Rarity
NEW:
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
It's a lot of reponsibility, and work... for users who are not always the most thankful (ahem) :P
I think adding new toys/pets is simple enough, though. If there was an easy way to add those (think Git + pull request) then you wouldn't have to do much except check and merge + tag for release - not sure if it can work with SVN as I haven't used it as much?
I'd be willing to find those on wowhead/enter them into Rarity, or perform similar "can't do much wrong" tasks but taking on a legacy codebase such as Rarity's is a different story. It's pretty daunting I guess, and not just to me.
That's why I think the community could work together and keep it maintained without much effort on your part - you did more than enough in creating the addon, after all :)
Actually I do have users such as yourself and Urtgard who submit actual code to me. Lately my life has been insane so I just haven't had time to integrate it. It's not a quite a simple pull as I do have to verify certain things and test in-game, so it's not a zero time commitment.
Let me try to get to this now!
And yeah, the Rarity codebase is a little daunting.
I saw you updated to r603-release but the 7.3 RARs are still missing. Is the issue still present ?
Patch notes for r603:
after the last update i have a major lag when auto looting. it can have something to do with titan panel since a major lag also occurs when hovering the rarity icon on titan panel bar
There are no 7.3 mounts listed in the most recent version that I've downloaded, thus cannot track them. Is this an error or are we going to have to manually add them all from here on out?
Head over to wowace and create a ticket for the missing mounts.
Though there is a problem with the packager and since he stopped playing Rarity is low priority for Allara.
Update on the 7.3 version: Curse has a bug with their packager that is causing library corruption in several libraries. Unfortunately I can't release a working version of Rarity until Curse fixes the issue. You can track the issue in this forum thread: https://www.curseforge.com/forums/wow-sites/wow-sites-feedback/229808-library-autopackaging-packaged-a-diff-of-the-last
That is unfortunate, sorry to hear it. :( Love your AddOn.
Update on the 7.3 version: Curse has a bug with their packager that is causing library corruption in several libraries. Unfortunately I can't release a working version of Rarity until Curse fixes the issue. You can track the issue in this forum thread: https://www.curseforge.com/forums/wow-sites/wow-sites-feedback/229808-library-autopackaging-packaged-a-diff-of-the-last
Too many errors, needs updating to 7.3.0
For those who are having the following error :
9/5/2017 version throws the following error:
1x Rarity\Libs\LibBabble-SubZone-3.0\LibBabble-SubZone-3.0_ptBR.lua:17: function arguments expected near '<'
Locals:
It looks like the author meant to make some changes to the Brazilian/Portugese translations and didn't get the merge right. You could download the authentic libbabble and replace his broken version or you could just open up the offending file and remove the <<<< mine line entirely.
Guys, I didn't touch that library. Blame LibBabble for the error. I can try another Rarity tag if they've fixed it. Rarity only uses "authentic" libraries. It's not my fault when a library author screws up.
This will fix the issue without having to temper with the content of the files. Be aware that if you're playing with a Brazilian version of World of Warcraft, you may not have the correct features provided by this library, but you should be fine anyway.
broken locale in last update
Date: 2017-09-05 16:34:58
ID: 1
Error occured in: Global
Count: 1
Message: ...\AddOns\Rarity\Libs\LibBabble-SubZone-3.0\LibBabble-SubZone-3.0_ptBR.lua line 17:
function arguments expected near '<'
Debug:
[C]: ?
Is there any way to make the tooltip only toggleable via mouse clicks instead of mouse-over? It's always a bit irritating when I try to click on another button and the huge tooltip opens.
In reply to tobi1449:
In reply to Allara: