 2011It would be awesome if this addon accounted for hunters that had a pet with the same name as them, and combined them into one as it does for hunters with other pet names. I assume that isn't too hard of a fix - it has just been overlooked. Thanks!
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Posted Jun 24, 2011-
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Posted Jun 24, 2011-
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Posted Jun 19, 2011-
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Posted Jun 20, 2011-
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Posted Jun 15, 2011http://wow.curse.com/downloads/wow-addons/details/gtfo.aspx
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Posted Jun 13, 2011SkadaDeaths-r323
Deaths-死亡.lua:39: attempt to index field \"?\" (a nil value)
SkadaDeaths-r323
Deaths-死亡.lua:39: in function <SkadaDeaths
Deaths.lua:35>\nSkadaDeaths-r323
Deaths-死亡.lua:53: in function \"func\"\nSkada
Skada-r323.lua:1681: in function <Skada
Skada.lua:1581>\n<string>:\"safecall Dispatcher[13]\":4: in function <string>:\"safecall Dispatcher[13]\":4\n<in C code>\n<string>:\"safecall Dispatcher[13]\":13: in function \"?\"\nlibs
CallbackHandler-1.0
CallbackHandler-1.0-6.lua:92: in function \"Fire\"\nAdiBags-v1.4-beta-1-25-g4a17000
libs
AceEvent-3.0
AceEvent-3.0-3.lua:120: in function <AdiBags
libs
AceEvent-3.0
AceEvent-3.0.lua:119>
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Posted Jun 10, 2011-
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Posted Jun 10, 2011this addon allso bugs the glyph system in wow :P
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Posted Jun 14, 2011-
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Posted Jun 9, 2011If there is an option I did not check or if there a fix coming soon to this mod.
I would greatly appreciate it.