Quartz
Quartz is a modular approach to a casting bar addon. An overview of (hopefully most of) the modules:
*Player
The core of Quartz is lightweight implementation of a standard casting bar, with configurable size, text and icon positioning, and colors.
*Target/Focus
Implementation of target and focus casting bars in similar fashion to the player cast bar.
*Buffs
Display of target and focus buffs and debuffs as duration bars.
*Flight
Hooks into FlightMap or InFlight to display the current flight progress on your casting bar.
*Global Cooldown
Displays a tiny spark-bar to show your Global Cooldown near the cast bar. Helpful for those who'd rather not squint at their action bars to see when they can cast again.
*Interrupt
Changes the color and text of your casting bar to help show that your cast has been interrupted (and show who interrupted it).
*Latency
Displays the amount of time spent between cast send and start events, in the form of a bar at the end of your casting bar, with optional text that displays the actual duration of the lag. This helps in canceling casts when they will not actually be interrupted, especially for users with consistently high pings.
*Mirror
Shows the 'basic' timers such as breath and feign death, as well as some 'odd' ones such as party invite time, resurrect timeout, and arena game start, and a framework for injecting custom timers into the bars.
*Range
Recolors the casting bar when your cast target moves out of range mid-cast.
*Swing
Displays a swing timer for your melee weapon as well as hunter autoshot.
*Timer
Allows for creating custom timers displayed on the mirror bars.
*Tradeskill Merge
Merges multiple casts of the same tradeskill item into one big cast bar.
Use /quartz to bring up the configuration menu.
Thx for the help
Im a healer so I could time when I could release the heal and start a new one when the cast bar was in the red latency area.
The latency area is now on the left hand side of the cast bar with no way to move it to the right that I can see.
Is there any way to fix this or is this working as intended?
I have been using quartz for many years now, I really dont want to have to hunt down new cast bars. :(
what that option does is includes it in the cast so when it reaches the end then you can cast and its pretty accurate for me
its max width is 1500
with some modding i made it 2000 because i want to to span my entire screen and i have a 1920x1080 monitor
i only needed 1700 with my ui scale to make it the entire length but even if i set it at 2000 it seems to constrain itself to the screen resolution which is fine but on the left it touches the screen just right and on the right side of the screen its 10 pixels in and refuses to touch the right side of the screen
also i was positioning it over my pitbull 3d portrait and lining it up so that the targets casting bar went over his 3d portrait but it pops up behind the portrait and i would like an option to move it in front i know allot of addons have like background front dialog top and different options so i think its in a framework somewhere.
same with my mirror bar for breath i was having it over my players 3d portrait which also shows up behind it.
if you want i can take some screenshots and show you what i mean
http://www.wowace.com/addons/quartz/files/819-3-0-2-4-g2648fc2/
What the heck?
Screenshot of what I'm saying: http://img18.imageshack.us/img18/4995/castbar.th.jpg
Notice the new "3d" bar style (that's cool) but how the cast bar color changes to a darker tone as it progresses (not cool, want to change it/disable it)
Did I say that right? =D
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[12:21:26]2. Quartz-3.0.2\CastBarTemplate.lua:227: attempt to perform arithmetic on local 'startTime' (a nil value)
Quartz-3.0.2\CastBarTemplate.lua:126: in function <Interface\AddOns\Quartz\CastBarTemplate.lua:124>
Locals:
self = Quartz3CastBarPlayer {
0 = <userdata>
fadeOut = true
lastNotInterruptible = false
parent =
}
unit = "player"
stopTime = 10910.515
locked = true
startTime = 10908.183
Icon = <unnamed> {
}
Spark = <unnamed> {
}
endTime = 10909.618
Text = <unnamed> {
}
backdrop =
}
Bar = <unnamed> {
}
TimeText = <unnamed> {
}
config =
}
targetName = "Merlanifrost-Antonidas"
localizedName = "Player"
casting = true
delay = 0
modName = "Player"
}
event = "UNIT_SPELLCAST_START"
---