RangeDisplay
Estimated range display. Type /rangedisplay for configuration or /rangedisplay locked to lock/unlock the frames.
RangeDisplay is a simple range display addon. It is using spell range, item range and interact-distance based checks to determine the approximate range to your current target. Due to the whackyness of interact-distance based checks, recent versions only use those when spell/item based checks are not possible . The display can be configured in many ways (displaying only the max range, adding border and background, etc).
Currently you can set up RangeDisplay to show your current range to your target, focus, pet and mouseover units. The mouseover unit range can be anchored to the mouse or placed at a fixed position.
New in v3.8.0: It is possible to add sound notifications to "range sections" (similar to color setting). The sound will be played when entering the section. If two sections have the same sound file attached to them, then the sound is not played again if switching between the two sections.
This sound notification is enabled by default for the target unit's close range section.
Displaying max range only: if you want to display only the maxRange, you need to set Text to "%d" and tick the Reverse option for the section(s).
In reply to Homeguard3:
Looks like you have older versions os Ace3 and LibDualSpec loaded (possibly from some other addon). Please try RangeDisplay without other addons to see if the errors are still there.
In reply to mitchnull:
I had to do a clean manual install of the addon for the options to even load. But it seems to be working now!
Any hope for a Classic port?
In reply to Forge_User_55739772:
latest release (v4.9.0) should be working (although probably not very accurate in classic, will try to improve that)
In reply to mitchnull:
Thank you very much. Will test it once realms open up. Was dreading not knowing if I was walking towards/away from a mob that target macro selects, even with target markers.
There is an issue with the v4.9.0 and Classic. (this was a duplicate comment that I can't delete!)
In reply to mitchnull:
I've tested v4.9.0 on a 1.12.1 server (though I believe the official classic will be 1.13+). The major problem is that Libstub crashes when loaded - I think Libstub was written for Ace3 while all addons for 1.12 use Ace2. So I believe there must be some incompatibility with the Ace version & 1.12 :(
In reply to Forge_User_86084452:
The crash comes from: \RangeDisplay\libs\Libstub-1.0\Libstub.lua:6 ---> attempt to index global "_G" (a nil value)
In reply to Forge_User_86084452:
Yeah Classic addons will not work on 1.12.1 and vice versa. Classic is version 1.13.2.
I'm using Range Display anchored to my mouse. Is there a way to bring the Range Display closer to my mouse pointer instead of 4" or so above the pointer?
In reply to Kriid007:
mitch
As of 8.0, the range numbers are always in the foreground, i.e. when I open my map I still see the distance numbers over the map. Is there any way to fix this problem?
In reply to entlassen:
In reply to mitch0:
I don't think the values here are accurate. I'm compared them to Hard Yards (https://wow.curseforge.com/projects/hard-yards?gameCategorySlug=addons&projectID=60094) and to my own spells and abilities in game.
For example: Melee range is 5 yards or closer. I got close enough to a Dummy so that your addon displayed 0-4, Hard Yards displayed 5.1-6, and I could not melee attack the Dummy. Moving in slightly, Hard Yards changed to Melee, RangeDisplay stayed at 0-4, and I was able to melee attack the Dummy.
In reply to Crelam:
setting mouseover at cursor sends it halfway to the left of the screen edge - any ideas how to fix?
You probably moved the mouse-over anchor. You can adjust it if you unlock the frames (/rangedisplay locked) and move the green rectangle near the green "shadow cursor".
I'm having a slight problem, when targeting non hostile mobs, the addon give a general guess as to how far the thing is, eg; 9 - 28+. While with Hostile mobs, players and pets it gives a more specific distance, eg; 25 - 30. I want that specific distance for everything, I looked through the setting and could not find an option for it.
Make sure you test it out in the wild, in some cities ("sanctuaries") players are neither hostile, nor friendly thus the normal spell and item based checks don't work there.