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Most Recent Changes


  • Adding some updates to ChiBurst, also moving to a beta version for more users to try.


  • Adding inital commit of the new Chi Burst Status. This should be tested more, also needs to be optimized. There are also plenty of TODOS in the code to add features and update healing coefficients etc..

Illustration how chi burst spell works. Grid showing Chi Burst Targets


  • Optimized code to use GridRoster. Should be a little less of a resource hog. Also fixed some issues where PlayersInArea was not working, and ChainHealStatus was not working as intended.


  • Updating to patch 5.0.4.


  • Fixed some issues with a newer version of grid.


  • Added PlayersInRange status (useful for many targeted healing spells!)
  • Added more settings to ChainHeal status


  • First Version

What Does This Do?

Adds a status to Grid that shows who the best targets are for targeted aoe heals. Another way to think of it as finding the best player clusters.

Current Statuses Added

+ Chi Burst

Adds a status for the best target of Chi Burst, by looking at the players between you. The size of chi burst is roughly 4 yards each way (total of 8).

+ Chain Heal

Adds a status for the best target of Chain Heal, by looking at the amount of jumps and estimated healing.

+ PlayersInRange

Adds a status according to your settings for players in x amount of yards from the unit. This is useful for spells like Holy Radiance and Efflorescence. Can be thought of as player clusters.

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  • Avatar of Dugley Dugley Mar 16, 2013 at 06:51 UTC - 0 likes

    Hi Tirds, the PlayersInRange module seems to have stopped working with the most recent patch, it's showing every player as being within range of everyone, no matter what you set the yards from unit value to.

    From what I can tell, the max range is acting like it's set to infinity.

    Last edited Mar 18, 2013 by Dugley
  • Avatar of gabestah gabestah Oct 23, 2012 at 08:13 UTC - 0 likes

    @Tirds: Go

    That would be awesome and much appreciated!

  • Avatar of Tirds Tirds Oct 22, 2012 at 17:54 UTC - 0 likes

    @gabestah: Go

    I have a working version for myself that I currently am using. I just haven't put in the effort(or been pushed to do so) to finalize the code to push an update. I'll see if i can muster together an alpha version tonight after work.

    Last edited Oct 22, 2012 by Tirds
  • Avatar of gabestah gabestah Oct 22, 2012 at 12:28 UTC - 0 likes

    Hi Tirds,

    Any update on the status of the Chi Burst update? Would love to have that as this is the only Grid module I've come across that even remotely mentions such a feature.


  • Avatar of kk006 kk006 Sep 05, 2012 at 23:55 UTC - 0 likes

    Great. Now its working perfectly!
    Thank You! ^^

  • Avatar of Tirds Tirds Sep 04, 2012 at 16:47 UTC - 0 likes

    @kk006: Go

    I should be able to take a look later today after work. (Which from now will be about 5 hours).

    Edit: 7:20 PM EST This issue is now fixed.

    Last edited Sep 05, 2012 by Tirds
  • Avatar of kk006 kk006 Sep 04, 2012 at 10:23 UTC - 0 likes

    Thanks for update.
    I love your addon, cuse it gives "cluster" mechanics for Grid.
    "Chain Heal" working great, but unfortunately "PlayersInRange" its not working for me atm. No error, just not showing.

  • Avatar of Tirds Tirds Sep 02, 2012 at 15:15 UTC - 0 likes

    @kk006: Go

    Yes I am in the process of doing so. I should be able to complete it today or tomorrow. Thanks for your interest!

  • Avatar of kk006 kk006 Sep 01, 2012 at 19:33 UTC - 0 likes

    Do you plan to update to 5.0.4?



Date created
Jan 08, 2012
Last update
Jan 01, 2013
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Recent files



Required dependency