RangeDisplay
Estimated range display. Type /rangedisplay for configuration or /rangedisplay locked to lock/unlock the frames.
RangeDisplay is a simple range display addon. It is using spell range, item range and interact-distance based checks to determine the approximate range to your current target. Due to the whackyness of interact-distance based checks, recent versions only use those when spell/item based checks are not possible . The display can be configured in many ways (displaying only the max range, adding border and background, etc).
Currently you can set up RangeDisplay to show your current range to your target, focus, pet and mouseover units. The mouseover unit range can be anchored to the mouse or placed at a fixed position.
New in v3.8.0: It is possible to add sound notifications to "range sections" (similar to color setting). The sound will be played when entering the section. If two sections have the same sound file attached to them, then the sound is not played again if switching between the two sections.
This sound notification is enabled by default for the target unit's close range section.
Displaying max range only: if you want to display only the maxRange, you need to set Text to "%d" and tick the Reverse option for the section(s).

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Posted Oct 21, 2012I've been getting this strange bug where sometimes it shows my range as "45" even when I am within 5 - 30 yards of my target. It will go beyond 45 up to 80+, but just gets stuck at 45 when I am actually closer than that. Been using this addon since WotLK launch, and it has never done this before. A quick reloadui fixes it, but then it'll get stuck again rather quickly. Any ideas?
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Posted Oct 22, 2012Please post the class/race/level of the character you have this issue with.
cheers,
mitch
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Posted Oct 22, 2012I've the exact same issue, on my Level 90 Human SPriest. Normally, a UI Reload fixes it, but in the Phase of the Gara'jal Encounter in the Mogu'shan Raid where you fight the adds, the Problem is always there, even if the Boss is shown correct.
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Posted Oct 23, 2012Could you please try commenting out two lines from LibRangeCheck-2.0.lua: search for Wrangling Rope, and change the line from
to
There are two lines like this, one for friendly units, and one for enemy units. Change both. This disables the 45yard item checker. Check if the range display still gets stuck somewhere on that fight.
Thanks,
mitch
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Posted Oct 25, 2012Yeah, the spell list needs to be cleaned up once :) The ranges and talents listed there are just comments though, the actual range is looked up via the WoW API, so those "old" spells doesn't make RangeDisplay inaccurate (most likely most of them won't be used at all during range-check).
cheers,
mitch
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Posted Sep 16, 2012First off, great mod! Second, I've had an issue with it ever since 5.0.4 hit. I have the box in a different spot on all of my characters. Since the patch, whenever I move it on the screen for one character, I'll log on another character and find the box moved to where I moved it on the previous character. It didn't do this pre-patch. Is there a way to fix it? Thanks.
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Posted Sep 17, 2012Hi,
I think I fixed this issue a couple of days ago, just forgot to tag a new release then. Please try the latest version (v4.1.0). Open a ticket if it's still not fixed.
cheers,
mitch
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Posted Sep 26, 2012Still having the same issue. Could another mod be messing with it?
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Posted Sep 26, 2012Ah, then your issue is probably unrelated to that fix. :)
Make sure that you use a character specific Profile (instead of "Default") for each of your toons.
If all your characters use the same profile ("Default", for example) then changes made in one config will be visible on the other character's setup, too.
You can change the profile in the RangeDisplay Option's menu under the "Profiles" submenu.
cheers,
mitch
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Posted Sep 16, 2012must have addon
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Posted Aug 21, 2012Getting this error on MoP 5.0.4 (16004) build since something on this build broke something. Errors happen once ever second while its enabled.
218x libs\LibRangeCheck-2.0\LibRangeCheck-2.0-100115.lua:433: GetSpellName(): Invalid spell slot
<in C code>
libs\LibRangeCheck-2.0\LibRangeCheck-2.0-100115.lua:433: in function <libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:430>
libs\LibRangeCheck-2.0\LibRangeCheck-2.0-100115.lua:461: in function <libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:455>
libs\LibRangeCheck-2.0\LibRangeCheck-2.0-100115.lua:716: in function "init"
libs\LibRangeCheck-2.0\LibRangeCheck-2.0-100115.lua:942: in function "initialOnUpdate"
libs\LibRangeCheck-2.0\LibRangeCheck-2.0-100115.lua:996: in function <libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:990>
Locals:
spellName = "Gift of the Naaru"
i = 184
GetSpellName = <func> =[C]:-1
BOOKTYPE_SPELL = "spell"
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Posted Aug 22, 2012Fixed in the latest alpha (r340).
cheers,
mitch
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Posted Jul 15, 2012wondering what happned to the max range only checkbox?
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Posted Jul 18, 2012see comment #262 below.
cheers,
mitch
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Posted Jul 5, 2012Hey , is there a way to tweak this addon so it displays yards betwean target like every yard ? 1.2.3.4.5.6.7 and so on , up to lets say 50 ? , now all i can see or manage , amybe i am just blind , it gives range bewean 2 numbers , 9-28 for an example .
If there was a way to make it display range as you move , and slightly more accurate , would be sweet .
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Posted Jul 6, 2012Hello,
What you ask is not possible in the general case, only for units in the same group with you, and even then not on every map / area, so this feature will not be included in RangeDisplay.
cheers,
mitch
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Posted Mar 27, 2012For some reason it wont show over 80, is there a way to increase it to at least 100? Ive maxed the distant bars to 100 but it still wont show it.
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Posted Mar 28, 2012Hello,
Only hunters have a 100yd range spell (Hunter's Mark), so the 100yd range is only reported for hunters. The largest range I could detect is via the item range of "Reinforced Net", which is 80 yards.
cheers,
mitch
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Posted Dec 5, 2011Is it possible to add range check for arena targets? arena#1, arena#2, etc
great mod btw!
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Posted Dec 6, 2011Hello,
Theoretically it would be possible, but this belongs into your unit-frame addon, IMO. LibRangeCheck can be used by unit frame mod authors to add the same information to unit frames. If you feel adventurous, you can try adding arena units (arena1, arena2, etc) to RangeDisplay:
add the units in the units table at around line 929 in RangeDisplay.lua:
and add the localizations for "arena1" etc to localizations.lua:
That should do the trick :)
good luck,
mitch