GatherMate2
GatherMate2 is an addon to collect and track herbs, mines, fishing pools, gas clouds, archaelogy finds and treasures, and displays them on the world map and the mini map.
This is the Retail version of GatherMate2, the version for WoW Classic can be found here
GatherMate will remember the location of every herb you pick or every ore you mine, so that you can easily find the positions of the herbs and mines again. Once you come into range of a recorded spot, GatherMate will show an icon representing the type of herb/ore/fish/etc. on your mini map, directly allowing you to decide if its worth checking out. Additionally, all spots are shown on the World Map, to ease navigation to certain types of nodes and making gathering more fun.
To give you a head start, GatherMate2 also offers a pre-filled data module, so you don't need to discover all herbs and mines yourself, but instead can just start gathering right away. Simply install GatherMate2_Data and hit a few buttons to import all the provided data, and you're good to go.
Features
- Tracking of all gathering professions and more!
- Herbs
- Mines
- Gas Clouds
- Archaeology Digs
- Fishing Pools
- Treasures
- Timber for Housing!
- Display of all collected data on the World Map and the MiniMap
- Support for Routes
- Import data via GatherMate2_Data
Video about configuring this addon.
Usage
Using GatherMate2 is straight-forward.
After the installation, GatherMate2 is automatically active and collecting data.
You can configure which data should be shown on the World Map or MiniMap in the Configuration Dialog, which can be accessed either via the /gathermate slash command or be found in the Interface options in the WoW Menu.
Localization (Translation of Nodes)
GatherMate2 relies on the node names to be translated in all languages WoW supports. You can contribute additional translations for your language here using the Localization tool:
https://www.wowace.com/projects/gathermate2/localization
Any translations submitted through that tool will be automatically included in the next release.
GatherMate2_Data
GatherMate2_Data has been updated with all fresh data from Wowhead, including support for The War Within (and Midnight in the future), and will be continously updated throughout the coming expansion.
If you are looking for a pre-filled database for GatherMate2, get GatherMate2_Data here:
https://www.curseforge.com/wow/addons/gathermate2_data
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Posted Sep 1, 2017О спс огромное)
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Posted Aug 31, 2017Spanish esES 7.3
GatherMate2-esES.lua
Herb and mining missing lines:
NL["Rich Empyrium Deposit"] = "Depósito rico en empirium"
NL["Empyrium Deposit"] = "Depósito de empirium"
NL["Empyrium Seam"] = "Veta de empirium"
NL["Astral Glory"] = "Gloria astral"
NL["Fel-Encrusted Herb Cluster"] = "Hierba con costra vil"
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Posted Jul 30, 2017Hi
Is there any chance of getting the LUA files to use in Carbonite Maps?
The "old" Carbonite Edition LUA files that came from GatherMate, are really old and I'd like to import the latest ones from GatherMate, since its completely up-to-date
Files to import would be these:
ArchaeologyData.lua
FishData.lua
HerbalismData.lua
MiningData.lua
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Posted Jun 25, 2017German Bugfix
GatherMate2-deDE.lua
Missig Lines
NL["Fel-encrusted Herb"] = "Teufelsverkrustetes Kraut"
NL["Fel-encrusted Herb Cluster"] = "Teufelsverkrustetes Kräuterbündel"
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Posted Apr 24, 2017Is there a way to hide the icons but show the tracking circles on the minimap? The treasure icons get pretty cluttered; circles are a lot easier to deal with.
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Posted Apr 13, 2017Hello fellow treasure hunters!

Since 7.2 brought us Hidden Wyrmtongue Caches, but the author of GatherMate2 is abit slow, I took it on my hands to edit the files abit, to capture these wonderful caches.
Place this file in GatherMate2 main folder:
Uploadfiles.io - constants.lua
To point out what I have edited, I have added following lines:
[NL["Hidden Wyrmtongue Cache"]] = 560,
[NL["Veiled Wyrmtongue Chest"]] = 561,
[NL["Ancient Shrine"]] = 562,
[560] = icon_path.."Treasure\\treasure.tga",
[561] = icon_path.."Treasure\\treasure.tga",
[562] = icon_path.."Treasure\\everfrost.tga",
Which basically just adds the items to the addon to be gathered and stored, aswell as adding an icon to the main map
To get more data for everyone, could I please have you guys upload your SavedVariables? I will put it all together and upload a file.
EDIT:
I'm done with my 100 chests for today, here's the SavedVariables.
Uploadfiles.io - gathermate2.lua
Place this in: \WTF\Account\AccountName\SavedVariables
EDIT2:¨
I've added Ancient Shrine, Veiled Wyrmtongue Caches to the list.
I removed the green square and made icons for respectable items instead.
Enjoy!
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Posted Apr 13, 2017This will need the right entries in the locales or it can throw an error and not load Gathermate
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Posted Apr 13, 2017-
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Posted Apr 13, 2017I had to add this line :
NL["Hidden Wyrmtongue Cache"] = true
to the file:
Locales\GatherMate2-enUS.lua
otherwise my GatherMate2 would not load properly in game.
Now if i could only figure out how to load the guys list of nodes for the caches...
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Posted Apr 14, 2017It really need in every GatherMate2\Locales add into every file at end:
for US-EN
NL["Hidden Wyrmtongue Cache"] = true
for other language
NL["Hidden Wyrmtongue Cache"] = "Trasnlated"
Text "Hidden Wyrmtongue Cache" need to be translated into Client's language or it will not work.
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Posted Apr 14, 2017Can't get Gathermate to work when loading Constants.lua file, even when adding NL["Hidden Wyrmtongue Cache"] = true to the us-en file in locales. anyone have a clue how to make it work?
fix:
Got it to work with adding these two lines to enUS file in Locales.
NL["Veiled Wyrmtongue Cache"] = true
NL["Ancient Shrine"] = true
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Posted May 3, 2017This doesn't work if you have more than one new item enabled, it makes the addon fail to load. I commented out the three new lines without changing anything else (I'd done the Locale edits further down in the comments) and the addon loads again, so something with adding more than one is breaking things.
edit: looks like it might specifically be the veiled wyrmtongue chests, as only having that commented out makes the addon seem to work fine again. I'm wondering if it'll stop working once the mage tower is up, and the hidden caches turn into the veiled chests
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Posted May 9, 2017Confirming that, now that the Tower is up and the Veiled Wyrmtongue Chests have replaced the Hidden Wyrmtongue Caches, the addon has bugged out again. It looks like there's probably some validation somewhere in the addon to confirm added items are valid, and when one of those two is valid the other isn't. Hopefully someone better at Lua can figure out where this is and update the tweaks needed.
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Posted May 13, 2017thx
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Posted May 16, 2017When I go to the link you gave I get this:
Sorry it's gone...
This file has expired and been automatically deleted.
Any chance of adding the file again?
Thank you!
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Posted Apr 6, 2017Can you please add these so that they can be tracked?
http://www.wowhead.com/object=268468/hidden-wyrmtongue-cache
Thanks!
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Posted Apr 6, 2017Agree completely! Just came here to see if this was something that can be implemented. Would be super helpful!
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Posted Feb 22, 201723x ...om\libs\HereBeDragons-1.0-32\HereBeDragons-Pins-1.0-13.lua:192: bad argument #1 to 'sin' (number expected, got nil)
[C]: ?
...om\libs\HereBeDragons-1.0-32\HereBeDragons-Pins-1.0-13.lua:192: in function <...om\libs\HereBeDragons-1.0\HereBeDragons-Pins-1.0.lua:156>
...om\libs\HereBeDragons-1.0-32\HereBeDragons-Pins-1.0-13.lua:337: in function <...om\libs\HereBeDragons-1.0\HereBeDragons-Pins-1.0.lua:335>
[string "safecall Dispatcher[5]"]:4: in function <[string "safecall Dispatcher[5]"]:4>
[C]: ?
[string "safecall Dispatcher[5]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:90: in function `Fire'
...erMate2\Libs\HereBeDragons-1.0\HereBeDragons-1.0-32.lua:480: in function <...erMate2\Libs\HereBeDragons-1.0\HereBeDragons-1.0.lua:429>
...erMate2\Libs\HereBeDragons-1.0\HereBeDragons-1.0-32.lua:510: in function <...erMate2\Libs\HereBeDragons-1.0\HereBeDragons-1.0.lua:509>
Locals:
nil
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Posted Feb 20, 2017For some reason it dosnt work with starlight rose and foxflower at all
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Posted Feb 12, 2017Could you add option to adjust alpha of tracing circle? And is there any way to make tracing circle more accurate or little bigger?