kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
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Posted Oct 16, 2014Same issue here. Downlaoded and worked fine for 5.4 but after 6.0 i updated it and now i can't seem to get it working again.
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Posted Oct 17, 2014Same here.
The description still states Game version 5.4.
Maybe doesnt work on EU Servers yet
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Posted Oct 16, 2014Just downloading this via the Curse Client for the first time and I can't get the kgpanels config to pop up? I have the add on enabled but they are both red instead of yellow. Any idea why I can't get to the config?
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Posted Oct 19, 2014Perfect, thanks a tonne Shenton!!!
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Posted Oct 15, 2014I'm having an issue with Advanced Border Functions:
I've set some frames to use these and configured the borders I want to see. The data gets saved correctly and the config window shows them correctly, however the panel itself does not have its borders changed accordingly after an interface reload.
I've tried playing with the LUA to fix it but could not find a solution. The only fix that seems to work is un- and rechecking the Advanced Border Functions enable checkbox.
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Posted Oct 16, 2014Open kgPanels/libs/LibBackdrop-1.0/LibBackdrop-1.0.lua
The line After frame._backdrop = MakeFrame("Frame",nil,frame) (line 39)
Add a new line with frame._backdrop:Hide()
It seems frames are shown by default now.
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Posted Oct 15, 2014Remove the 2 x \\ infront of your \\Interface so its like interface Worked for me
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Posted Oct 14, 2014same issue with the green boxes for patch 6.0please, please update this addon. I loved having my own UI >< Would really appreciate it!
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Posted Oct 14, 2014Okay I got it working. WoW apparently changed how they handle the directories for custom art. Instead of the old "\\Interface\\AddOns\\textures\\custom_art.blp" now it's "Interface/AddOns/textures/custom_art.blp". So go update your art directories in kgPanels Config and you're good to go.
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Posted Oct 14, 2014Confirmed, this is the fix! Thanks Malachidraven!
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Posted Oct 15, 2014thank you took me forever to get it right
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Posted Oct 15, 2014For those who don't have a textures folder but instead a ArtPacks one, like me. Just change from "\\Interface\AddOns\ArtPacks\XArtPack\HF-2o.tga" to "Interface/AddOns/ArtPacks/XArtPack/HF-2o.tga".
I'll make it easier to see the difference:
That's all.
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Posted Oct 21, 2014Thanks for pointing that out! I searched online for API changes and never saw that change... tyvm n.n
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Posted Oct 14, 2014I see taht there was an update this morning, but nothing is working for 6.0. All of my panels are just showing huge green boxes. When can we expect an update for 6.0?
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Posted Oct 14, 2014same here ... getting green textures pretty much everywhere. The same is happening on any addon that uses custom textures.
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Posted Oct 8, 2014Thanks for a great addon.
My graphics that work in live are broken in PTR testing. They now reflect huge green boxes. These are the same graphics files and have the same settings as before. Is there something I'm missing that should be fixed?
Thanks, again.
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Posted Oct 2, 2014Hey, mot sure if i post this here... but I can be redirected if necessary.
I am having issues getting my button for pvp to work. I did the same as all my other buttons.... my macro is worded: if pressed then TogglePVPFrame() end
I have tried with a lowercase v and also tried many other different ways but the button will not click.
any help would be appreciated
thank you
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Posted Sep 21, 2014Hello,
So basically, I have a problem where even after actiavting my panels, they wont show, I have tried everything.
Please get back to me :)
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Posted Sep 20, 2014Noticed an annoying bug:
Whenever you try to anchor or parent a panel to another kgpanel (kgPanelx) it works as expected. But as soon as you /reload or relog, all your active panels will have been reset, and your layout has to be deleted and then re-added in order to make new panels in the layout.
I really need to link panels together to eachother. Can we have a fix on this?
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Posted Apr 15, 2014@Dragill
Open that image in Photoshop and save it as .PNG.
Then you can use this site to convert that new .PNG to .TGA.
Open WoW and type /kgpanel config.
Import it to the Art Library.
Go to Active Panels and Create a New. In the newly created panel go to "Texture Options" and select the image you just imported.