ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
Tip for anybody using Find/Replace to do this, the last entry has a space in it that's not relevant to the code but will trick your Find/Replace into not finding it.
Quick fix for the green thing (for people who know their way around an addon): The problem is the buttons NormalTexture. I removed the NormalTexture lines for the button layout and tained button layout in ArkInventory.xml as a quick fix.
I'm okay with minor coding edits, but can you give the exact names for the items which you removed the NormalTexture lines from? I see NormalTexture in many places and don't want to delete the wrong thing.
If you're unfamiliar with code edits then go to http://pastebin.com/dwcskVdZ and copy the contents into Interface\Addons\ArkInventory\ArkInventory.xml. Save the file and log in to WoW.
You may want to backup the file first.
There are 3 spots in the ArkInventory.xml file that need to be commented out.. All 3 lines have the same exact statement..
Seems the game dosen't like the missing file name as a base texture
Lines to change 240, 428 & 571
From : <NormalTexture name="$parentNormalTexture" urgency="5" file="" />
To: <!-- 5.1 Temp Fix <NormalTexture name="$parentNormalTexture" urgency="5" file="" /> -->
This seems to work. Thanks.
This fix worked great! Thank you very very very very very much!
If your computer tried to open the .xml file w/ Internet Explorer (by default)>>> right click the ArkInventory.xml > open with Wordpad. Using the RAW Paste Data box on the bottom of Lockslap's link helps alot with Select All/Copy!
Thanks! Worked great
http://pastebin.com/wKABhspx
Replace the contents of ArkInventory\ArkInventory.xml with the contents of the link above.
I've been trying to debug the green boxes, and I'll post what I've found here in case it can help Ark or anyone else independently working on this.
In ArkInventory.SetItemButtonTexture, obj:SetTexture is returning 1, meaning that the texture files can still be found. However, the green boxes as of 5.0.4 are a symptom of texture files *not* being found, as explained at http://www.wowpedia.org/Patch_5.0.4/API_changes . It could be a file type mismatch or something.
However, obj:SetTexture is working in other places, i.e. the TEXTURE_ITEM_QUEST_BANG on unused quest items (did anyone else think that was a native feature, only to just find out that that's an Ark innovation?). So it's not like all the paths are messed up.
This is definitly a temporary work around. Thank you for pointing this out!
Mopar
If you type some random text into the search box of the addon, like "asdasd" all the items that don't match that text (which happens to be all items in game) will be tinted a dark green, however, you can now distiniguish the tooltip images of them.
Was just about to post this. Probably means it's just a highlighting issue with the code then, not a missing texture issue.
I am also getting the bright green bug in the bags.
Guys, give Adibags a try while you wait on arkinventory.
If it helps the troubleshooting, if you click on an item the tooltip does appear.
The items do appear if you click them, but then disappear immediately.
im at work so this isnt going to get fixed for at least 12 hours
if all the textures are really bright green then that texture is missing - its possible that blizzard are caching the textures now so you dont have them when you start - does it still do it after a /reload or exit?
it could also be a bug in the bag highlight code - if you could open the bag changer and mouseover a bag, see if it highlights and then brings them all back, or not.
its also possible that its a background issue, you may want to try changing the items background from texture to just a plain colour and see if that helps (it probably wont)
All bag spaces are bright bright green. You can mouse over and see the tool tips, you can even see the quantities. Reloading the game doesn't change it.
Highlighting a bag turns all items a darker shade of green, not a giant change in color but notacible. Do the items appear no. I went through all the options and that doesn't help either.
If you go into edit mode the buttons for each bar are also green, and the item textures do show up when you click them.