Baggins
Inventory Management with virtual view divided into sections.
Now with baggins you can not only separate your bags into virtual view of your inventory but organize the items in your virtual view by item type! Bag options with endless possibilities. Add/remove/create categories, change skin of the view baggins does it all! Customize your bags to show items exactly how you like! No more looking for items and not being able to find them, look and know exactly where they should be!
For example one bag with profession items, one bag with gear, and so much more! You can even make your own categories!
You can use the minimap icon or /baggins to open the options window.
went back to r417, everything's fine.
[2009/09/08 17:00:30-12-x115]: Baggins-417\Baggins.lua:2469: attempt to call method 'CountEmptySlots' (a nil value)
[2009/09/08 17:36:17-12-x2]: Baggins-417\Baggins.lua:2817: attempt to call method 'ForceFullUpdate' (a nil value)
Baggins-417\Baggins.lua:2846: in function `OpenAllBags'
Baggins-417\Baggins.lua:2864: in function `ToggleAllBags'
Baggins-417\Baggins.lua:2403: in function `OnClick'
FuBarPlugin-2.0-80867:971: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:968>
FuBar-3.0.90012\FuBar.lua:1201: in function <Interface\AddOns\FuBar\FuBar.lua:1199>
[2009/09/08 17:36:29-12-x10]: Baggins-417\Baggins.lua:2817: attempt to call method 'ForceFullUpdate' (a nil value)
Baggins-417\Baggins.lua:2846: in function `OpenAllBags'
Baggins-417\Baggins.lua:2864: in function <Interface\AddOns\Baggins\Baggins.lua:2860>
(tail call): ?:
<string>:"OPENALLBAGS":1: in function <[string "OPENALLBAGS"]:1>
[2009/09/08 17:36:49-12-x2]: Baggins-417\Baggins.lua:2469: attempt to call method 'CountEmptySlots' (a nil value)
FuBarPlugin-2.0-80867:372: in function `UpdateText'
Baggins-417\Baggins-Options.lua:600: in function `func'
Dewdrop-2.0-78658 (DewdropLib):732: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:671>
Is it possible to add support for the guild bank? Viewing the guild bank makes me dizzy as i've been using baggins practically since it launched :)
I've had a problem since the last version where, if I go to the bank, it doesn't show up what's actually in the bank unless I put something in it.
So, I talk to the bank teller, baggins opens up (and the main normal bank window as well) but all the blue baggins bank boxes are empty. Even if I close the blue boxes and reopen then again, they're still empty. If I then put, say, a trade item into the bank, all the other trade items already in there will then appear in the blue trade box but none of the other stuff will appear until I put something in that's in their category. Not sure what I've done to break it like this but any ideas on how to fix it?