ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
its sent to curseforge every update. curseforge wont actually let me update it without me entering a changelog (which i just copy/paste whats in the versionhistory file), if theres an issue its in curse/twitch
In reply to Arkayenro:
So can you please put a notice somewhere? Or update github page?
https://github.com/arkayenro/arkinventory/wiki/VersionHistory
Thanks :).
just download the update. i've pasted the changes into the curseforge web page as well now. so many places to keep putting the same text
github is behind a bit, i tend to only update that when i remember, which is hardly ever
Just noticed that Bar Labels now show in Edit Mode!!! THANK YOU!!!
theres also a config option so you can hide them in edit mode if you dont want to see them there
I am not getting the bag icon on the mouse cursor when mousing over an item while at a vendor. I see it with arkinventory disabled however. Is there a setting for that? I am on wow Classic with no other addons.
(in classic) mousing over a vendor item, and the gold bag thingy shows for me so im not sure what the difference is
In reply to Arkayenro:
Sorry, not the vendor item but when trying to sell an item in my bags (mousing over).
i have the gold bag icon there as well. what version are you running? could you try one of the latest alphas, i may have fixed it in one of those
In reply to Arkayenro:
Same problem with the newest alpha version (r993). However, it works on retail WoW for me. Removing the savedvariables did not help on classic. Not sure how to debug this further.
In reply to Arkayenro:
Nevermind, the problem seemed to be having the cvar "alwaysCompareItems" set to 1. Not sure how this was changed from the default (not enabled) for my classic account.
found the issue, the cursor was being cleared if you compared items (shift key). if you go to a vendor and mouseover an item, then press shift the gold bag cursor will clear, yours was always clearing due to having always compare enabled
will be fixed in the next alpha/release
This is my favorite addon by far, one thing that bothers me thought, the memory usage is really really high, it goes from 40MB to 75MB at its peak, is this normal for everyone or just me?
its normal. it caches a *lot* of data so that is doesnt have to recalculate the data it needs all the time, as well as store all the characters data.
i could either use up a lot of memory, which has no game impact at all, or i could use up a fair bit of CPU, to the point where the game becomes unplayable due to the lag it causes. i chose to use more memory.
Caged battle pets are not recognized by my ArkInventory. They are shown as yellow "W", its impossible to sort/categorize them in any way and I cant send them via mail. While I have picked them up the icon is shown correctly but as soon as I put them down somewhere they go back to "W".
as far as i know its always an issue with the pet journal data not being visible to me, so you get the pet icons all being "unknown" which i display as the wow icon but if you pick it up the game will show the correct icon (as the game always knows)
its hard to work out what the issue is as its never consistent and the code is almost identical to the other things, like reputation and currencies, and it works most of the time but every now and then it will not update
Much applause for this brilliant addon! My question is regarding the /ai track [item] command.
I understand this will either add or remove the linked item to/from the "tracking list"
However, I have searched high and low to find an explanation of what this tracking list is, what it does and/or how to use this. Can you please elaborate a bit on this or point me to the WIKI page I missed? :)
its an LDB module, so you need something like Chocolate Bar to show it, and it displays the icon and count for the item on the LDB bar
basically its a big version of the 3 backpack tracking icons
In reply to Arkayenro:
Awesome, that I can work with! :) Thanks Arkayenro \o/
I have a category for fishing skill but I want to add more than the usual generic fishing items. Example: I made a glove with a fishing enchantment. How do I make a rule around an enchantment that would override armor or armor type? So a glove w/o the enchantment would go in one category and anything with a fishing enchantment would go into my fishing skill category. If not possible, no big deal. If it can be made in an update, let me know and I'll move this to a feature request.