Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Note: I took a tiny break from WoW (a decade), but recently started playing SoD. Be aware that this addon may not quite work yet.
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is easy to extend, and there were once many extra plugin addons out there that add functionality. However, there are unlikely to be any maintained ones currently.
There is a page with API information here.
Reporting issues
For now use comments.
Is there a way to hide permanently Skada? I can hide it in solo, pvp and combat… but not out of combat while in party/raid. Would it be possible to show Skada only when I decide to call it with /skada toggle?
Thanks :)
Some functionality requests:
A mod to show Magic damage 'types' on Encounters. I.E. Damage Taken from Shadow, Damage Taken from Fire, etc..
A way to see what spells/abilities you used against specific mobs rather then either damage to particular mob or damage by spell/ability.
A mod to sort by Enemy spell type. So you can easily see who took the most damage from X Ability.
A way to see Death Logs older then the latest if a person is rezzed midfight.
Message: Interface\AddOns\Skada\Skada.lua:605: attempt to index local 'report_set' (a nil value)
Time: 04/02/10 05:25:32
Count: 3
Stack: Interface\AddOns\Skada\Skada.lua:605: in function `Report'
Interface\AddOns\Skada\Skada.lua:1175: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:575: in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
Locals: self =
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displays =
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modules =
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windowdefaults =
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Printf = <function> defined @Interface\AddOns\AuctionMaster\libs\AceConsole-3.0\AceConsole-3.0.lua:69
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defaultModuleState = true
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ScheduleTimer = <function> defined @Interface\AddOns\AuctionMaster\libs\AceTimer-3.0\AceTimer-3.0.lua:276
DisableModule = <function> defined @Interface\AddOns\AuctionMaster\libs\AceAddon-3.0\AceAddon-3.0.lua:364
AddFeed = <function> defined @Interface\AddOns\Skada\Skada.lua:2005
RegisterMessage = <function> defined @Interface\AddOns\AuctionMaster\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
GetArgs = <function> defined @Interface\AddOns\AuctionMaster\libs\AceConsole-3.0\AceConsole-3.0.lua:144
OpenMenu = <function> defined @Interface\AddOns\Skada\Skada.lua:932
CheckPets = <function> defined @Interface\AddOns\Skada\Skada.lua:694
DeleteSet = <function> defined @Interface\AddOns\Skada\Skada.lua:919
RemoveMode = <function> defined @Interface\AddOns\Skada\Skada.lua:1996
db =
}
OpenOptions = <function> defined @Interface\AddOns\Skada\Skada.lua:637
PetDebug = <function> defined @Interface\AddOns\Skada\Skada.lua:641
last =
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enabledState = true
COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\Skada\Skada.lua:1638
RegisterEvent = <function> defined @Interface\AddOns\AuctionMaster\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
ReloadSettings = <function> defined @Interface\AddOns\Skada\Skada.lua:1274
skadamenu = SkadaMenu {
}
SendMessage = <function> defined @Interface\AddOns\AuctionMaster\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:87
PlayerActiveTime = <function> defined @Interface\AddOns\Skada\Skada.lua:2033
IterateModules = <function> defined @Interface\AddOns\AuctionMaster\libs\AceAddon-3.0\AceAddon-3.0.lua:451
profilesFrame = <unnamed> {
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optionsFrame = <unnamed> {
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AddSubviewToTooltip = <function> defined @Interface\AddOns\Skada\Skada.lua:2142
GetFeeds = <function> defined @Interface\AddOns\Skada\Skada.lua:2000
Wipe = <function> defined @Interface\AddOns\Skada\Skada.lua:1518
baseName = "Skada"
options =
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AddColumnOptions = <function> defined @Interface\AddOns\Skada\Options.lua:73
defaults =
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resetoptions =
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Enable = <function> defined @Interface\AddOns\AuctionMaster\libs\AceAddon-3.0\AceAddon-3.0.lua:313
NewModule = <function> defined @Interface\AddOns\AuctionMaster\libs\AceAddon-3.0\AceAddon-3.0.lua:255
FormatValueText = <function> defined @Interface\AddOns\Skada\Skada.lua:2108
GetSetTime = <function> defined @Interface\AddOns\Skada\Skada.lua:2024
find_set = <function> defined @Interface\AddOns\Skada\Skada.lua:1557
GetModule = <function> defined @Interface\AddOns\AuctionMaster\lib
Damm
When I go to open the menu and select a particular fight, they will all be grayed-out, including "Total" and "Current Fight" so I cannot change them. Relogging does not fix the problem.
Any suggestions on a fix? I love this mod, thank you for the hard work! I'd hate to have to give it up :(
are there any plans on incorporating TotT into skada..like say, who cast it on you: how much damage it gave you: who you cast it on and how much damage it gave them: and how many times you cast it and how many times it was cast on you?
But Skada starts counting from the moment you are in combat.
I think that you are confused about effective DPS/HPS shown on WoL, both Recount and Skada end up registering the exact same numbers so there is no difference there only the time it spent counting. Recount always counts, say you are not in combat and still see people around you doing DPS/HPS where Skada's does not.
the reason i installed its becouse it's supose to be lighter then recount, only recording stuff u care about.
So lets say i dont care about absorbs and healing. how to turn them off?