Rarity
NEW:
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
Rarity already lets you edit your attempts. Simply get into the Options screen and find the item you want to change, then edit the Attempts number.
Skyshards are only detected if you yourself pull up a loot window with a Skyshard in it. This is working as intended. It is important that we do this detection when you first see the loot, not when you actually loot it, as many players make attempts very rapidly and might accidentally miss it, and fail to loot if they have full bags. This is particularly an issue with Skyshard, so the functionality will not be changing.
When raiding, Rarity already tracks attempts via kills or statistics as appropriate. It will not detect that you've obtained the item unless you actually loot the item in raids. This is working as intended.
Blizzard does not ever guarantee that you will receive anything after any number of attempts. Rarity's purpose is simply to track how many attempts you've made, and it gives you a "percent complete" based on probability calculations. You can read more about how that works here: http://www.iamcal.com/beating-the-rng/
Las tpart makes sense, raid part not sure as I seen it pop up saying with fake achievement when I killed mally in group and one draked drop.
For the first part, yes you can edit your attempts - so my current temp at my 12th skyshard is standing at 200, I coud edit it and say 500 if I wanted, that not what I asked to do. I wanted to edit the Total (Not attempt) but total I have found for that items.
Other words I only found 11 skyshards, but since when in a group if I loot the mob with it, pop up fake achievement claiming I obtained it (thus counting it as 1), then when I loot it pop it again saying I gotten it (now counting it as 2 - expect the second one said I spent 00:00 sec to get it and had 0 kills). Now in the toal found column it now says I have found 13, as it done it twice. Only found 11 not 13. That what I am saying, addon gives a false postive while in group and double counts everything.
Ah, yes, with Skyshards, if it thinks you obtained one but you didn't, you are stuck with that. Unfortunately the ability to edit repeatable items like that is very complex, and likely won't happen.
Regarding Malygos, that boss is considered a soloed encounter at this time. When Rarity sees a soloed encounter, it gives you the achievement the second it sees the item in a loot window.
Currently not adding all of my alt's kills on my mount runs properly.
Basically it took my mains amount of runs and just adds to it whenever I get a kill, but doesn't take into account the huge amounts of runs I have on my alts.
Yeah, unfortunately that's a limit of the way Rarity works. It wasn't originally built with either Statistics or account-wide tracking in mind. This means it can't retroactively apply statistics to your attempts across multiple characters, it can only apply the highest character's attempts automatically and add to it from there. I'm afraid the only solution in this case is for you to edit the attempt count yourself once to bring it up to the number you expect. You can do this from the Rarity Options screen. After that it should increase every time any character has another attempt.
Rarity doesn't seem to be tracking Blackfuse Bombling for me. Plenty of kills on Blackfuse and still nothing.
Thanks for pointing that out. I've got it fixed on my end, but the fix probably won't be available to the general public until WoD ships.
Anyone else getting this error? It started with this week's updates ...
Date: 2014-07-27 23:12:29
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Rarity\Core.lua line 2149:
attempt to index upvalue 'mount_journal' (a nil value)
Debug:
(tail call): ?
Rarity\Core.lua:2149: ScanExistingItems()
Rarity\Core.lua:452: DoEnable()
Rarity\Core.lua:394:
Rarity\Core.lua:393
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:651:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:636
[C]: LoadAddOn()
PitBull4\Main.lua:1207: LoadModules()
PitBull4\Main.lua:1319: OnProfileChanged()
PitBull4\Main.lua:1395:
PitBull4\Main.lua:1365
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:558: EnableAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:651:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:636
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:306: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:329: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:742:
..\FrameXML\UIParent.lua:705
[C]: ?
Locals:
None
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Switch to the latest Release version. Alphas only work on WoD beta.
so i was trying to add reins of poseidus, since it's not showing up in the addon, but after much googling, looking here and on wowhead, I couldn't figure out where on wowhead to find the "kill stat id" to create it. Any help is appreciated.
Reins of Poseidus is a guaranteed drop once Poseidus spawns, so there's nothing Rarity can do to track it. I'm not sure what you mean by "kill stat id", if you can post the actual name of the option, I can help you out.
I was wondering what the "Likelyhood" is based on.
According to The Law of Large Numbers, a roll has the same chance no matter how many times you roll; though over time, in theory a 1/100 roll should average to 1/100 with a very large sample of thousands or MILLIONS of rolls. I rolled 1% on an online dice roll generator, and the average amount of rolls to get a 1 out of 100 seems to be 1 to 300 rolls (I just rolled my 300th roll for Huolon). But one time I actually rolled over 600 times on the emulator before getting a one. Considering all this, I can't see how a "likelyhood" would even be logical, seeing you could just as well roll 1000 times and still never see a one.
How are the percentages calculated?
Take a look at this extensive article written by the creator of Bunny Hunter. Rarity uses the same calculations.
Thank you for the article. But I disagree with his (resulting) probility theories.
If some people obtain a 1% item on the 1st roll, and others obtain it on the 1000th roll, then the probability being low for the person who got it on the 1st roll already disproved the theory, and the probability getting higher and higher for the person coming close to 1000 rolls... that's like looking for something you lost, finding it, and then saying "It's always in the last place you look." Of course it is, because once you found something, you don't keep looking for it. It becomes a "self fulfilling prophecy" - after you find it, you look at the high probability, and exclaim "see, the high probability was right." But the probability was always wrong until you actually find the item.
Probability theory is like the lotery. It's a penalty tax on people with poor math and reasoning skills. But thank you for the article, it was an interesting read. I was hoping there was something more to the "Likelyhood," based on real observation, and not theory and math, which is easily manipulated according to the theory.
What I found after hours of rolling dice in an online simulator is that the "average" number of rolls is between 1 and 300 rolls. But nothing is stopping you from rolling over a thousand times and not getting a one. I think "Likelyhood" [looks] cool and promising in your program; but I don't feel it's logical or realistic. Just sayin'.
http://roll-dice-online.com
It sounds like you'd best be served by not using Rarity at all. There's no need for the theoretical discussion here. We're quite aware of how rolls work in WoW, yet many, many people find it helpful for tracking their attempts.
Great addon! Keep up the good job!
I have a question about the custom part of the addon. I was trying to customize some itens and one of the required fields is "Statistical ID", where the tooltip asks to look that on wowhead or other sites. E dig up on wowhead and couldn`t find this ID.
What is this and how does it works?
Statistics are under the Achievemnets menu in Wowhead. They're not required, but if one is available for what you're trying to track, it's by far the best way to track it.
Got it! Thanks a lot!
I'm not sure why, but Rarity doesn't seem to recognize my attempts for the Dandelion Frolicker. I looked at the underlying definition that is pre-populated and everything seems correct (NPC, item, etc.). All other tracking seems just fine. Although I have the battle pet, I want to catch it on a particular character for the 'Going to Need a Bigger Bag' achievement, so I checked the repeatable box. Any ideas on what might cause this behavior?
It's probably related to the recent change I made in NPC detection. Can you turn on debug mode (from the options screen) and loot some Nice Sprites and post a screenshot of what Rarity prints to your chat window? Open a ticket for this issue here (this is where you can post screenshots):
http://www.wowace.com/addons/rarity/tickets/