ArcHUD3
Midnight Changes: I have created a version of ArcHUD3 that is compatible with Midnight!! With the API changes in 12.0, it is no longer possible to create the exact smooth arcs used here, but I've made the closest approximation I could. There is some polish that is no longer possible for arcs that rely on secret values (health, power, etc), like the spark, smooth animations, angled tips, etc. If you notice any issues (there are likely several), feel free to open an issue on GitHub.
ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.
This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.
Please report any bugs or feature requests via the ticket system.
These arcs are currently supported:
- Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
- Player's secondary power (Holy Power, Soul Shards, Chi etc.)
- Casting/channelling progress for player, target, and focus target
- Fatigue/breath (mirror timer)
- Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
- Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!
In addition, some additional target information is displayed:
- Current target (name, class, guild, 3D model)
- Current (de)buffs on target
- Target-of-target and target-of-target-of-target
Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:
- "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
- "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
- "Thanks for the work on it so far, much more lightweight than IceHud!"
- "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
- "Awesome! Thank you so much for that miracle!"
- "Thank you so much for continuing this fantastic addon."
- "...nothing could compare to ArcHUD..."
- "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
- "Loving the new ArcHUD my favorite HUD by far :)"
- "I don't think I could play wow without this addon :)"
- "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
- "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
- "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"
So use it at your own risk ;)
Frequently Asked Questions
- How do I add a arc for a specific buff/debuff (remaining time & stacks)?
- Where is my Combo Point/Soul Shard Numeric Indicator?
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Posted Dec 24, 2010-
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Posted Nov 29, 2010I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this.
It's super great though, and I love you for it.
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Posted Nov 16, 2010Thanks ;) I already tested it on the PTR and the beta, so there shouldn't be any surprises.
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Posted Nov 16, 2010Still working good on 4.0.3, just thought I'd let you all know :)
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Posted Nov 15, 2010Only one thing though I would love it if you brought back customization i.e. types of bar, colors, texture etc other than that it's perfect!
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Posted Nov 15, 2010-
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Posted Nov 11, 2010-
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Posted Nov 9, 2010-
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Posted Nov 9, 2010-
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Posted Nov 8, 2010ArcHUD3-1.0 alpha\Core.lua:289: attempt to call method 'Lock' (a nil value)
ArcHUD3-1.0 alpha\Core.lua:191: in function <ArcHUD3\Core.lua:165>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-10 (Ace3):543: in function `EnableAddon'
AceAddon-3.0-10 (Ace3):635: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:621>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:242: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:265: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:519: in function <Interface\FrameXML\UIParent.lua:492>:
---
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Posted Nov 9, 2010-
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Posted Nov 8, 2010Secondly is there a way to remove the Resting Text when in a city from the hud ??
ty
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Posted Nov 8, 2010-
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Posted Nov 7, 2010Should be fixed in r38 (also Casting and TargetCasting).
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Posted Nov 7, 2010same goes to fatigue, and all other related to that bar events I suppose. Using r37 btw
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Posted Nov 7, 2010underwater "breath" bar aint working anymore, got me almost killed :-)
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Posted Nov 6, 2010no bugs, but ArcHUD2 work well, except minimap icon, so i have to setup it with /archud config Thanks!
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Posted Nov 6, 2010@Oloorin: hm, that's strange. Unfortunately, I have no mean to test it with 3.3.5. Try to enable debug output (/archud debug 4) while your mana regenerates and post me the output.
In anyway, you should probably stick with ArcHUD2 which is confirmed functional under 3.3.5.
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Posted Nov 6, 2010Hello! I use ArcHud3 on the 3.3.5 version of the game and i have a problem. The mana bar does not update while mana points are changing. Please help how can I solve this problem!
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Posted Nov 4, 2010