Skada Damage Meter
Skada Damage Meter
Skada is a modular damage meter for World of Warcraft with various viewing modes, segmented fights, and customizable windows. It is designed for efficiency with minimal memory and CPU impact.
"Skada" is Swedish for "Damage".
Midnight Edition (WoW 12.0+)
This version of Skada is updated for World of Warcraft: Midnight and uses Blizzard's new session-based combat systems.
Features
- Midnight Optimized: Uses Blizzard's internal session data for performance and accuracy.
- Combat Reliability: Handles modern combat data restrictions for a stable experience.
- Updated UI: Includes new presets with smooth animations, gradients, and textures.
- Dynamic Elements: Alternating row colors, highlight overlays, spark effects, and icon scaling.
- LDB Integration: Compatible with Data Broker displays such as Titan Panel, ChocolateBar, and ElvUI.
- Extensible Architecture: The API allows developers to create additional plugins.
Usage
Getting Started
A default window is created upon first load. Access the configuration menu by clicking the cog icon on the window title bar or via the minimap button. Select Configure to access settings.
Multiple Windows
Skada supports multiple windows. Create new ones under the Windows section of the configuration panel. Windows can be:
- Bar: The standard customizable meter.
- Inline: A horizontal line for custom UI setups.
- Data Text: For LDB displays and minimal setups.
Navigation
- Left-Click: View more detailed information.
- Right-Click: Return to the previous view.
- Mousewheel: Scroll through lists.
- Tooltips: Hover over bars to see additional context and shortcut keys (e.g., Shift-click for targets).
Themes
Manage window designs with the built-in Theme Engine. You can import and export themes by using theme strings.
Versions
- Midnight (Default): For WoW 12.0+ using the Native API.
- Classic Version: The version for older WoW releases.
Support
If you find Skada helpful, consider supporting its development through GitHub Sponsors.
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Posted Jul 28, 2009I may have missed this feature the last time I played with Skada. On the threat module, is there a line for the percentage needed to pull aggro? In Omen, it shows up something like this in the bars:
Pull Aggro 130%
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Tank/Pet 100%
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Player 60%
This is probably the only reason I have stuck with Omen - I can see that line and know my boundary on the meter. Otherwise, I love the notion of the switch from DPS to threat in combat and vice versa. Keep up the good work.
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Posted Jul 26, 2009I got two problems:
1. When I want to link the deathcause of someone SkadaDamage only displays 10 lines. But most time the log is longer than that.
2. It seems to me, that currently the damagedetail view doesn't show correct values. For example I used a lot of Death Strikes but Skada only showed 1 Hit and 1 Crit.
Hope you can repruduce this behaviour and fix it.
Else keep up the beautiful work, I like Skada.
Kind regards
StarHog
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Posted Jul 23, 2009[2009/07/23 23:01:39-1532-x1]: SkadaDamage-1.0\Damage.lua:334: attempt to index global 'self' (a nil value)
SkadaDamage-1.0\Damage.lua:355: in function `Update'
Skada-1.2-17\Skada.lua:1811: in function `UpdateDisplay'
Skada-1.2-17\Skada.lua:322: in function `DisplayMode'
Skada-1.2-17\BarDisplay.lua:88: in function <Interface\AddOns\Skada\BarDisplay.lua:78>
Skada-1.2-17\BarDisplay.lua:107: in function <Interface\AddOns\Skada\BarDisplay.lua:91>
Skada-1.2-17\BarDisplay.lua:208: in function <Interface\AddOns\Skada\BarDisplay.lua:208>
--
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Posted Jul 29, 2009I have been considering adding a total bar, but as of yet I have not figured out a efficient way of implementing it. Note that you can display total raid DPS as a data feed (under "General options") in the LDB display addon of your choice.
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Posted Jul 30, 2009Thanks!
And :)
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Posted Jul 23, 2009And a small Bug maybe - yesterday we did Steelbreaker last, in my Damage Summary Heartstrikes didnt show up at all. It looks like Skada added them to auto Attacks.
are you planing a total bar like recount has? For total Raid DPS i.e.
greetings dunz
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Posted Jul 23, 2009-
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Posted Jul 22, 2009Date: 2009-07-22 18:41:45
ID: 5
Error occured in: Global
Count: 1
Message: ..\AddOns\SkadaDamage\Damage.lua line 334:
attempt to index global 'self' (a nil value)
Debug:
[C]: ?
SkadaDamage\Damage.lua:334:
SkadaDamage\Damage.lua:326
SkadaDamage\Damage.lua:355: Update()
Skada\Skada.lua:1811: UpdateDisplay()
Skada\Skada.lua:322: DisplayMode()
Skada\BarDisplay.lua:88:
Skada\BarDisplay.lua:78
Skada\BarDisplay.lua:107:
Skada\BarDisplay.lua:91
Skada\BarDisplay.lua:208:
Skada\BarDisplay.lua:208
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Posted Jul 21, 2009-
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Posted Jul 29, 2009-
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Posted Jul 19, 2009-
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Posted Jul 19, 2009zhTW.lua miss 2 line
L["Show menu button"] = "顯示選單按鈕"
L["Shows a button for opening the menu in the window title bar."] = "在視窗標題條上顯示一個按鈕以開啟選單。"
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Posted Jul 18, 2009should be listed in the absorb module, but it isn't.
maybe it's just a bug and u gonna fix it soon, if not u can take this post as a suggestion.
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Posted Jul 18, 2009-
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Posted Jul 18, 2009That way I could show healing AND damage, for example