PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
JStrese, I agree we should have a better default configuration. I don't really think that having major features turned on is a huge deal however. No matter what we turn on or turn off someone is going to disagree. That's why we allow things to be turned off. Working on the defaults is definately on my todo list. That said, you really don't sound like the type of person that should be running betas.
borbies, Was never added to PB4. There's a ticket for it.
Hi. Did you guys remove the option to change colors for pet happiness? As in, changing "Happy" from green to blue, etc.
This mod is extremely, extremely tedious to set up.
Granted this mod is still in beta.. wouldn't it prove imperative to present it in a useful state? So that people may, you know, actually test it out of the "box"?
My experience:
- Installed the addon
- All the frames were centered (very annoying)
- Nothing, I repeat, nothing was even had a default setup -- do you guys even attempt to make a formidable mod?
- Everything was turned ON (reputation bars, experience bars, threat bars -- everything that proves to be useless)
Have you guys, being developers, not learned from Microsoft by now? That bundling, and enabling, everything in sight is very non-user friendly? Software should be distributed in the very minimal state of being useful (everything that absolutely neeeeds to be on, should be on. Otherwise everything else should be off).
Sorry about sounding like such a prick, but I hate trying out addons/software that has so much potential, but doesn't live up to it. I was actually thinking about switching from X-Perl to PitBull -- but until usability becomes important to the development of PitBull, I will not.
Thank you kindly for your reply. You have patience -- and smarts -- way, way beyond me. Excellent work, I love it!
What I mean is not the combat or range fader, but a fader for health and power bars, where chunks of the bar slowly fade when you lose health or mana to make it look smooth.
I know this was possible with PB 3 so I wonder if I just missed that option in PB4 or if this is not a feature (yet).
Other than that, terrific addon!
I gave my vote for the ticket and I hope to see it at some point *fingers crossed*.
Anyway, keep up the good work, I really appreciate the time you take for your community!
Since I figured out how to use the aura filters, in pvp, my dispels are quick, my mass dispels UBER QUICK and I just feel SO HAPPY!
Pitbull is by far the best addon I have ever used - I can't understand why I didn't jump on board sooner. It certainly takes a lot of figuring out, but the level of customisation is amazing!
TY SO MUCH for your hard work and continued help. Take care brother!
Psychophan7, Not terribly so since each unit would only get one sets of events and we'd loop over the relevant frames doing the same actions. But it would diminish some performance just because you'd be maintaining some degree of extra frames.
mebadwow, Make a raid group, set the filter to Main tanks.
I apologize if this has been asked, but there are entirely too many posts to search through. How do you set up main tank box's? I can't find where they are to enable and adjust them. Thanks in advance
Let's say I have my player frame, party group, and raid group all set to show at the same time, with party and raid groups each set to include the player. We'll make things interesting by have two player frames instead of the usual one, each having a unique layout. In this scenario: The player is shown in four different frames: Player1, Player2, Party, Raid Party members 1-5 are shown in two frames: Party, Raid Raid members 6-10 are shown in one frame: Raid
Would there be any foreseeable performance issues with having repeated units?
Miniwolf88, You can set sizes on every individual text or the default size for the texts in the layout. If you wish to have difference between layouts from one frame to the next just make a new layout and apply it to that frame.
raynesis, I'm aware of the problem but have not figured out what's causing it.
Pekti52, raids of 1-5 people all in group 1 are treated as a party by PB4. There's a ticket asking for an option to configure that but I haven't gotten to it yet.
angrysteel, See jokeyrhyme's reply.
silkfire, Fixed in the latest alpha and yes I figured out the issue with the map thing and fixed it.
@angrysteel:
Milestones are _future_ releases. The ticket system allows project managers to tag various issues as belonging to certain milestones. Then when all issues blocking a particular milestone have been addressed, a new release can be made (but can be held back for other reasons).
If your ticket has been added to a milestone, then you know its something you can look forward to as far as the current plans go. Of course, it might later be decided that a milestone no longer requires that ticket.
Sorry if I'm rambling on and being confusing. :) Milestones are just a project development feature, and their only real use for us (as consumers) is being able to see part of what the current plan is. No guarantees and no download links.