SilverDragon - Rare Scanner
SilverDragon tracks rares. It will try everything possible to notice them and tell you about them.
How does it search?
Vignettes
Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.
Targets
If you mouse over or target a rare mob, SilverDragon will notice it.
Nameplates
If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares.
Macro
SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare, or bind it to a key. This is sort of a last resort.
How will I know when a rare is seen?
Frame
When a rare appears, SilverDragon will pop up a frame that you can click on to target it.
Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.
Sounds
You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.
There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make sure you don't miss that sucker.
Messages
A notice can be sent to a number of places:
- your scrolling combat text
- your chat frame
- a channel in your chat frame (announcing it to your party, for instance)
- a popup window
- etc
Other useful things?
Custom mobs
In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.
So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...
- Go to his wowhead page.
- Grab his id from the URL. It's
8666
. - Enter
8666
into the "add" field, and click "okay". - Play with your new kitten.
Yes, this example dates me.
Ignoring mobs
If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.
(Actually, Vern is ignored by default. But you get the idea.)
Syncs
SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)
You can turn this off completely, if you want to be private about it.
Tooltips
Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.
Broker
SilverDragon includes a Broker plugin. It'll attach itself to your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.
Other addons you may find useful
- AppearanceTooltip integrates with the SilverDragon loot popups and shows transmog-known status.
- ServerRestartSound: plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
- ObjectScanner: A few rares are hidden away behind interacting with world-objects like the Edge of Reality. These have to be localized individually, so you need to work out what they're called in your language and set up a watch for tooltips mentioning them. This addon does that bit.
- ButtonBin: a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.
In reply to Kemayo:
Oh, yes, it is great now. Flickering with long lists seems to be gone. I can even scroll the list, and also place the mouse on the loot icons in the list to see the tooltips.
Many thanks for your work and this really good add-on!
Is there anyway to change the style of Handynote integration? So it's not all skulls on the map?
This addon is great and all, and the one thing I missed about NPC Scan Overlay is that each rare had it's own colour. So if a zone had 5 rares in it, they'd show up as red, green, blue, orange, yellow areas on the map. If the zone had more rares, it'd show more colours.
This is hard to distinguish which rare is what unless I look at each one.. cos it shows ALL spawn locations and the icon looks the same for each rare.
Sure, look at the current alpha.
Rustfeather in Mechagon never triggers this addon, across all 7 toons I have farming it. I've checked & doublechecked, everything is as it should be. I switched to another addon temporarily (which alerts me with no trouble) until this is fixed.
I don't see that happening, myself. Could you give me some more details?
Specifically:
Does the alert still pop up when you mouse over Rustfeather? (That'd indicate it can't notice the vignette, but Rustfeather is still a rare.)
Does it show the quest-completion addition to the unit tooltip? (That'd tell me whether Rustfeather has a different unit ID for some reason.)
What client-language are you using?
If the list takes up the entire height of the screen, it overlaps the LDB icon, which causes the list to disappear, then reappear again once the LDB icon sees the mouse again, causing a strobe effect.
I would like an option to scale the size of the list down, or some sort of scroll feature to prevent the list from becoming too large. Warfront Rare Tracker has a scaling list.
I like the new TomTom integration, but I'm wondering if it would be possible to have an option so that it doesn't create an arrow immediately, but rather only if you click on the nameplate pop-up on rare detection. Often, I am heading somewhere, following my TomTom arrow, and a rare is detected that I may not be interested in at that particular time, and I'm forced to remove the new rare arrow the addon creates. It's not a huge deal, but it would be a nice quality of life enhancement for me. If it's not easily doable, I understand, but it would definitely be appreciated, by myself at least. Thanks!
In reply to Zorcan2112:
I would like this as well. I tried switching to rarescanner, but it has the same issue! Always replacing the TomTom destination. It gets annoying quick especially in places with daily quests and a lot of rares/treasures in a small area like Uldum and Vale in patch 8.3.
I've updated it a bunch in the shadowlands branch, which will add in (a) an option to click on the popoup to set the arrow, and (b) integration with the new built-in waypoints system as well.
In reply to Kemayo:
Until Shadowlands, with the above announced arrow-only-on-popup-click option, would it be possible to allow us to enter a lower arrow duration of say 3 or 5 seconds? Currently it doesn’t accept values <10.
This would be helpful for the time being.
Sure, the new alpha will lower that.
In reply to Kemayo:
Thank you so much!
If I go into the Vale or Uldum on an alt that didn't do the intro quest line, then silver dragon doesn't show "nearby mobs" or timers near on the minimap icon. I can see the rares, just there is no corruption border on the world map yet. So probably the non corrupted Vale has another ID from the corrupted ones?
Edit: the vale and uldum changes to 8.3 look when you finish the quest "Network Diagnostics".
For some reason the alpha version won't display when I see Vignettes on the map. Tried turning it on and off, reloading ui. Just can't get it.
Could an option be added to play sound through a different channel than master? It's blaringly loud compared to every other channel when you have those channels below max.
have now tested with a twink
silverdragen automatically recognizes the rares from zuldazar and legion and also from the other worlds
tomtom reliably displays the waypoints
with my main, silverdragen no longer automatically detects the rares, although I have activated the option to notify known rares
are the vignettes from blizzard and are they only shown on the minimap if you haven't killed the enemies yet?
The vignettes are from Blizzard, and only appear if the rare is going to be lootable. So for all the basic BfA rates that means you'll see them the first time you get a rare, and whenever it's the focus of a world quest. For warfront and assault rares, you'll see them daily.
There seems to be a small bug with the latest release when it comes to the HandyNotes interaction with SilverDragon.
Namely, the red skulls on the world map (for non-achievement rare mobs) in Uldum and Vale of Eternal Blossoms remain even though I have toggled the option off...
Makes for a pretty cluttered map :P
Hovering over the icons shows a "Quests Incomplete" tag, even though I have already killed most, if not all of them, before, so it seems like that fact is not getting updated or recognized?
Do they turn green after you kill them? Those mobs are pretty much all on daily quests, so it's expected that they'll keep on coming back...
Is there any way to configure this addon so that it only gives sound alerts/flashing for mobs that drop mounts?