Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
It sounds like your saved variables may have become corrupted. Unfortunately, you'll need to delete Rarity's saved variables and start over.
Deleted SavedVariables and restarted. Still getting the same error. I started disabling addons 1 by 1 and it seems to be a conflict with SWD (http://www.curse.com/addons/wow/swd). Is there anything I can do to fix this myself or help troubleshoot further?
I'm not seeing any way for SWD to be causing the problem, nor is there any bug in Rarity. However, I've put in an extra guard statement into the code. Download the latest alpha and let me know if it solves your issue. I'm concerned because this error should be impossible, and I still suspect you have some other problem going on here that Rarity didn't cause.
I missed seeing your reply -- sorry about that! I'm committing another alpha right now that will hopefully address this new error you posted on line 1643. Again, I don't see any way for this to be happening, but I have no problem continuing to add extra guard statements as you bring them up. If you get another error, post it here and hopefully I'll see it this time.
Edit: r119 alpha is the build you should test.
I'm not aware of any bugs related to the Ravenlord at this time. Feel free to adjust the attempt count back down to what you think is appropriate.
As far as the other items go, be aware that Rarity looks at your character's Statistics to automatically generate an attempt count for many things. This is generally much more accurate than any other method of counting attempts. (Except in the case of LFR mode in Dragon Soul, where it results in more attempts than actually occurred.)
Hi, today i went for teh sethekk halls mount. However when i looted i got teh message -585 attempts, yesterday i was at 47 attempts which is about right, just wondering what could have gone wrong as when i looked in the rarity info several mobs say lower (or higher) than i should have?
It says I've tried for experiment 12-B seventeen times. I've only done LFR, and even if its counting that, I haven't done LFR seventeen times. Same with blazing drake at 16. Does it drop in LFR, and whats Rarity using for those counters?
Black War Mammoth and Deathcharger make sense now though. :)
In 4.3, Blizzard counts LFR kills in the same statistic as Normal kills. They are combined together. At this time I am not going to do anything about it, because I'm guessing they may split it into 3 statistics in 5.x. Heroic kills are correctly separated into their own statistic.
It certainly wasn't me, and I can't seem to reset them. Any ideas?
Whenever possible, Rarity uses your Statistics (available under the Achievements screen) to count attempts. If you can't change the attempt count, that means the mount is tied to a statistic. You really did attempt to obtain the mounts that number of times.
Are you fishing in a pool? Are you mousing over the pool once every time you fish? This is needed in order to count the attempt.
Hi. Love this addon!!! I've started going for the Sea Turtle mount and noticed it doesn't count fishing in "The Frozen Sea" which seems to show up as a seperate zone outside of Borean Tundra. According to Els Anglin and Wowhead it can be caught in pools there.
Thanks!
It would be cool to have a feature to change the looks of the bars. Pretty much like the addon Reputation Bars (http://www.curse.com/addons/wow/reputation-bars).
Great addon! Thanks for putting this together.
I have a question about one aspect of the functionality. Is the name(s) of the NPC(s) supposed to show up when I have my mouse over the mount/ pet/ item name in the drop down? I see that locations show up zone and archeology drops. Am I doing something wrong, or am I just looking for something that isn't there?
I did troubleshoot a bit; I disabled all of my other addons, and I still wasn't seeing any NPC names.
Nope, unfortunately. Rarity uses NPC IDs rather than names (because otherwise I'd have to localize all the NPC names into every language). I'd recommend using Collectinator (available on Curse) or look the item up on WowHead. Rarity isn't intended to give you all the background on HOW to farm an item, just help you track THAT you farmed it and for how long. :)
This is a known issue and I don't know of a fix at this time. My recommendation is to use the Archy add-on for your archaeology. It does not have the same problem as the default UI.
Hey this addon seems to bug the Archaeology interface, when Rarity is enabled whenever I solve a project (eg. Night Elf) it switches to a different project page (Vrykul) once it's completed. It's a bit annoying because I need to keep switching screens to see what my next actual project is.
I disabled the addon and it fixed. Enabled it again and it started doing it again. So i'm sure it's to do with Rarity. and it's the latest addon I downloaded too.
Any Idea if it's fixable? I tried solving the Vrykul project it keeps switching to but it still does it. And tested it on an alt as well (it switches to Troll page for that toon).
Working as intended. I have no idea what you mean by your second statement.
your addon realy freaked me out... baught a pet off the auctionhouse and it poped up...also when i clicked it all my achievements said for the alliance
Sorry for not following up and for not bieng clear.
the second statement was. when i opened my achievement window everysingle achievement was named.
For The Alliance in every single achievement spot when i was horde. This would happen when i clicked on the pop up achieve, it opened up my achievements window and every achievement said for the alliance. regardless of if I was on alliance or horde. I have no idea if it still does this, I just thought I would follow up on this.
sorry about the extreamly late reply.
The first part was just that it startled me when I purchased a pet of the auction house and it went off.
I will get back to you if I win this pet of the Black Market Auction house and am able to test it.