Rarity
NEW:
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
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Posted Jul 16, 2019In reply to Forge_User_56253176:
Any Lua errors? It sounds like the tooltip isn't shown despite being created. Make sure to enable script errors if you haven't (see FAQ) :)
Otherwise, does changing resolution and UI scale help? Perhaps the tooltip is located off-screen, which is a bug with the tooltip library that I've heard of (though not sure if it could be hidden entirely...)
The freeze is Rarity scanning the collections. It can be reduced somewhat by changing the sort order, but otherwise it's a known issue that I can't really fix right now due to how the addon is coded (and my time being very limited). Sorry!
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Posted Jul 16, 2019In reply to Cakechart:
So far I'm getting two errors. These pop up right after the freeze described above:
Error 1:
Message: ...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:1025: script ran too long
Time: Tue Jul 16 23:46:23 2019
Count: 1
Stack: ...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:1025: script ran too long
...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:1025: in function <...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:930>
...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:1092: in function <...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:1058>
(tail call): ?
Interface\AddOns\Rarity\Core.lua:3886: in function <Interface\AddOns\Rarity\Core.lua:3632>
Interface\AddOns\Rarity\Core.lua:4038: in function `ShowTooltip'
Interface\AddOns\Rarity\Core.lua:3133: in function `OnEnter'
...e\AddOns\Rarity\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:77: in function <...e\AddOns\Rarity\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:60>
Locals: tooltip = <unnamed> {
0 = <userdata>
lines = <table> {
}
columns = <table> {
}
key = "RarityTooltip"
scrollChild = <unnamed> {
}
colspans = <table> {
}
width = 896.735025
cell_margin_h = 6
regularFont = GameTooltipText {
}
labelProvider = <table> {
}
autoHideTimerFrame = <unnamed> {
}
height = 4855.940208
headerFont = GameTooltipHeaderText {
}
cell_margin_v = 3
scrollFrame = <unnamed> {
}
}
lineNum = 325
colNum = 5
value = ""
font = GameTooltipText {
0 = <userdata>
}
justification = "RIGHT"
colSpan = 1
provider = <table> {
cells = <table> {
}
cellMetatable = <table> {
}
cellPrototype = <table> {
}
heap = <table> {
}
}
line = <unnamed> {
cells = <table> {
}
height = 12
0 = <userdata>
}
cells = <table> {
1 = <unnamed> {
}
2 = <unnamed> {
}
3 = <unnamed> {
}
4 = <unnamed> {
}
5 = <unnamed> {
}
}
cell = <unnamed> {
0 = <userdata>
_provider = <table> {
}
fontString = <unnamed> {
}
}
prevCell = nil
tooltipWidth = 9
rightColNum = 5
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
_provider = <table> {
}
fontString = <unnamed> {
}
}
(*temporary) = "BOTTOM"
(*temporary) = <unnamed> {
cells = <table> {
}
height = 12
0 = <userdata>
}
(*temporary) = <userdata>
(*temporary) = <unnamed> {
0 = <userdata>
_provider = <table> {
}
fontString = <unnamed> {
}
}
(*temporary) = 6
(*temporary) = <userdata>
(*temporary) = "script ran too long"
ReleaseCell = <function> defined @Interface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:465
error = <function> defined =[C]:-1
max = <function> defined =[C]:-1
AcquireCell = <function> defined @Interface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:454
layoutCleaner = <unnamed> {
0 = <userdata>
registry = <table> {
}
CleanupLayouts = <function> defined @Interface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:206
RegisterForCleanup = <function> defined @Interface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:201
}
EnlargeColumn = <function> defined @Interface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:849
SetTooltipSize = <function> defined @Interface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:831
Error 2:
Message: ...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:342: attempt to perform arithmetic on field '_paddingL' (a nil value)
Time: Tue Jul 16 23:46:23 2019
Count: 1
Stack: ...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:342: attempt to perform arithmetic on field '_paddingL' (a nil value)
...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:342: in function `getContentHeight'
...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:919: in function <...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:865>
...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:210: in function <...rface\AddOns\Rarity\Libs\LibQTip-1.0\LibQTip-1.0.lua:206>
Locals: self = <unnamed> {
0 = <userdata>
_provider = <table> {
}
fontString = <unnamed> {
}
}
fontString = <unnamed> {
0 = <userdata>
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on field '_paddingL' (a nil value)"
Playing around with resolution and UI-scale did nothing, although judging by these errors I'm suspecting that the script creating the tooltip is failing, so it shouldn't just be off-screen. Just in case, I'm using the default UI in Fullscreen (Windowed) mode in 1920x1080 with default UI-scaling.
I don't really mind the freeze, I was just reporting it in case it could help with my case of the missing tooltip and thought you could use the logs. I'm used to things being slow on my PC and I'm glad that WoW is still running fairly well.
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Posted Jul 18, 2019In reply to Forge_User_56253176:
Ah, it appears the tooltip isn't being created (LibQTip is the tooltip library Rarity uses to create it). If the script ran too long and was stopped by the client, it hasn't managed to create the tooltip to begin with.
Unfortunately, I have no idea if that can be fixed. Perhaps hiding some unused items/ minimizing unused categories could reduce the size of the tooltip, but obviously that is far from ideal. I didn't write said tooltip library, nor the code in Rarity dealing with it, so I'm not sure if there's anything I can do short of rewriting the entire thing... which, needless to say, is not in the cards right now :(
If you can still use the options menu, then I suggest creating a new profile and playing around with the settings to see if the tooltip can somehow be restored. Without a direct comparison between a version that shows and one that doesn't (=two profiles in your saved variables), I doubt I can reproduce the exact problem you're having as the tooltip has never once failed to show for me, even if it IS indeed a performance bottleneck (and a known issue).
Edit: Since this is seemingly another issue, here is the status https://github.com/SacredDuckwhale/Rarity/issues/120
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Posted Jul 18, 2019In reply to Cakechart:
I feel stupid for not trying this earlier but I finally got it to work by hiding some of the more recent expansions in the settings. I've also found some weird behavior in certain configurations. An example of a working profile would be the default profile with "Show minimap icon" turned on and content categories "Mists of Pandaria", "Warlords of Draenor" and "Legion" turned off. The default profile shows the signs reported in my prior replies. The weird behavior I've found was achieved by not turning off the MoP content category. At first it worked as it should but when mousing over the icon at a later time the game froze again and the tooltip failed to show from then on out.
Like other people have mentioned, I'm also experiencing a substantial freeze (~10 seconds at the highest number of content categories that does not break the tooltip with all categories uncollapsed) whenever the tooltip is working and I hover over the minimap icon. Collapsing categories in the tooltip and hiding more content categories decreases this time substantially down to being nearly unnoticeable.
Finally, by first disabling most content categories, then collapsing most of the tooltip categories and re-enabling all content categories, I was able to make it work as it should with all categories enabled and acceptable freeze times.
Overall I'm attributing this to the high amount of toys and pets I'm missing from recent expansions as well as my PCs low performance. An easy fix I'd suggest in case there are other players like me would be to set categories to be collapsed by default instead of the other way around or maybe add an option in the settings to collapse all categories in case the tooltip fails to create.
Anyways, thank you for your time in helping me resolve this issue and developing this addon in general. As a mount collector, I'm really grateful for your work.
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Posted Jul 19, 2019In reply to Forge_User_56253176:
Thanks, this is very interesting! I'll have to rework quite a bit of the UI in order to make it more efficient, so it's not an easy fix.
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Posted Jul 14, 2019Hello, are there any plans to update with the recent 8.2 mounts? I'm trying for Soundless and would love to know how many kills it takes. Thanks!
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Posted Jul 15, 2019In reply to MistressMorbid:
Sure! Work has already started, but since I'm extremely busy this month it will probably take a long time until everything is added and tested properly.
In the meantime, I suggest trying the Import String provided by another user below: https://www.wowace.com/projects/rarity?comment=1883
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Posted Jul 15, 2019In reply to Cakechart:
oh wonderful, thanks very much for your hard work!
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Posted Jul 16, 2019In reply to MistressMorbid:
Here's the current status, for anyone interested: https://github.com/SacredDuckwhale/Rarity/issues/111
As you can see, I didn't get very far yet. Therefore, the import string is your best bet until all items have been added and are tracked natively :)
It will also take more time to get accurate data on the drop rates of these items.
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Posted Jul 12, 2019Whenever I have rarity and/or Rarity Options installed the game freezes for around 5 seconds within the first minute of loading the game.
I have tried reinstalling the addon, it is the only addon that does this, do you have any suggestions on how to fix this?
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Posted Jul 13, 2019In reply to Forge_User_18180716:
This is Rarity scanning your collections to detect mounts and pets you own. The freeze shouldn't take that long, but I've had some reports of it taking excessively long for some users.
Unfortunately I can't reproduce the exact problem as those freezes last less than a second for me. I did notice that changing the sort order of the tooltip can drastically affect the time to build the tooltip (done in the background after logging in), so perhaps that's worth trying?
The whole process likely needs some optimization, but I haven't the time nor the insight in the codebase to make sweeping changes like that currently. It's already a known issue that I want to eventually fix, but it's not an easy task and so it must wait. Sorry!
Status: https://github.com/SacredDuckwhale/Rarity/issues/55
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Posted Jul 13, 2019In reply to Forge_User_18180716:
I'm not sure if this is related but it would happen to me everytime my mouse happened over the icon for the Rarity addon in my Minimap Button Frame addon. I was able to resolve it, so far, by letting the window open and then collapsing each of the 6 categories. Now I no longer get the lockup just for having my mouse pass over the icon. (And there's no noticeable lag for opening an individual category.) The client seems to be remembering my setting for having it collapsed, too, which helps.
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Posted Jul 9, 2019I've had Rarity installed for quite a while, but somewhat recently realized that it's supposed to be taking screenshots whenever I obtain something, and it doesn't seem to be doing that. I haven't been able to find anything in my Windows screenshots folder or anywhere else. Does anyone know what might be the issue here or where I could look in the addon settings or files to troubleshoot that? I took a screenshot of my Core.lua file where it mentions taking the screenshot, but I have no idea what to do with this information or if it's even helpful since I don't know Lua. :)
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Posted Jul 10, 2019In reply to poisonlierre:
The screenshots are taken by the game client, not Rarity itself. As such they are located in your WOW folder, next to all the other screenshots you may or may not have taken.
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Posted Jul 7, 2019Here is an item pack string for 8.2 toys/pets/mounts.
It doesn't include anything you buy from vendors or get from achievements.
I guessed the drop rates for quite a few items, some were educated guesses using droprates on wowhead but others are complete guesses as there is no data to draw from. I'm not sure I have configured it properly, the custom page is a little limited for entering the source of some things. eg) The slimy pets.
I may have missed some things. Sorry.
Spoiler tagged so It doesn't spam the page.
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Posted Jul 7, 2019In reply to crappyusername6:
Thank you so much for this 8.2 string. I am seeing some errors but not sure what to do about them.
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Posted Jul 7, 2019Not sure sorry. When entering pets you enter 2 ID's, one for the item that teaches you the pet and one for the pet itself, you also enter ID's of NPC's that drop the item. Sometimes the addon would auto fill where it dropped just based on the Pet ID. Sometimes it wouldn't. Maybe it's related to that. All the actual items could be retrieved from the server for me.
If you try it again is it the same items listed as not retrieved? It could be a timeout thing on the server.
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Posted Jul 8, 2019I had the same errors. Just don't import, delete and repaste the string again, click okay, then it should have no errors so you can finalize the import the second time.
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Posted Jul 9, 2019In reply to Arderie:
To clarify: Rarity needs to query the server for items that the client doesn't have in its cache in order to store information about it that isn't immediately available.
If you haven't seen an item then the first time Rarity will query the server and wait for its response. This, however, can take a while (and even fail at times), so repeating the process should allow you to have all items stored in your client's cache eventually.
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Posted Jul 24, 2019In reply to crappyusername6:
Is there any easy tool to decrypt this string to any readable and editable format to add zone and other informations and after it encrypt and import it? :)