Baggins
Inventory Management with virtual view divided into sections.
Now with baggins you can not only separate your bags into virtual view of your inventory but organize the items in your virtual view by item type! Bag options with endless possibilities. Add/remove/create categories, change skin of the view baggins does it all! Customize your bags to show items exactly how you like! No more looking for items and not being able to find them, look and know exactly where they should be!
For example one bag with profession items, one bag with gear, and so much more! You can even make your own categories!
You can use the minimap icon or /baggins to open the options window.
I've had a problem since the last version where, if I go to the bank, it doesn't show up what's actually in the bank unless I put something in it.
So, I talk to the bank teller, baggins opens up (and the main normal bank window as well) but all the blue baggins bank boxes are empty. Even if I close the blue boxes and reopen then again, they're still empty. If I then put, say, a trade item into the bank, all the other trade items already in there will then appear in the blue trade box but none of the other stuff will appear until I put something in that's in their category. Not sure what I've done to break it like this but any ideas on how to fix it?
I have tried every version from 417-release to the lastest alpha/beta
just posted a comment on a ticket (Ticket ID 23 - Colorblind mode blocking item Binding detection) with some code that may help those with the issue - for those who wouldn't mind getting in and modifying some lines. hopefully the addon author/s will take a look sometime and perhaps include some checks for colorblind mode.
Mikk: yep, I fixed this, along with bind detection for Heroic ToC 10/25 drops (which have a "Heroic" line as 2nd line)
DooOooOooh. Yeah, I'll be yanking the itemtype translations and simply be pulling in LibBabble-Inventory. I'd TOTALLY missed that.
Edit: r422 is out. Own localizations yanked. Using LibBabble-Inventory instead.
Message: Interface\FrameXML\UIParent.lua:2904: attempt to index local 'self' (a nil value)
Time: 08/13/09 21:14:24
Count: 5
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18:
in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\FrameXML\UIParent.lua:2904:
in function `CursorUpdate'
Interface\AddOns\Baggins\Baggins.lua:1564:
in function `UpdateTooltip'
Interface\FrameXML\GameTooltip.lua:195:
in function <Interface\FrameXML\GameTooltip.lua:185>
[C]: ?
Locals:
self = nil
(*temporary) = 1
(*temporary) = "DRESSUP"
(*temporary) = "attempt to index local 'self' (a nil value)"
2. I can't reproduce this. You have some addon interfering. Try and find which one and report back.
mikk: Thanks for the update; looks like someone is getting an error though: http://forums.wowace.com/showthread.php?p=285718#post285718
I just pushed an alpha that updated the itemtypes that have been left sorely out of date (and more, but not getting into that now).
I also moved all itemtype translations to the wowace translation system - so please use that to get the new types translated!