PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
In reply to nebula169:
That was the issue, thanks a lot for the suggestion, worked perfectly
Is there a way in pitbull 4 to get the buffs and defuffs to sort by time remaining?
Does anyone know how to "highlight" the selected target by "border". I mean when someone is selected, there is a border on his frame, otherwise the border is hidden.
Newest Classic version updating to Retail instead, making it nonfunctional (Twitch client).
I can't do anything about the client updating to a release for the wrong game version. You just have to manually revert back to a correct release if it happens.
The frames are acting weird in Classic WoW for me. For example, I have to manually go into pitbull each time the game reloads/loads and then disable and re-enable target otherwise the target frame will not appear at all.
Maybe I just haven't found it yet, but after tons of searching through options, I can't seem to find a way to reposition the special resource bar that attaches to the player frame (Holy power, DK Runes, etc). I know I can choose which point of the frame to attach it to, but how I have my bar set up (centered below character with action bars below and above and weakauras near that) I can't move it far enough away from the cluster to not have it overlap and interfere with my setup. I've resorted to disabling that part and using a different addon for that resource for the classes that use it, but I'd like to use the one that comes with this addon so I don't need a second addon for it.
If I'm missing some positional setting that lets me define the x/y positioning of that resource, please point me in the right direction...
If not, could this be implemented?
Thanks for all the work done so far, it's a great addon!
I have this weird bug that _some_ of my personal buffs wont have the optical fader radial thingie. It looks like a bug, because it happens to random buffs and gets fixed after you switch around some options (like "supress cooldown duration") but it breaks again after a while (usually after changing zones).
Its not dependent on the souce, on my ret paladin I would cast two blessings and one will have the radial display, and the other one wont.
Its a pretty minor annoyance but it is really bugging me :(
Any tipp how I can enable debuff/buff duration text on enemy debuffs/buffs? Currently I'm just seeing a optical fader on debuffs, text is only visible on my own buffs. Tried already ClassicAuraDurations but it's somehow not working with Pitbull.
The library behind ClassicAuraDurations is what PitBull uses to provide the duration. If you don't see the event for when the aura is applied (limited combat log range), you won't see the duration.
That being said, make sure you actually have the remaining texts enabled on the layout under Aura->Texts
In reply to nebula169:
Thankyou so much, it is working as I want now.
I didn't find a place to gave a suggestion, so I will post it here. I Mod the aura modul to highlight my debuffs on an enemy. I think it could be a think for others. So maybe you will add it. I insert the foloring in the Modules\Aura\Update.lua
Hi there, in classic when playing a hunter the range fader is showing as melee range instead of ranged, any chance this could be fixed please?
I'm getting this error everytime I reload my ui or log in.
Message: Interface\AddOns\PitBull4\ModuleHandling\Module.lua:120: attempt to index field 'db' (a nil value)
Time: Fri Jan 17 13:46:00 2020
Count: 1
Stack: Interface\AddOns\PitBull4\ModuleHandling\Module.lua:120: attempt to index field 'db' (a nil value)
Interface\AddOns\PitBull4\ModuleHandling\Module.lua:120: in function <Interface\AddOns\PitBull4\ModuleHandling\Module.lua:99>
[C]: ?
...nts\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:29: in function <...nts\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
...nts\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:64: in function `Fire'
...\common\Wildpants\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...\common\Wildpants\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
Using Bagnon? There is an issue open for it on his GitHub page, so maybe he'll fix it. Otherwise Inventorian is a good alternative.
Edit: Pushed new a new release for retail and classic that should fix it
In reply to nebula169:
Thanks for the follow up, I will check it out in a moment. And yes, I figured it was bagnon after disable every other addon to see where the error came from, you were spot on. I'm having also another issue with versions past classic 4 1.20, some unit frames (party members and target) have a weird empty space in the frame. I have to play with the spacing to fill it up, but it still looks messed up. When I use the older version mentioned above, all is fine.
Hi guys,
Are there any plans to create a filter for 30-man raiding?
I'm sure i'm not alone being in the situation where being in a raid team which increases from 25-man to 26-man forces a change to the 40-man layout. This shrinks my raid frames considerably while leaving space where they could be resized, which I would do if I know I will never join a 40-man environment.
I believe we need a 30-man filter so that 26-30 man team activities are more appropriately catered for.
/Salute
Is there a way to not only show a spark when the 5 sec rule kicks in but for every energy/mana tick?
I added an energy tick timer, but doing the same for mana would be a bit more involved. Maybe eventually, but no current plans.