Quartz
Quartz is a modular approach to a casting bar addon. An overview of (hopefully most of) the modules:
*Player
The core of Quartz is lightweight implementation of a standard casting bar, with configurable size, text and icon positioning, and colors.
*Target/Focus
Implementation of target and focus casting bars in similar fashion to the player cast bar.
*Buffs
Display of target and focus buffs and debuffs as duration bars.
*Flight
Hooks into FlightMap or InFlight to display the current flight progress on your casting bar.
*Global Cooldown
Displays a tiny spark-bar to show your Global Cooldown near the cast bar. Helpful for those who'd rather not squint at their action bars to see when they can cast again.
*Interrupt
Changes the color and text of your casting bar to help show that your cast has been interrupted (and show who interrupted it).
*Latency
Displays the amount of time spent between cast send and start events, in the form of a bar at the end of your casting bar, with optional text that displays the actual duration of the lag. This helps in canceling casts when they will not actually be interrupted, especially for users with consistently high pings.
*Mirror
Shows the 'basic' timers such as breath and feign death, as well as some 'odd' ones such as party invite time, resurrect timeout, and arena game start, and a framework for injecting custom timers into the bars.
*Range
Recolors the casting bar when your cast target moves out of range mid-cast.
*Swing
Displays a swing timer for your melee weapon as well as hunter autoshot.
*Timer
Allows for creating custom timers displayed on the mirror bars.
*Tradeskill Merge
Merges multiple casts of the same tradeskill item into one big cast bar.
Use /quartz to bring up the configuration menu.
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Posted Apr 25, 2010open CastBarTemplate.lua with a pure text editor(notepad for example), move to line 400 and delete(or comment out, add "--" before these lines) the 2 lines:
self.Bar:GetStatusBarTexture():SetHorizTile(false)
self.Bar:GetStatusBarTexture():SetVertTile(false)
the castbar texture will be go back to old style("uncover", not "stretch")
same problem also exists in modules\Buff.lua, modules\Mirror.lua, modules\Swing.lua, you may search for SetHorizTile/SetVertTile and delete/comment out them to change the behavior of corresponding module
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Posted Apr 24, 2010just fools would do that!
i expect this last message by that moron to be deleted soon!
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Posted Apr 23, 2010I like this, please don't fix it, or make it an option for those who don't like it.
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Posted Apr 22, 2010Being able to checkbox the "Hide Time Text" and leave "Hide Cast Time" unchecked would be great :) Unless there's a way to do this that I just haven't discovered yet...
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Posted Apr 18, 2010-
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Posted Apr 18, 2010-
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Posted Apr 22, 2010Quartz was completely rewritten from Ace2 to Ace3.
All settings are lost and can not be imported.
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Posted Apr 18, 2010My question is if i can save my settings and then when i update to version 3.0.3 i can just load my previous settings ?
I already tried to backup my LUA and BAK files in my savedvariables and then after update replace them, but nothing seems to work perfectly.
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Posted Apr 16, 2010-
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Posted Apr 26, 2010-
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Posted Apr 13, 2010-
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Posted Apr 12, 2010-
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Posted Apr 12, 2010-
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Posted Apr 12, 2010Having the same issue as Szilla also when I move the target castbar on my alt it also moves it for my main anyway to fix this ?
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Posted Apr 12, 2010-
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Posted Apr 15, 2010-
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Posted Apr 11, 2010TY in advance for any and all changes, <3 this add-on, keep up the awesome work :D
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Posted Apr 11, 2010-
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Posted Apr 11, 2010Hi
My problem is, how i use a texture (runes) that isn't unicolor at horizontal. Quartz now dont manage properly this kind of textures, becouse now draw across all texture, not hiding or recoloring the expired part of cast bar. this was good on previous versions.
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Posted Apr 11, 2010