DrDamage
Update 05/24/2013
DrDamage is currently being developed for 5.x. Only monks (of any spec) are not supported. All classes which existed prior to Mists are supported.
Current state: Check the http://www.wowace.com/addons/dr-damage/pages/known-issues Page before providing feedback!
DrDamage displays the calculated damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon also adds various statistics to the tooltips in your spellbook and on the actionbar.
Slash Commands:
/drd or /drdmg or /drdamage
Localization:
If you want to help having this addon translated into your language visit: http://www.wowace.com/projects/dr-damage/localization/
Functionality:
- Supports all classes
- Actionbar addons supported: Default, Bartender 4, CT_BarMod, Dominos, elvUI, Macaroon, Nurfed AB, IPopBar, nUI, ReAction Bars and RDX.
- Places text with the metric of your choosing on the actionbar buttons.
- Damage and healing statistics are placed into your tooltips. This includes for example critical hit chance, spell damage and damage coefficients, averages, DPS, DPSC (damage per seconds cast), damage until OOM and more!
- Your own buffs and your target's debuffs are taken into account.
- Allows manual modification of the essential talents, buffs and character stats used to calculate. For example you can test how much increasing your spellpower by 100 would increase your damage or healing output.
- If you're overwhelmed by the amount of statistics presented, you can use the options reduce the amount to whatever you feel is important!
Known Issues Please see the Known Issues page before opening a ticket.
Bug reports:
- NOTE: DETAILED reports about inaccuracies is the only way we'll know something is wrong. If you don't report it, don't expect it to get fixed!
To submit a bug report, please visit this page first: Mod Feedback This will tell you what we expect and how we need it in order to help you.
Acronym/abbreviation list:
- AP = Attack Power
- RAP = Ranged Attack Power
- SP = Spell Power
- Ht = Hit rating
- Cr = Critical strike rating
- Exp = Expertise rating
- Ha = Haste rating
- Ma = Mastery rating
- HPS/DPS = Healing/Damage Per Second
- HPSC/DPSC = Healing/Damage Per Seconds Casted
- HPSCD/DPSCD = Healing/Damage Per Seconds CoolDown
- HOOM/DOOM = Healing/Damage (until) Out of Mana
- HPM/DPM = Healing/Damage Per Mana
- DPE = Damage Per Energy
- DPF = Damage Per Focus
- DPR = Damage Per Rage
- DPRP = Damage Per Runic Power
- MPS = Mana Per Second (How much mana the spell uses per seconds casted)
- GCD = Global CoolDown
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Posted Feb 17, 2011Suppose I use a spell over and over while leveling, and pause to drink when my mana is depleted. Define:
DPM_spell = damage dealt / mana consumed
TPM_spell = casting time / mana consumed
TPM_water = drink duration / mana regenerated
Clearly, the spell DPS is
DPS_spell = DPM_spell / TPM_spell, which is already reported by the tool, but this doesn't account for the fact that I will pause to drink, so my effective DPS will be smaller.
Precisely, on a long leveling session using that spell, the effective DPS of the spell turns out to be
effective_DPS_spell = DPM_spell / (TPM_spell + TPM_water).
Intuitively, each unit of mana spent must be regenerated, which takes TPM_spell+TPM_water time total. That mana unit will produce damage DPM_spell. The total damage divided by the total time spent, casting and drinking.
Now, this is helpful to figure out which spells are best for leveling or in dungeon runs, when drinking is an issue, particularly at low levels.
Thanks in advance for your comments.
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Posted Mar 16, 2011-
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Posted Mar 26, 2011-
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Posted Mar 16, 2011-
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Posted Feb 17, 2011[GetSpellInfo(585)] = {
-- Checked in 4.0.3
["Name"] = "Smite",
["ID"] = 585,
["Data"] = { 0.733, 0.115, 0.856, ["ct_min"] = 1500, ["ct_max"] = 2500 },
[0] = { School = "Holy", },
[1] = { 0, 0 },
but I can't really tell what 0.733, 0.115 and 0.856 mean. I know mana information is obtained via GetSpellInfo, but I care about the damage or heal portion of a spell. The reason I ask is in case I want to make a change myself, say update PW:Shield to the new changes in 4.0.6, assuming it's easy.
Many thanks.
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Posted Feb 19, 2011I've updated the coefficients for PW:S in the Alpha releases and it will be released as soon as I get it done.
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Posted Feb 19, 2011-
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Posted Feb 16, 2011-
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Posted Feb 11, 2011If my Hasterating changes, it dosent show up in the Tooltip.
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Posted Feb 11, 2011-
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Posted Feb 9, 2011-
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Posted Feb 9, 2011-
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Posted Feb 5, 2011-
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Posted Feb 6, 2011-
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Posted Feb 6, 2011-
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Posted Feb 8, 2011-
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Posted Feb 8, 2011It's almost definately a very easy fix though, just need to find the time to figure out what they changed.
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Posted Feb 8, 2011-
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Posted Feb 4, 2011-
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Posted Feb 4, 2011