SilverDragon - Rare Scanner
SilverDragon
SilverDragon tracks rares in World of Warcraft. It will try everything possible to notice them and tell you about them.
How does it search?
Vignettes
Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.
Targets
If you mouse over or target a rare mob, SilverDragon will notice it.
Nameplates
If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares.
Macro
SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare, or bind it to a key. This is sort of a last resort.
Chat
Some rares yell in zone chat. If SilverDragon notices those yells, it'll alert you.
How will I know when a rare is seen?
Frame
When a rare appears, SilverDragon will pop up a frame that you can click on to target it.
Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.
Sounds
You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.
There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make sure you don't miss that sucker.
Messages
A notice can be sent to a number of places:
- your scrolling combat text
- your chat frame
- a channel in your chat frame (announcing it to your party, for instance)
- a popup window
- etc
History
A log of seen rares will be shown in a window, so you can easily glance over spawn times.
Other useful things?
Custom mobs
In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.
So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would…
- Go to his wowhead page.
- Grab his id from the URL. It's
8666. - Enter
8666into the "add" field, and click "okay". - Play with your new kitten.
Yes, this example dates me.
Ignoring mobs
If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.
(Actually, Vern is ignored by default. But you get the idea.)
Alternately, right-click the close button for the popup and that'll ignore it as well.
Syncs
SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say…)
You can turn this off completely, if you want to be private about it.
Tooltips
Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.
Broker
SilverDragon includes a Broker plugin. It'll attach itself to the addon compartment and also your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.
Other addons you may find useful
- AppearanceTooltip: integrates with the SilverDragon loot popups and shows transmog-known status.
- ServerRestartSound: plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
- ObjectScanner: A few rares are hidden away behind interacting with world-objects like the Edge of Reality. These have to be localized individually, so you need to work out what they're called in your language and set up a watch for tooltips mentioning them. This addon does that bit.
- ButtonBin: a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.
-
View User Profile
-
Send Message
Posted Nov 23, 2016Same here, I was just coming to post since the change log shows no edits since 11/6 and yet at the top of this page it's showing as edited yesterday. Either someone is messing with the build or they aren't publishing the edits. Either way I'm waiting on updates until something is posted here.
-
View User Profile
-
Send Message
Posted Nov 24, 2016I think that's the new Curse packager being a bit temperamental. It's also publishing the changelog for the beta version here on the release page, which is a delight.
I'll get the beta pushed to full release soon, which will make it less confusing.
-
View User Profile
-
Send Message
Posted Nov 18, 2016Whence I find a mob, kill it, loot it and go on my way. The icon on the map/minimap does not go away. It just turns from "Incomplete" to "Complete" - Meanwhile, when I loaded the addon, there were no icons for the mobs I had already killed (which is the way I want it). I have tried messing with all the settings and can't figure this out.
-
View User Profile
-
Send Message
Posted Nov 18, 2016I have realized that this has only happened for one mob, in Talador, thus far. Sikthiss, Maiden of Slaughter. The rest seem to be disappearing as I slay them.
-
View User Profile
-
Send Message
Posted Nov 12, 2016What happened to the ability to show the 3D model of the mob? Don't see the option in the settings.
-
View User Profile
-
Send Message
Posted Nov 13, 2016Assuming you've updated to the new beta version... it's not there at the moment. The targeting frame got rewritten a lot, with a new theming system, and I need to decide how / if to fit the full body models in.
-
View User Profile
-
Send Message
Posted Nov 7, 2016Is there a way to ignore dead rares? Or stop announcing them, at least?
-
View User Profile
-
Send Message
Posted Nov 7, 2016Yeah, it's in the announce options. There's a checkbox labeled "Dead rares".
-
View User Profile
-
Send Message
Posted Oct 25, 2016just came here to share that both my wife and myself have the same issue even though we tried to do a turn off of the "click to target" pop up as well as to turn the messaging to go come up in other ways to include the chat frame but nothing seems to work at this point thanks for the great addon and hope that this issue will be resolved soon or will have to turn the addon off for the time being :-(
-
View User Profile
-
Send Message
Posted Oct 25, 2016it was updated about 15 minutes ago
-
View User Profile
-
Send Message
Posted Oct 25, 2016Tyvm for the update :)
-
View User Profile
-
Send Message
Posted Oct 25, 2016It seems that 7.1 introduced a bug - the alert frame is up and open all the time. There is no 'close' button, so it isn't dismissable.
Love this addon; looking forward to it being sorted. Thanks!
-
View User Profile
-
Send Message
Posted Oct 25, 2016Same thing is happening for me as well.
here is the error it gives
Date: 2016-10-25 15:04:41
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\SilverDragon\outputs\clicktarget.lua line 310:
attempt to call method 'CreateTitleRegion' (a nil value)
Debug:
...nterface\AddOns\SilverDragon\outputs\clicktarget.lua:310: in main chunk
-
View User Profile
-
Send Message
Posted Oct 25, 2016it gave this error when I shift-clicked the alert frame
Date: 2016-10-25 15:09:21
ID: 7
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\SilverDragon\outputs\clicktarget.lua line 230:
attempt to index local 'dragger' (a nil value)
Debug:
...nterface\AddOns\SilverDragon\outputs\clicktarget.lua:230: ToggleDrag()
...nterface\AddOns\SilverDragon\outputs\clicktarget.lua:221: ?()
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[3]"]:4:
[string "safecall Dispatcher[3]"]:4
[C]: ?
[string "safecall Dispatcher[3]"]:13: ?()
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...ce\AddOns\Skillet\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...ce\AddOns\Skillet\Libs\AceEvent-3.0\AceEvent-3.0.lua:119
-
View User Profile
-
Send Message
Posted Oct 29, 2016My guess is another add-on is at fault for causing a conflict. The X button is still there for me. Did you edit the .toc file, or just load out-of-date add-ons?
-
View User Profile
-
Send Message
Posted Oct 11, 2016Would it be possible to allow more than 1 selection in the Outputs > Messages section? I'd like to keep the notification in Chat but would also like one of the others as well.
Also is there any option I'm ignorantly missing to have Silverdragon automatically set a waypoint (e.g. via TomTom) when a rare is found? In many instances it's obvious where it is, but in many other places it's not so obvious - especially if you're flying by. The longer one spends either searching or manually setting the waypoint the better chance the rare will be dead by the time you get there.
Great addon, been using it for years - thank you for all of your work.
-
View User Profile
-
Send Message
Posted Oct 9, 2016When I try to import mobs from Addon settings I get a message "databse not found". Is there a second file I need to install?
-
View User Profile
-
Send Message
Posted Sep 22, 2016Is there a way to keep SilverDragon's target window from reappearing every time I log in or reload the UI? I have to constantly close it which seems like it might be a bug. Thanks.
-
View User Profile
-
Send Message
Posted Sep 14, 2016Any way to make the frame that pops up smaller?
-
View User Profile
-
Send Message
Posted Sep 7, 2016Can i add :-
/cast Tame Beast
to the 2nd line of the silverdragonmacro?