Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
In reply to Cakechart:
Never heard of a taint log. I've enabled it now and will see what it comes back with.
In reply to notanotherforumname:
"Taint log" just sounds all wrong.
It's not working for me atm. It will not display the list of mounts when hovering over the addons minimap button for it. It then crashes wow for about 30 seconds
In reply to slyness69:
If you mean the game is freezing while trying to load the tooltip, please try changing the sort mode and/or reducing the number of items that is to be displayed (by minimizing some groups or only selecting one expansion, etc.).
Thank You. I can confirm it's fine on my end. Much appreciated. :)
Same here.
In reply to Adrenaliinz:
Should be fixed in the latest release. For details, please see https://github.com/WowRarity/Rarity/issues/424 :)
Sorry if that suggestion has been mentioned before. Is there any way to hide the collected items from the panel that occurs from the minimap icon? Thank you!
In reply to panseit:
Yes, there should be an option to hide items that have already been collected.
Getting the error below after latest update
1x AceLocale-3.0-6: Rarity: Missing entry for 'When on, Rarity will remind you to go farm holiday items you're missing if the holiday is active and the item is set as Undefeated. (This only works for items that originate from holiday dungeons or daily quests.) The reminder occurs each time you log in or reload your UI, and stops for the day once you defeat the holiday dungeon or complete the quest.'
[string "@Rarity_Options\Options-Options.lua"]:2591: in function `CreateGroup'
[string "@Rarity_Options\Options-Options.lua"]:1570: in function `PrepareOptions'
[string "@Rarity_Options\Options-Options.lua"]:107: in function `Options_DoEnable'
[string "@Rarity_Options\Options-Options.lua"]:86: in function <Rarity_Options\Options.lua:85>
[string "=[C]"]: ?
[string "@Ace3\AceAddon-3.0\AceAddon-3.0-13.lua"]:70: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@Ace3\AceAddon-3.0\AceAddon-3.0-13.lua"]:527: in function `EnableAddon'
[string "@Ace3\AceAddon-3.0\AceAddon-3.0-13.lua"]:630: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:615>
[string "=[C]"]: in function `LoadAddOn'
[string "@FrameXML\UIParent.lua"]:509: in function `UIParentLoadAddOn'
[string "@Rarity\Core\Collections-Collections.lua"]:63: in function `ScanToys'
[string "@Rarity\Core\Collections-Collections.lua"]:307: in function `ScanExistingItems'
[string "@Rarity\Core.lua"]:175: in function `DoEnable'
[string "@Rarity\Core.lua"]:151: in function <Rarity\Core.lua:150>
[string "=[C]"]: ?
[string "@Ace3\AceAddon-3.0\AceAddon-3.0-13.lua"]:70: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@Ace3\AceAddon-3.0\AceAddon-3.0-13.lua"]:527: in function `EnableAddon'
[string "@Ace3\AceAddon-3.0\AceAddon-3.0-13.lua"]:630: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:615>
In reply to Galthariel:
Starting today I am also receiving the same error.
Message: AceLocale-3.0: Rarity: Missing entry for 'When on, Rarity will remind you to go farm holiday items you're missing if the holiday is active and the item is set as Undefeated. (This only works for items that originate from holiday dungeons or daily quests.) The reminder occurs each time you log in or reload your UI, and stops for the day once you defeat the holiday dungeon or complete the quest.'
Time: Mon Sep 27 11:18:44 2021
Count: 1
Stack: AceLocale-3.0: Rarity: Missing entry for 'When on, Rarity will remind you to go farm holiday items you're missing if the holiday is active and the item is set as Undefeated. (This only works for items that originate from holiday dungeons or daily quests.) The reminder occurs each time you log in or reload your UI, and stops for the day once you defeat the holiday dungeon or complete the quest.'
[string "@Interface\AddOns\Bagnon\common\Wildpants\libs\AceLocale-3.0\AceLocale-3.0.lua"]:31: in function <...ommon\Wildpants\libs\AceLocale-3.0\AceLocale-3.0.lua:29>
[string "@Interface\AddOns\Rarity_Options\Options.lua"]:2591: in function `CreateGroup'
[string "@Interface\AddOns\Rarity_Options\Options.lua"]:1570: in function `PrepareOptions'
[string "@Interface\AddOns\Rarity_Options\Options.lua"]:107: in function `Options_DoEnable'
[string "@Interface\AddOns\Rarity_Options\Options.lua"]:86: in function <Interface\AddOns\Rarity_Options\Options.lua:85>
[string "=[C]"]: ?
[string "@Interface\AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua"]:70: in function <...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@Interface\AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua"]:527: in function `EnableAddon'
[string "@Interface\AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua"]:630: in function <...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:615>
[string "=[C]"]: in function `LoadAddOn'
[string "@Interface\FrameXML\UIParent.lua"]:509: in function `UIParentLoadAddOn'
[string "@Interface\AddOns\Rarity\Core\Collections.lua"]:63: in function `ScanToys'
[string "@Interface\AddOns\Rarity\Core\Collections.lua"]:307: in function `ScanExistingItems'
[string "@Interface\AddOns\Rarity\Core.lua"]:175: in function `DoEnable'
[string "@Interface\AddOns\Rarity\Core.lua"]:151: in function <Interface\AddOns\Rarity\Core.lua:150>
[string "=[C]"]: ?
[string "@Interface\AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua"]:70: in function <...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@Interface\AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua"]:527: in function `EnableAddon'
[string "@Interface\AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua"]:630: in function <...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:615>
Locals: <none>
In reply to MoosGamesTV:
Should be fixed in the latest release. For details, please see https://github.com/WowRarity/Rarity/issues/424 :)
In reply to Galthariel:
Should be fixed in the latest release. For details, please see https://github.com/WowRarity/Rarity/issues/424 :)
Strange bug:
After looting Zovaal's Vault for the 4th time (haven't yet gotten the Jailer's Cage toy), while still in the Rift, I go and loot a Stolen Anima Vessel in the Zovaal's Cauldron area, and the attempt count for Jailer's Cage increments by 1 again, even though that toy can't drop from that container. When I go to loot another Stolen Anima Vessel (in southern Beastwarrens), Jailer's Cage attempt count does *not* increment again.
In reply to gaviin1242:
Sorry, didn't see this comment before and Curse didn't send a notification :)
I would assume that this problem is due to how Rarity detects looting game objects: Because Blizzard doesn't provide a proper way of doing this, we can only detect that you looted the vessel by checking the GameTooltip when you mouse-over the object.
That is of course far from reliable and could cause missed or duplicate attempts, but unfortunately there's no way to fix these problems. If you make sure the cursor hovered over the object long enough to actually display the tooltip, it should happen only rarely or ideally never, though that's the best we can do really.
Basically, Rarity needs to "see" that the object you clicked is not one we want to track, so the duplicate attempts likely come from the vessel being mistaken for the object you clicked on previously because the game didn't have time to render the tooltip before you had moved on already and so Rarity thought it was another object. That's what I'd guess based on your description, anyway.
Sorry one more thing... the Skull of Corruption toy that drops from Gul'dan in Nighthold only drops for Demon Hunters, yet the counter will increment for any class that kills him. Wondering if there's a way to prevent that and only add to the attempts count if playing a DH.
In reply to gaviin1242:
I think this is a known problem, caused by the detection using kill statistics overriding the class requirements: https://github.com/WowRarity/Rarity/issues/182
Unfortunately this means it can't easily be fixed, if at all... or at least not with the current architecture, and without severe risk of breaking lots of things that I'd rather not touch.
One other bug I've noticed is occasionally when logging in, I'll get an achievement toast about finding a Skyshard. It may be because I have two Skyshards sitting in my bags, but obviously it still shouldn't be triggering the "found" notice. And it happens so randomly that I can't figure out the cause. I'll go weeks without it happening, and then all of a sudden it will happen again.
In reply to gaviin1242:
Thanks, but the detection for collectible items (like Shyshards) is very rudimentary. Basically, when you have one of the items in your inventory the amount is counted, and compared to whatever amount you previously had.
It's possible logging in/the items "appearing out of thin air" to Rarity could cause some problems here as it assumes you just found them and doesn't know where, but I don't see a good way to troubleshoot this currently.
In reply to gaviin1242:
Come to think of it, I may have two Skyshards lying around somewhere so perhaps I can try to force the problem to manifest. Status: https://github.com/WowRarity/Rarity/issues/418