Most Recent Changes
V0.4.1b
- Adding some updates to ChiBurst, also moving to a beta version for more users to try.
V0.4.0a
- Adding inital commit of the new Chi Burst Status. This should be tested more, also needs to be optimized. There are also plenty of TODOS in the code to add features and update healing coefficients etc..
v0.3.1
- Optimized code to use GridRoster. Should be a little less of a resource hog. Also fixed some issues where PlayersInArea was not working, and ChainHealStatus was not working as intended.
v0.3
- Updating to patch 5.0.4.
v0.2.1
- Fixed some issues with a newer version of grid.
v0.2
- Added PlayersInRange status (useful for many targeted healing spells!)
- Added more settings to ChainHeal status
v0.1
- First Version
What Does This Do?
Adds a status to Grid that shows who the best targets are for targeted aoe heals. Another way to think of it as finding the best player clusters.
Current Statuses Added
+ Chi Burst
Adds a status for the best target of Chi Burst, by looking at the players between you. The size of chi burst is roughly 4 yards each way (total of 8). http://www.wowace.com/addons/gridstatussmarthealing/images/4-chi-burst-healing-area/
+ Chain Heal
Adds a status for the best target of Chain Heal, by looking at the amount of jumps and estimated healing.
+ PlayersInRange
Adds a status according to your settings for players in x amount of yards from the unit. This is useful for spells like Holy Radiance and Efflorescence. Can be thought of as player clusters.
- 9 comments
- 9 comments
Facts
- Date created
- Jan 08, 2012
- Categories
- Last update
- Jan 01, 2013
- Development stage
- Release
- Language
- enUS
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- GridStatusSmartHealing
- Downloads
- 9,097
- Recent files
- B: 0.4.1b for 5.1.0 Jan 01, 2013
- A: r20121023234910 for 5.0.5 Oct 23, 2012
- R: r20120904231811 for 5.0.4 Sep 04, 2012
- B: r20120808012856 for 4.3.4 Aug 08, 2012
- B: r20120112032533 for 4.3.4 Jan 12, 2012
Authors
Relationships
- Required dependency
- Grid
- LibMapData-1.0


- Reply
- #9
Dugley Mar 16, 2013 at 06:51 UTC - 0 likesHi Tirds, the PlayersInRange module seems to have stopped working with the most recent patch, it's showing every player as being within range of everyone, no matter what you set the yards from unit value to.
From what I can tell, the max range is acting like it's set to infinity.
- Reply
- #8
gabestah Oct 23, 2012 at 08:13 UTC - 0 likes@Tirds: Go
That would be awesome and much appreciated!
- Reply
- #7
Tirds Oct 22, 2012 at 17:54 UTC - 0 likes@gabestah: Go
I have a working version for myself that I currently am using. I just haven't put in the effort(or been pushed to do so) to finalize the code to push an update. I'll see if i can muster together an alpha version tonight after work.
- Reply
- #6
gabestah Oct 22, 2012 at 12:28 UTC - 0 likesHi Tirds,
Any update on the status of the Chi Burst update? Would love to have that as this is the only Grid module I've come across that even remotely mentions such a feature.
Thanks!
- Reply
- #5
kk006 Sep 05, 2012 at 23:55 UTC - 0 likesGreat. Now its working perfectly!
Thank You! ^^
- Reply
- #4
Tirds Sep 04, 2012 at 16:47 UTC - 0 likes@kk006: Go
I should be able to take a look later today after work. (Which from now will be about 5 hours).
Edit: 7:20 PM EST This issue is now fixed.
- Reply
- #3
kk006 Sep 04, 2012 at 10:23 UTC - 0 likesThanks for update.
I love your addon, cuse it gives "cluster" mechanics for Grid.
"Chain Heal" working great, but unfortunately "PlayersInRange" its not working for me atm. No error, just not showing.
- Reply
- #2
Tirds Sep 02, 2012 at 15:15 UTC - 0 likes@kk006: Go
Yes I am in the process of doing so. I should be able to complete it today or tomorrow. Thanks for your interest!
- Reply
- #1
kk006 Sep 01, 2012 at 19:33 UTC - 0 likesHello.
Do you plan to update to 5.0.4?