ArkInventory
ArkInventory (for Retail, Classic, and Cataclysm)
The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it instead of the full variant and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full variant. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from here.
Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
Alpha / Beta Versions: Ensure you make a backup copy of your saved variables file
Sometimes you cannot revert back to a previous version without a backup so before installing any alpha/beta version please make sure you have made a backup of your saved variable file
Your saved variable file is normally located in ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
If you have your download client set to automatically download alpha/beta versions then it is your responsibility to ensure you have adequate backups of your saved variables file - do not complain if you lose your configuration or it gets screwed up because of an alpha/beta version, it is always a possibility so you need to be prepared.
A simple way to back it up is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
Wiki - https://github.com/arkayenro/arkinventory/wiki
FAQ - https://github.com/arkayenro/arkinventory/wiki/FAQ
Sorting - https://github.com/arkayenro/arkinventory/wiki/UserGuide_HowTo_Sorting
Rules - https://github.com/arkayenro/arkinventory/wiki/Rules
If you are having an issue then the first step is to disable all other mods and just test ArkInventory by itself
If the issue is still there then please check for an existing issue and lodge a new ticket if required.
If the issue is gone then re-enable your other mods one by one until the issue comes back, then report that to me as well as the other mods author
When posting a comment about an error please do not include the list of addons or really long traces, just the actual error message is fine. If I need more I'll ask you for it.
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
Key Bindings:
Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use
See ReadMe.txt and VersionHistory.txt for further details
Sorry if I missed this somewhere, but is it possible to exclude some items from the "who else has this" list?
Example; I have pet charms scattered across various toons, so to keep track of who needs to send them to my main, I have the tool tips set to check all realms. However, mousing over things like my garrison hearthstone will generate a 50 mile tool tip (and I don't need a tool tip to tell me my lvl 90+ toons have a garrison hearthstone). So I'd want to exclude that item from being included in scans/searches.
Thanks in advance =)
unfortunately no. although i may be able to add that in so long as you dont mind it being purely item id based, so all variants of that item would be excluded
In reply to Arkayenro:
That actually sounds swell! If you could, that be a really nice little addition :D
try the r977-alpha see if it works the way you want.
go into edit mode, click on an item, click on item count to toggle it
In reply to Arkayenro:
Perfect! You're a legend :D
Hello,
I get the following LUA error during edit mode, when I try to move a bar (with drag and drop) to a different place in my bag or AH window.
I didn't have this error before, any idea why?
====
Message: Interface\AddOns\ArkInventory\ArkInventory.lua:12323: attempt to index local 'i' (a nil value)
Time: Mon May 18 10:35:13 2020
Count: 1
Stack: Interface\AddOns\ArkInventory\ArkInventory.lua:12323: attempt to index local 'i' (a nil value)
[string "@Interface\AddOns\ArkInventory\ArkInventory.lua"]:12323: in function `EditModeOnDrag'
[string "@Interface\AddOns\ArkInventory\ArkInventory.lua"]:7507: in function `Frame_Bar_Edit_OnDragStart'
[string "*:OnDragStart"]:1: in function <[string "*:OnDragStart"]:1>
Locals: Type = 1
frame = ARKINV_Frame1ScrollContainerBar68Edit {
0 = <userdata>
PostOnLoad = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:214
BattlepayItemTexture = <unnamed> {
}
IconOverlay = <unnamed> {
}
BagStaticTop = <unnamed> {
}
GetItemContextMatchResult = <function> defined @Interface\FrameXML\ContainerFrame.lua:1474
IconBorder = <unnamed> {
}
newitemglowAnim = <unnamed> {
}
icon = ARKINV_Frame1ScrollContainerBar68EditIconTexture {
}
LevelLinkLockTexture = <unnamed> {
}
ARK_Data = <table> {
}
RegisterCallback = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:220
UnregisterCallback = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:227
PostOnHide = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:243
ArkTint = ARKINV_Frame1ScrollContainerBar68EditArkTint {
}
NewItemTexture = <unnamed> {
}
BagStaticBottom = <unnamed> {
}
ArkBorder = ARKINV_Frame1ScrollContainerBar68EditArkBorder {
}
ItemContextOverlay = <unnamed> {
}
PostOnShow = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:234
flash = <unnamed> {
}
ArkIconTransmog = ARKINV_Frame1ScrollContainerBar68EditArkIconTransmog {
}
ExtendedSlot = <unnamed> {
}
ExtendedOverlay2 = <unnamed> {
}
itemContextChangedCallbackIsSet = true
itemContextMatchResult = 3
itemContextChangedCallback = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:215
JunkIcon = <unnamed> {
}
SetMatchesSearch = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:247
UpdateItemContextOverlay = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:267
ArkListEntry = ARKINV_Frame1ScrollContainerBar68EditArkListEntry {
}
ArkLevel = ARKINV_Frame1ScrollContainerBar68EditLevel {
}
ArkIconQuest = ARKINV_Frame1ScrollContainerBar68EditArkIconQuest {
}
ArkIconOverlay = ARKINV_Frame1ScrollContainerBar68EditArkIconOverlay {
}
ArkItemAge = ARKINV_Frame1ScrollContainerBar68EditArkItemAge {
}
searchOverlay = ARKINV_Frame1ScrollContainerBar68EditSearchOverlay {
}
ArkHighlight = ARKINV_Frame1ScrollContainerBar68EditArkHighlight {
}
Count = ARKINV_Frame1ScrollContainerBar68EditCount {
}
flashAnim = <unnamed> {
}
ExtendedOverlay = <unnamed> {
}
GetMatchesSearch = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:252
UpgradeIcon = <unnamed> {
}
UpdateItemContextMatching = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:256
}
loc_id = nil
bar_id = nil
cat_id = nil
i = nil
(*temporary) = ARKINV_Frame1ScrollContainerBar68Edit {
0 = <userdata>
PostOnLoad = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:214
BattlepayItemTexture = <unnamed> {
}
IconOverlay = <unnamed> {
}
BagStaticTop = <unnamed> {
}
GetItemContextMatchResult = <function> defined @Interface\FrameXML\ContainerFrame.lua:1474
IconBorder = <unnamed> {
}
newitemglowAnim = <unnamed> {
}
icon = ARKINV_Frame1ScrollContainerBar68EditIconTexture {
}
LevelLinkLockTexture = <unnamed> {
}
ARK_Data = <table> {
}
RegisterCallback = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:220
UnregisterCallback = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:227
PostOnHide = <function> defined @Interface\FrameXML\ItemButtonTemplate.lua:243
ArkTint = ARKINV_Frame1ScrollContainerBar68EditArkTint {
}
NewItemTexture = <unnamed> {
}
BagStaticBottom = <unnamed> {
}
ArkBorder = ARKINV_Frame1ScrollContainerBar68EditArkBorde
===
will be fixed in the next release
Am I just missing it or is it not possible to hide the item ID from showing on the tooltip?
not sure what you mean? AI doesnt add the item id to the tooltip
In reply to Arkayenro:
You're right, it doesn't ^_^
gettign thsi error wqith new release,doesnt stop actions but gettign spammed
ArkInventory: WARNING> code issue - function for [HookOpenAllBags:TradeFrame] was not found - please notify the author so it can be fixed
just to confirm, its only warning when you trade with someone?
if it was, then it should be fixed in the r970 alpha
In reply to Arkayenro:
yes it is when trading
That hepled a little. Thanks for this! From the 7 lines of information I used to get I now only get 3.
what are the last three?
In reply to Arkayenro:
ArkInventory: Loading Connected Realm (EU) Data
ArkInventory: Regeln Aktiviert
ArkInventory: v3.09.26 [Battle for Azeroth] Aktiviert.
Regeln aktiviert => rules activated
(German client here).
the arkinventory enabled/disabled will always display but i've added options for the other two into the r971 alpha
What a great addon - really powerful. Kudos! Not super intuitive to pick up (at least for me) but once you learned how it works you can manage your inventory in the best possible way. The only thing that annoys me a bit is the login spam. Is there a way to turn it off or reduce it?
advanced > messages / alerts
turn off what you dont want
Hey, I've been trying to do something and I am failing for days.
I've got few bars modified for equipments, bounds, hearthstones, fishing etc.
I also got one bar num 1 for "All" and one bar for "New items!"
Ok so in the arkinv config > settings > design style /layouts, ive got the default and I created another called test [1001]
Basically in the setting > window> sorting
I have instantly for default [1000]
and I have On window open for test [1001]
Now I'm trying to apply the default and instantly for the "All and New items!" bar.
While having the "On window open sorting" for the rest of the bars i.e. equipments, bounds, pets, fishing, etc.....
Sorry for the long msg, but you got the idea, but in the edit mode bar, I can't find where I can choose to apply my new design style on the rest of the bar such that it consider taking the sorting "On window open" rather than "Instantly", while I want to keep instantly for All and New items!