Decursive
Decursive for World of Warcraft
Decursive is a cleansing mod intended to make affliction removal easy, effective and fun for all the classes having this ability.
Documentation:
NOTE: Type /DECURSIVE to open the configuration panel. Decursive's options are not directly available in the "Interface" panel due to ongoing tainting issues Blizzard is not willing to fix.
Decursive usage - Micro Unit Frames documentation - Decursive Macro documentation - Frequently Asked Questions - commands
Decursive key benefits
Ease of use:
- Decursive supports all classes with cleansing abilities and configures itself automatically, it works straight out of the box, no configuration is required.
- Intuitive interface and detailed options, Decursive is suitable for simple usage and power users.
Control what and who you want to dispel:
- Easily Filter out afflictions you don't want to cure or that are useless to remove by class (some are pre-configured). (Such as afflictions affecting mana on non-mana classes, etc...).
- Choose between what you can dispel (magic, curses, poison, diseases, charms) choosing their priority. (this allows you to share the cleansing work with other players effectively)
- Prioritize or exclude members. (keep players, classes, or raid groups in a specific order to cleanse them in order of importance)
Manage Mind controlled units:
- If you are a Mage, a Druid or a Shaman you can Polymorph/Cyclone/Hex mind-controlled players.
- In any case Decursive will allow you to target mind controlled units easily.
- Decursive supports magic charming affect removal for Shamans (Purge and Hex), Priests (Dispel Magic), Hunters (Tranquilizing Shot), and Warlocks (Fellhunter and Doomguards spells).
Don't waste time:
- Your cleansing spell Cooldown is displayed to maximize your dispel speed.
- An automatic blacklist will prevent you from loosing time on players who can't be dispelled. (player 'out of line of sight' for example).
- Decursive choose a logical cleansing order depending on your current position in the raid. (preventing dispel concurrence between players and thus 'nothing to dispel' messages)
React faster:
- Visual and/or auditive alerts when someone needs your attention and can be dispelled.
- Special sound alert when Unstable Affliction is detected and you're about to dispel it.
- Visual and auditive alert when your dispel attempts are resisted or fail.
Integration in any interface:
- Decursive is designed to save screen real estate and to be forgotten when not needed.
- Many options allow you to customize Decursive appearance and interface behavior.
- All Decursive alert colors can be modified making it suitable for color-blind people.
Highly optimized and effective coding:
- Decursive was developed with memory and CPU usage in mind, installing Decursive won't affect your frame rate even in the worst battle conditions.
- Bug free: bugs are not tolerated in Decursive.
In brief, what you get with Decursive is effectiveness, a player using Decursive will always dispel faster than other players.
See also:
- Decursive usage
- Micro Unit Frames documentation
- Decursive Macro documentation
- Frequently Asked Questions try this before asking any question
- commands
Interesting articles and videos about Decursive's usage:
- 2010-11-20 (Updated in 2011-06-11)
A complete Decursive guide by @darista: daritos.apotheosis-now.com/?p=24
- 2009-07-15
Article: www.hotsdots.com/2009/07/improving-the-interface-using-addons-7-decursive-cleansing-and-dispelling/
- 2010-02-20:
Video: WarcraftScience's Decursive tutorial
For other videos about Decursive, see the YouTube playlist.
Decursive is dedicated to the memory of Bertrand Sense known as Glorfindal on the European server Les Sentinelles. He was the raid leader of my guild (Horizon)
For suggestions, feature request, or bug report, use the ticket system provided by WoWAce.com.
Development versions of Decursive are available at this URI: https://www.2072productions.com/to/decursive_dev ; note that development versions may be unstable. Unless you want to help testing unstable code you should download the versions considered stable below.
Do not forget to rate Decursive!
Bitcoin donation address: 1LEHZuPsiHN4hM3H3Gru5xKmDgCj867eFX
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Posted Aug 16, 2013@BrightBrown
Actually I just tested and you're out of luck, there is a bug specifically with Counterspell where it ignores the "Allow macro editing" option. It's because it's already listed as an example... It's fixed in the current beta, you can get it here: http://www.wowace.com/addons/decursive/files/
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Posted Aug 16, 2013@Archarodim
So sorry to take your time with pesky questions (hoping it may be helpful to others)! So I enabled macro editing in the Custom Spells panel, but not sure HOW to edit the already existing Counterspell internal macro. I DO see that I can use the "Add a custom spell" to get a blue bracketed Counterspell listed. No indication it uses a /stopcasting. So I add a "/stopcasting" in front of the entry and click okay. And it says it's already listed!
Indeed, I did manage to "prioritize" Curse first, then Charm, so the feedback in the Custom Spell panel should be correct. Turned off hide muf's and saw it's mouse bindings are set that way, so I should be good to go (tonight is my second ToT progression run and I was told I have to be able to cure the curse happening to team members on the fourth door of Horridon, hence a tad extra anxiety).
Again, thanks so much for your help!
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Posted Aug 15, 2013@BrightBrown
There are actually two types of macro:
This is the later you want to edit by checking the 'Allow macro editing' check box in the custom spells panel. But I do think that /StopCasting is there by default unless it's a pet's spell...
I did mean 'editing', this typo will be fixed in the next release, thanks for noticing :)
hmmm indeed, I shall change that.
The mouseover macro and the MUF macros are different and unrelated (I should clarify that as well in the option panels). The mouse-buttons' assignments depend on your cure priorities.
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Posted Aug 15, 2013Ah, now I'm getting a much better idea of how Decursive goes about it's business (meaning I can be more effective at using your work). Lightbulb... it casts sells by calling to a "hidden" macro. Assume you mean that CD is shown in the MUF that you clicked on... better visibility for me if I set a TellMeWhen icon for the CD!
Odd thing took me a bit to figure out... if you say to not show MUFs unless a condition is met, the preference options also disappear. Seems one has to turn it on, edit any options, then turn it off.
I see 2 places to allow macro editing, one in Custom Spells, one in Macro Options (mmm, assume you mean editing, not edition)... so I assume either place will allow editing.
Yes, I see the macro that it creates... hmmm, it starts with a /stopcasting, so seems little reason for me to mess with it. Am very new to macro creation so I kinda scratch my head about your macro, but it looks like any click (on a MUF) will Remove Curse (being Priority #1), and cntl click will Counterspell, while shift click does Remove Curse (seems redundant no?).
HOWEVER, in the Custom Spell panel, it indicates left click does Remove Curse, while right click does Counterspell. Correct?
Funny, did an Oondasta fight yesterday and wouldn't you know, many blue flashing MUFs presented themselves. And thanks for putting up with multiple questions!
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Posted Aug 15, 2013@BrightBrown
You don't need to have spells in your action bars for Decursive to work. Decursive displays the cool-downs directly on its MUFs when applicable. If you want to use specific commands when casting a spell, you have to use Decursive's custom spell option panel and check the 'allow macro editing' check-box before adding your spell, then you'll be able to edit the macro Decursive will be using internally when casting your spell and thus add a /StopCasting command if you want. Simply read the tool-tips in Decursive's option panels, they should explain everything you need to know on each and every settings.
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Posted Aug 15, 2013In order for either Counterspell or Remove Curse to work when clicking on a unit in the MUF, does said spell have to be on one of my action bars? AND if said spell is a macro with a stopcasting line in it, will it be honored?
Says above the cleansing spell cooldown is shown, does that mean on it's icon in the action bar (i.e. does the spell need to be on them action bar for the CD to be shown?)? Or does Decursive have it's own mechanism?
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Posted Aug 13, 2013Ah, thanks. Akin to Polymophing a mind controlled friendly.
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Posted Aug 12, 2013@BrightBrown
Thanks! Actually, CounterSpell is configured so you can interrupt mind-controlled team members not mobs. It's linked to the 'Charmed' status.
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Posted Aug 12, 2013Just got Decursive, darista's guide seriously helped!
Love that some configs are made based on one's class... good job! One thing strikes me... it was preset with CounterSpell as a custom one (FireMage am I)... and honestly, interrupts I use more than curing curses (i.e. fourth door Horridon)! I can't seem to find any information, how can this be integrated into the MUFs because those are party members, not evil targets. How does this help me to interrupt a mob?
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Posted Aug 11, 2013@Nekomemi
This is caused by DBM-Interrupts which is bugged and destroys a shared library required by Decursive...
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Posted Aug 11, 2013Hello =)
Please report the content of this window to [email protected] (Use CTRL+A to select all and then CTRL+C to put the text in your clip-board)
2.7.2.9 nil(90) CT: 0.0000 D: 08/10/13 15:20:23 enUS BG BDTHFAd: nil nDrE: 0 Embeded: true W: 1 LA: 7 TA: 0 NDRTA: 0 BUIE: 0 TI: [dc:-1, lc:-1, y:-1, LEBY:-1, LB:-1, TTE:0] (5.3.0, 17128, Jun 26 2013, 50300)
*****
0.0000 (tr:'' ca:'RegisterDecursive_Once' h53_w49-51fps-none): Decursive-2.7.2.9\DCR_init.lua:58: Usage: EmbedLibrary(addon, libname, silent, offset): "libname" - Library "110AceEvent-3.0-3" is not Embed capable, STACK: , <in C code> ...\Decursive\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:226: in function "EmbedLibrary" ...\Decursive\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:202: in function "EmbedLibraries" ...\Decursive\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:169: in function "NewAddon" Decursive-2.7.2.9\DCR_init.lua:58: in function "RegisterDecursive_Once" Decursive-2.7.2.9\DCR_init.lua:494: in main chunk, LOCALS: , self = <table> { DisableAddon = <func> @Decursive\Libs\..\AceAddon-3.0.lua:586 EnableAddon = <func> @Decursive\Libs\..\AceAddon-3.0.lua:551 EmbedLibrary = <func> @Decursive\Libs\..\AceAddon-3.0.lua:217 InitializeAddon = <func> @Decursive\Libs\..\AceAddon-3.0.lua:528 IterateAddonStatus = <func> @Decursive\Libs\..\AceAddon-3.0.lua:628 EmbedLibraries = <func> @Decursive\Libs\..\AceAddon-3.0.lua:199 initializequeue = <table> {} statuses = <table> {} GetAddon = <func> @Decursive\Libs\..\AceAddon-3.0.lua:184 NewAddon = <func> @Decursive\Libs\..\AceAddon-3.0.lua:136 IterateModulesOfAddon = <func> @Decursive\Libs\..\AceAddon-3.0.lua:633 IterateEmbedsOnAddon = <func> @Decursive\Libs\..\AceAddon-3.0.lua:632 embeds = <table> {} IterateAddons = <func> @Decursive\Libs\..\AceAddon-3.0.lua:618 frame = AceAddon30Frame {} addons = <table> {} enablequeue = <table> {} } addon = <table> { SetDefaultModuleLibraries = <func> @Decursive\Libs\..\AceAddon-3.0.lua:398 Enable = <func> @Decursive\Libs\..\AceAddon-3.0.lua:325 NewModule = <func> @Decursive\Libs\..\AceAddon-3.0.lua:266 Print = <func> @DBM-Interrupts\libs\..\AceConsole-3.0.lua:54 EnableModule = <func> @Decursive\Libs\..\AceAddon-3.0.lua:363 modules = <table> {} GetModule = <func> @Decursive\Libs\..\AceAddon-3.0.lua:241 IterateEmbeds = <func> @Decursive\Libs\..\AceAddon-3.0.lua:473 IsModule = <func> @Decursive\Libs\..\AceAddon-3.0.lua:499 defaultModuleLibraries = <table> {} SetEnabledState = <func> @Decursive\Libs\..\AceAddon-3.0.lua:455 GetArgs = <func> @DBM-Interrupts\libs\..\AceConsole-3.0.lua:144 enabledState = true UnregisterChatCommand = <func> @DBM-Interrupts\libs\..\AceConsole-3.0.lua:111 Printf = <func> @DBM-Interrupts\libs\..\AceConsole-3.0.lua:69 RegisterChatCommand = <func> @DBM-Interrupts\libs\..\AceConsole-3.0.lua:85 GetName = <func> @Decursive\Libs\..\AceAddon-3.0.lua:310 defaultModuleState = true Disable = <func> @Decursive\Libs\..\AceAddon-3.0.lua:345 IterateModules = <func> @Decursive\Libs\..\AceAddon-3.0.lua:468 name = "Decursive" SetDefaultModulePrototype = <func> @Decursive\Libs\..\AceAddon-3.0.lua:440 IsEnabled = <func> @Decursive\Libs\..\AceAddon-3.0.lua:482 orderedModules = <table> {} SetDefaultModuleState = <func> @Decursive\Libs\..\AceAddon-3.0.lua:418 DisableModule = <func> @Decursive\Libs\..\AceAddon-3.0.lua:381 } libname = "AceEvent-3.0" silent = false offset = 4 lib = <table> {} error = <func> =[C]:-1 tostring = <func> =[C]:-1 type = <func> =[C]:-1 tinsert = <func> =[C]:-1 -|count: 1
Loaded Addons:
!BugGrabber (3.0)[2] ACP (3.4.3 )[1] DBM-Core (N/A)[7] DBM-Interrupts (5.1.0)[3] DBM-RaidLeadTools (N/A)[10] DBM-SpellTimers (N/A)[11] Decursive (2.7.2.9)[4]
Using windows 8 home edition.
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Posted Jul 26, 2013odd, how come it only shows up whenever decursive is active. I agree with you though i never noticed it before. Ill have to go through all my addons 1 by 1 again. thanks
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Posted Jul 26, 2013post a link with a screenshot, you can also type /DCRDIAG, the report will include a list of all your active add-ons, maybe someone else will be able to tell you which is doing that.
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Posted Jul 26, 2013Dumb question, on my warlock when i enable decursive, i get a number above my head, usually starts at 0 then goes to 2 or 3 even while leveling, what is it for?
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Posted Jul 26, 2013Decursive doesn't add such numbers... It's probably another add-on.
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Posted Jul 25, 2013Essential for every Healer! High praise!
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Posted Jul 25, 2013Thanks :-)
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Posted Jun 11, 2013tukui? happend when clicking markers through it. Though only happens occasionally. Works on 2nd click
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Posted Jun 11, 20131x [ADDON_ACTION_FORBIDDEN] AddOn "Decursive" tried to call the protected function "PlaceRaidMarker()".
!BugGrabber-r193-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
Blizzard_CompactRaidFrameManager.lua:220: in function "func"
FrameXML\UIDropDownMenu.lua:710: in function "UIDropDownMenuButton_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1
Locals:
nil
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Posted Jun 11, 2013This is caused by another add-on using the same shared libraries that Decursive happen to embed...