ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
Message: ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:542: attempt to index field 'ArkObject' (a nil value)
Time: 10/24/10 12:48:15
Count: 13
Stack: ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:542: in function <...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:536>
(tail call): ?
[C]: in function `GameTooltip_ShowCompareItem'
[string "*:OnEnter"]:7: in function <[string "*:OnEnter"]:1>
Locals: self =
LISTEN_MERCHANT_LEAVE = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:855
StartupChecks = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:8283
Frame_Container_CalculateBars = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:4414
HookOpenAllBags = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:7614
PlayerInfoGet = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:248
ScanMail = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:1797
MenuSwitchLocationOpen = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryMenu.lua:1361
LISTEN_RESCAN_LOCATION_BUCKET = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:988
GameTooltipSetText = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:7911
Frame_Vault_Info_Changed = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:8113
LISTEN_VAULT_TABS = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:658
ScrollingMessageFrame_ScrollWheel = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:8167
Frame_Pet_Item_OnDrag = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:6268
SetItemButtonDesaturate = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:5623
LISTEN_TRADE_ENTER = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:793
Frame_Changer_Secondary_OnLoad = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:6969
ItemAgeGet = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:8237
LISTEN_COMPANION_UPDATE_BUCKET = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:867
Frame_Bag_OnLoad = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:5465
Frame_Main_Get = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:3608
Frame_Search_Table_Build = <function> defined @Interface\AddOns\ArkInventory\ArkInventorySearch.lua:135
ScanVaultHeader = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:1599
CategoryRenumber = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryUpgrades.lua:2
LISTEN_QUEST_UPDATE_BUCKET = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:945
LISTEN_MAIL_LEAVE = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:740
MenuBarOpen = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryMenu.lua:121
LISTEN_BAG_LOCK = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:394
LISTEN_BANK_LEAVE_BUCKET = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:486
ValidFrame = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:3583
DisplayName4 = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:8204
Frame_Item_GetDB = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:5498
Hook = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceHook\AceHook-3.0.lua:277
SearchRebuild = true
MenuVaultTabOpen = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryMenu.lua:1183
Frame_Main_Paint = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:3789
HookToggleBackpack = <function> defined @Interface\AddOns\ArkInventory\ArkInventory.lua:7542
MoneyText = <function> defined @Interface\AddOns\ArkInventory\ArkInventoryMoney.lua:404
Frame_Status_Update = <f
I went in to the config to make sure the window was set to the lower-left (which it was), and clicked the reposition button. Still no items showing up.
I then went to a mailbox, saw my items in there, then opened the AI mailbox window while away from the mailbox, and was still getting no items showing. Here are all the LUA errors I got:
4x ArkInventory-3.02\ArkInventory.lua:5155: xml element 'ARKINV_Frame5ContainerBag1Item33' does not exist
ArkInventory-3.02\ArkInventory.lua:5155: in function `Frame_Bar_DrawItems'
ArkInventory-3.02\ArkInventory.lua:4942: in function `Frame_Container_Draw'
ArkInventory-3.02\ArkInventory.lua:4106: in function `Frame_Main_Draw'
ArkInventory-3.02\ArkInventory.lua:3468: in function `Frame_Main_DrawLocation'
ArkInventory-3.02\ArkInventory.lua:3459: in function `Frame_Main_Generate'
ArkInventory-3.02\ArkInventory.lua:4205: in function `Frame_Main_Show'
ArkInventory-3.02\ArkInventory.lua:4170: in function `Frame_Main_Toggle'
ArkInventory-3.02\ArkInventoryMenu.lua:1351: in function `func'
ArkDewdrop-3.0-1 (ArkInventory):719: in function <...dOns\ArkInventory\Libs\ArkDewdrop\ArkDewdrop-3.0.lua:658>
Locals:
frame = ARKINV_Frame5ContainerBar1 {
0 = <userdata>
ARK_Data =
}
loc_id = 5
bar_id = 1
cp =
monitor =
info =
control =
location =
save =
erasesilent = false
display =
}
bar =
height = 3
item =
ghost = false
id = 1
frame = 1
count = 32
width = 14
}
sid_def = 9999
sid = 9999
pad_slot = 4
pad_bar = 8
col = 14
(for index) = 1
(for limit) = 32
(for step) = 1
j = 1
i =
q = 0
loc_id = 5
slot_id = 33
sb = false
count = 0
class = "empty"
age = 21464621
bag_id = 1
}
framename = "ARKINV_Frame5ContainerBag1Item33"
obj = nil
---
1x ArkInventory-3.02\ArkInventory.lua:5155: xml element 'ARKINV_Frame5ContainerBag1Item33' does not exist
ArkInventory-3.02\ArkInventory.lua:5155: in function `Frame_Bar_DrawItems'
ArkInventory-3.02\ArkInventory.lua:4942: in function `Frame_Container_Draw'
ArkInventory-3.02\ArkInventory.lua:4106: in function `Frame_Main_Draw'
ArkInventory-3.02\ArkInventory.lua:3468: in function `Frame_Main_DrawLocation'
ArkInventory-3.02\ArkInventory.lua:3459: in function `Frame_Main_Generate'
ArkInventory-3.02\ArkInventory.lua:4248: in function `Frame_Main_Search'
<string>:"*:OnCursorChanged":1: in function <[string "*:OnCursorChanged"]:1>
Locals:
frame = ARKINV_Frame5ContainerBar1 {
0 = <userdata>
ARK_Data =
}
loc_id = 5
bar_id = 1
cp =
monitor =
info =
control =
location =
save =
erasesilent = false
display =
}
bar =
height = 3
item =
ghost = false
id = 1
frame = 1
count = 32
width = 14
}
sid_def = 9999
sid = 9999
pad_slot = 4
pad_bar = 8
col = 14
(for index) = 1
(for limit) = 32
(for step) = 1
j = 1
i =
q = 0
class = "empty"
bag_id = 1
loc_id = 5
count = 0
sb = false
slot_id = 33
age = 21464621
}
framename = "ARKINV_Frame5ContainerBag1Item33"
obj = nil
---
2x ArkInventory-3.02\ArkInventory.lua:5155: xml element 'ARKINV_Frame5ContainerBag1Item33' does not exist
ArkInventory-3.02\ArkInventory.lua:5155: in function `Frame_Bar_DrawItems'
ArkInventory-3.02\ArkInventory.lua:4942: in function `Frame_Container_Draw'
ArkInventory-3.02\ArkInventory.lua:4106: in function `Frame_Main_Draw'
ArkInventory-3.02\ArkInventory.lua:3468: in function `Frame_Main_DrawLocation'
ArkInventory-3.02\ArkInventory.lua:3459: in function `Frame_Main_Generate'
ArkInventory-3.02\ArkInventoryStorage.lua:736: in function `?'
CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
<in C code>: in function `TurnOrActionStop'
<string>:"TURNORACTION":4: in function <[string "TURNORACTION"]:1>
---
2x ArkInventory-3.02\ArkInventory.lua:5155: xml element 'ARKINV_Frame5ContainerBag1Item33' does not exist
ArkInventory-3.02\ArkInventory.lua:5155: in function `Frame_Bar_DrawItems'
ArkInventory-3.02\ArkInventory.lua:4942: in function `Frame_Container_Draw'
ArkInventory-3.02\ArkInventory.lua:4106: in function `Frame_Main_Draw'
ArkInventory-3.02\ArkInventory.lua:3468: in function `Frame_Main_DrawLocation'
ArkInventory-3.02\ArkInventory.lua:3459: in function `Frame_Main_Generate'
ArkInventory-3.02\ArkInventoryStorage.lua:780: in function <...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:772>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceBucket-3.0-3 (Ace3):116: in function <...nterface\AddOns\Ace3\AceBucket-3.0\AceBucket-3.0.lua:109>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):166: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>
---
I assume "ARKINV_Frame5ContainerBag1" is my mailbox. All the errors mention "Item33". I counted the items in my mailbox. Each mail has a single item in it, or a single stack of items. There are only 31 mails in my mailbox.
I've been getting this error lately, and I get it after displaying the map.
Date: 2010-10-23 19:17:17
ID: 1
Error occured in: Global
Count: 3
Message: ...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua line 542:
attempt to index field 'ArkObject' (a nil value)
Debug:
[C]: ?
...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:542:
...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:536
(tail call): ?
[C]: GameTooltip_ShowCompareItem()
[string "*:OnEnter"]:7:
[string "*:OnEnter"]:1
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
ArkInventory, v3.02
ArkInventoryRules, v
AucAdvanced, v5.9.4960 (WhackyWallaby)
AucFilterBasic, v5.9.4960 (WhackyWallaby)
AucFilterOutlier, v5.9.4960.2531
AucMatchUndercut, v5.9.4960.2531
AucScanData, v5.9.4960 (WhackyWallaby)
AucStatHistogram, v5.9.4960 (WhackyWallaby)
AucStatiLevel, v5.9.4960 (WhackyWallaby)
AucStatPurchased, v5.9.4960 (WhackyWallaby)
AucStatSales, v5.9.4960.2842
AucStatSimple, v5.9.4960 (WhackyWallaby)
AucStatStdDev, v5.9.4960 (WhackyWallaby)
AucStatWOWEcon, v5.9.4960.2530
AucUtilAHWindowControl, v5.9.4960.3311
AucUtilAppraiser, v5.9.4960.2530
AucUtilAskPrice, v5.9.4960.3175
AucUtilAutoMagic, v5.9.4960.3142
AucUtilCompactUI, v5.9.4960.2530
AucUtilEasyBuyout, v5.9.4960.3583
AucUtilFixAH, v5.9.4960 (WhackyWallaby)
AucUtilGlypher, v5.9.4960.2545
AucUtilItemSuggest, v5.9.4960.3108
AucUtilPriceLevel, v5.9.4960.2545
AucUtilScanButton, v5.9.4960.2530
AucUtilScanFinish, v5.9.4960.2530
AucUtilScanProgress, v5.9.4960.2530
AucUtilScanStart, v5.9.4960.4819
AucUtilSearchUI, v5.9.4960.3655
AucUtilSimpleAuction, v5.9.4960.4546
AucUtilVendMarkup, v5.9.4960.2530
Babylonian, v5.1.DEV.130
BadBoy, v6.154
Bartender4, v4.4.12
BeanCounter, v5.9.4960 (WhackyWallaby)
BindPad, v2.3.3
Configator, v5.1.DEV.282
CookingHelper, v1.60
DebugLib, v5.1.DEV.275
Enchantrix, v5.9.4960 (WhackyWallaby)
ExplorerCoords, v1.22
GatherMate2, v1.0.1
IceHUD, v1.7.1.1 (Revision: 701)
Informant, v5.9.4960 (WhackyWallaby)
MakeRoom, v1.3.1
Omen, v3.0.11
Routes, vv1.3.0
SexyMap, v
SlideBar, v5.9.4960 (WhackyWallaby)
Stubby, v5.9.4960 (WhackyWallaby)
WOWEconPriceMod, v
BlizRuntimeLib_enUS v4.0.1.40000 <us>
(ck=6ce)
all my Arkinventory data have been reseted after 4.0.1 patch and I really can't find option to change the bag size (it's 14x8 now and I would like it to be 16x7), can I get a hint where to set it please?
set that to 16, you cant set the height as thats automatic.
Is there any way to apply the bag config to the bank window? I don't want to go through all the config a second time, or keep making changes in 2 places whenever I want a category change.
Awesome addon, by the way!
think of the settings as a limited number of mini profiles that you can assign to any location.
ai allows you to track them via the ldb item tracking object but most unit frame mods (including the default) should be showing you the soul shard count.
however all the free soul bag slots are all over the place! how can i group the empty soulshard slots together and in a group preferably?
(empty soulshard slots) (quest items)
(g1) (g2) (g3) (bag)
how can i put a gap between the soul shard slots and Q items..
(assign g10 to the left of window and g5 to right of window)