PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Hi, I set up my unit frames today and I noticed, that there is a slight error in the positioning of some texts. Whenever a unit is being mirrored (the target for example) all texts, originally positioned on the outiside left, will be displayed with faulty offsets. Its not only, that the outside margin has to be changed, to acheive the same distance to the bars, but different text elements are being aligned differently too.
1. Player: Both name and class have a distance of 13px to the bars.
2. Target: The name has the desired distance of 13px. The class however is obviously further away.
Addiditionally, some indicators are being cut off. As seen on the player frame.
Hello! I'm having a problem getting my Tank frames working, and I'm sure it's just something I'm not configuring.
I followed the steps in the how-to article (I did tank and tank target groups) - and this shows up properly when I have a Raid selected from the pull down menu. However, when I get into a Raid - it does not display at all. If, while in the raid, I go into the Tank group and remove the filter, setting it to show all, it does. So the group is active. (I do notice that it displays "all" in a different location, just in case that is valuable info)
When I inspect Blizzard frames (which I don't know where to turn off ), the tanks have the shield displayed & I have specifically asked the tanks to be marked.
So, what have I not done, that I need to do? T.I.A.
Edit. The answer seems to be turn off the Blizzard frames in the interface by making a new profile for it and de-selecting everything. I did not remember having to do that before.
Anyway chalk it up to user error, but you might want to update the instructions to mention it. Thank you very much. I have always enjoyed PitBull.
What class? Do you have any talents/glyphs/etc... that changes the range on some spells? Generally the range indicator works by asking the game if some spells are in range. We may be using the wrong spell for your class or the game may just be giving us the wrong info. As Blizzard changes things around sometimes the spells we're using just aren't the right spell. I don't go in and review this every path so unless someone reports it, it usually doesn't get caught.
If that's not the case probably it's just the way the game works. One thing you can do is compare the range indications on your actionbar (assuming you're using one with this and have it enabled) with the range indication on your target frame. If they match then it's probably not something we can do anything about.
Hi there. I have set Pitbull to fade frames out of range. with a 40 healing spell. I am still able to heal out of range, faded (stationary) players with the same spell. The frame seems to fade out at about ~38-39yards.
just a minor inconvenience
/pb, Layout Editor, select whatever layout you want this off on under Current layout, Other, Visual heal, uncheck Show overheals and/or Show overabsorb.
This will stop the heal/absorb at the end of the bar. There's at current no indicator to show that it goes past that. But it should be at least mostly what you want.
Is there a way to make sure overhealing does not stretch outside the name plate?
@Rustyboy
Check out the nebula169 clone, will be coming to mainline soon(TM)
@ghadab1
Check out the nebula169 clone, will be coming to mainline soon(TM)
You can control the strata and frame level for a frame via the layout applied to that frame. /pb, Layout editor, select the Current layout attached to the frame you want to adjust, General, Strata.
Is there a way to put the bars ''Behind the interface''. It's hiding my talent window, vendors window, friends window..
Just downloaded Pitbull 4, there is something missing...the actual unit frames!
None in Solo config, party config, 25 -man config, anything.
Would you happen to be on a Pandaren character that is not aligned with a faction yet? If so turn off PvPIcon (/pb, Modules, PvP icon, uncheck Enable). If not I'll need more details. The PvP Icon bug in config mode will be fixed in the next release.
I have a problem with the Config mode - no matter what I do (with all addons disabled, and my SavedVariables deleted and my profile reset after that) - I can not get the proper layout setup to work. It doesn't do anything when I click on Party, Solo, Raid 5-man, or anything! I just get my own frame, target and targettarget if I target something, and focustargettarget as an opaque frame in the middle of my screen (as shown in this screenshot): http://i.imgur.com/0Pa5D9e.jpg.
I have downloaded the latest version, v4.0.0-beta45, and am on the latest WoW version on a legit realm.
FIX/UPDATE: PitBull4's PVPIcon had an error, and disabling that module fixed everything. Leaving this here for others who have the same problem. To the addon maker; here's the error report:
1x PitBull4_PvPIcon-v4.0.0-beta45\PvPIcon.lua:82: attempt to index local "tex_coord" (a nil value)
PitBull4_PvPIcon-v4.0.0-beta45\PvPIcon.lua:82: in function "GetExampleTexCoord"
PitBull4-v4.0.0-beta45\ModuleHandling\IndicatorModule.lua:65: in function <PitBull4\ModuleHandling\IndicatorModule.lua:55>
PitBull4-v4.0.0-beta45\ModuleHandling\IndicatorModule.lua:134: in function "UpdateFrame"
PitBull4-v4.0.0-beta45\ModuleHandling\Module.lua:319: in function "Update"
PitBull4-v4.0.0-beta45\UnitFrame.lua:808: in function "Update"
PitBull4-v4.0.0-beta45\UnitFrame.lua:728: in function "RecheckConfigMode"
PitBull4-v4.0.0-beta45\Options\ConfigMode.lua:58: in function "RecheckConfigMode"
PitBull4-v4.0.0-beta45\Options\ConfigMode.lua:53: in function "SetConfigMode"
PitBull4-v4.0.0-beta45\Options\ConfigMode.lua:80: in function <PitBull4\Options\ConfigMode.lua:79>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[2]":9: in function <string>:"safecall Dispatcher[2]":5
PitBull4-v4.0.0-beta45\libs\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
libs\6AceGUI-3.0-33\widgets\AceGUIWidget-DropDown.lua:439: in function <libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:430>
(tail call): ?
<in C code>
<string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5
(tail call): ?
PitBull4-v4.0.0-beta45\libs\AceGUI-3.0\AceGUI-3.0-33.lua:314: in function "Fire"
AceGUI-3.0-33\widgets\AceGUIWidget-DropDown-Items.lua:351: in function <AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:341>
Locals:
nil
Thanks for the detailed report, this will be fixed in the next release.
Covered by this FAQ:
http://www.wowace.com/addons/pitbull4/pages/faq/#w-how-do-i-get-different-configurations-for-different
Is there a way to change the target's layout differently than the player's layout on auras or bars for example?
I am setting up the power bar on my DK so it is transparent with no runic power and turns black as it fills up. I would also like for full mana/energy bars to be transparent then become black as they are depleted. Is there any way to reverse/deficit bar just one type of power so that rage/runic power which build from 0 behave the same, and mana/energy which deplete work the same?
You could always use different configurations on different characters (of course that doesn't really help you with what you want on classes like Druids that change energy types). Feel free to make a feature request, but you're the first person to ask for this so I'll be honest it's not high on my priority list.
Probably a bug in the game itself with regard to fonts. Sorry, wish I had a better solution for you other than wait for Blizzard to fix it.
the game freezes when i try to change the font on pitbull (or any other unitframe addon). am i missing another addon that lets me change the font?