Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
ok so i understand that rarity doesn't track kills before download but are there any addons out there that can do this? or would something like that be even possible? also is there anyway to back up the data in case of a crash and your UI gets reset (this happened to my twice since last post)? i mean i get the personal counts getting reset? but isnt there any way to backup the attempts you made with rarity installed and running without having to update your record weekly?
Would it be possible to track bonus coin rolls on world bosses since bonus coins also have a chance to give a mount?
Your droprate for the Elementium Geode is wrong. It is 0.05% and not 5%
Notice when u kill alysrazor for the chance at mount upon drop rarity will count attempt not only once but twice on 1 kill. Drop letter that flash upon kill shows up on screen after quick kill and again 5-6 sec later upon loot. also on LK Heroic, rarity count the invincible attempt but doesnt show the white test upon kill or mark invincible attempt with a check mark as before.
Yes im having exactly the same on Alys not noticed on lk but will keep eye on it next time.
Can the tiny carp be added? I'd like to know just how unluck I am.
Unfortunately, Tiny Carp detection is too complicated for Rarity to handle at this time.
missing logs for normal or heroic kills for ji-kun and horridon mounts.
ji-kun Clutch of Ji-Kun
Horridon Spawn of Horridon
Both requires either raids of 10 man or 25 man and no lfr.
Thanks! Will add those later today.
I can't get it to count my attempts for Sea Turtle. I've tried to mouseover the pool but it doesn't seem to help.
I tested this yesterday in Pandaria on enUS and it worked perfectly. What pool are you fishing in?
btw, this is what i see in chat when in debug mode. maybe it'll help
[23:27:39] Rarity: Режим отладки ВКЛ
[23:28:33] Rarity: Checking NPC guid: 0xF530E4B1006284CA
[23:28:33] Rarity: Didn't check guid: 3532
[23:28:33] Rarity: Checking NPC guid: 0xF530E4B1006284CC
[23:28:33] Rarity: Didn't check guid: 5430
[23:28:35] Ваша добыча: 89 серебряных, 62 медные монеты.
[23:28:35] Rarity: Scanning statistics (PLAYER_REGEN_ENABLED 1)
[23:28:35] Rarity: Building statistics table (PLAYER_REGEN_ENABLED 1)
[23:28:35] Rarity: Building statistics table (PLAYER_REGEN_ENABLED 1)
[23:28:39] Rarity: Scanning statistics (PLAYER_REGEN_ENABLED 2)
[23:28:39] Rarity: Building statistics table (PLAYER_REGEN_ENABLED 2)
[23:28:39] Rarity: Building statistics table (PLAYER_REGEN_ENABLED 2)
[23:28:43] Rarity: Scanning statistics (PLAYER_REGEN_ENABLED 3)
[23:28:43] Rarity: Building statistics table (PLAYER_REGEN_ENABLED 3)
[23:28:43] Rarity: Building statistics table (PLAYER_REGEN_ENABLED 3)
I have the same issue on a french server. Rarity works perfectly well for everything I'm farming atm (Isle of Geants eggs, Al'ar, random companions, etc) but sadly won't work for Skyshards.
Great addon though, thanks :)
Most likely, this is due to a bad translation in LibBabbleZone. Players on non-enUS servers are encouraged to visit that library and correct the translations as required. In this case, the Vale of Eternal Blossoms must be mistranslated.
It's translated correctly in French, but for some reason, the name appearing in the game is the english name.... Maybe it's because of the character É ? (Val de l'Éternel printemps)
I tested on enUS and it's working. I'm afraid I can't test on ruRU. Sorry about that!
Oh well. Great add-on overall. Keep up the good work, mate.
Skyshard detection is working properly in enUS. I'm unable to test other locales, but it should work since it leverages LibBabbleZone. I'm pushing out another build shortly which will update that library, maybe it will help you.
Updated it today. I've killed about 100 tricksters for Shyshards and Rarity still says I've made 0 tries and spent 0:00 time on farming.
It does tracks Animus and Deathcharger tho