Skada Damage Meter
Skada Damage Meter
Skada is a modular damage meter for World of Warcraft with various viewing modes, segmented fights, and customizable windows. It is designed for efficiency with minimal memory and CPU impact.
"Skada" is Swedish for "Damage".
Midnight Edition (WoW 12.0+)
This version of Skada is updated for World of Warcraft: Midnight and uses Blizzard's new session-based combat systems.
Features
- Midnight Optimized: Uses Blizzard's internal session data for performance and accuracy.
- Combat Reliability: Handles modern combat data restrictions for a stable experience.
- Updated UI: Includes new presets with smooth animations, gradients, and textures.
- Dynamic Elements: Alternating row colors, highlight overlays, spark effects, and icon scaling.
- LDB Integration: Compatible with Data Broker displays such as Titan Panel, ChocolateBar, and ElvUI.
- Extensible Architecture: The API allows developers to create additional plugins.
Usage
Getting Started
A default window is created upon first load. Access the configuration menu by clicking the cog icon on the window title bar or via the minimap button. Select Configure to access settings.
Multiple Windows
Skada supports multiple windows. Create new ones under the Windows section of the configuration panel. Windows can be:
- Bar: The standard customizable meter.
- Inline: A horizontal line for custom UI setups.
- Data Text: For LDB displays and minimal setups.
Navigation
- Left-Click: View more detailed information.
- Right-Click: Return to the previous view.
- Mousewheel: Scroll through lists.
- Tooltips: Hover over bars to see additional context and shortcut keys (e.g., Shift-click for targets).
Themes
Manage window designs with the built-in Theme Engine. You can import and export themes by using theme strings.
Versions
- Midnight (Default): For WoW 12.0+ using the Native API.
- Classic Version: The version for older WoW releases.
Support
If you find Skada helpful, consider supporting its development through GitHub Sponsors.
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Posted Feb 10, 2011-
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Posted Feb 9, 2011-
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Posted Feb 8, 2011-
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Posted Feb 8, 2011Keep up the good work! :D
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Posted Feb 7, 2011One thing I would like to see added is an option for comma separated numbers. At the moment if somebody in my group is doing 18941 dps it's not as easy to read as 18,941 dps is.
It would also be nice if you could customise the modules you have visible in the main summary (perhaps there's a way to do this already but I can't find it). So instead of giving a summary of everything, you can just select the ones you want. For example I'm not overly interested in healing/total healing because it's all covered inside healing & absorbs. I'm also using the ensidiafails module so the standard fails isn't too important. DPS is kind of covered by damage. Plus there's a bunch of other modules that I'm not particularly interested in such as Threat, Enemy Damage done/Taken (in fact these 2 dont seem to be working atm). If I could customise my view it would be much easier to navigate which judging by your simple and effective UI is something that you value.
Thanks for the great addon <3
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Posted Jan 27, 2011-
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Posted Jan 25, 2011hey guys... is there any option to make Skada to always show player's damage in the list?
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Posted Jan 24, 2011-
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Posted Jan 18, 2011ever since cata it wont record or announce cc breaks while in 5 mans or raids but it works perfectly while in pvp, any clues?
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Posted Jan 18, 2011-
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Posted Jan 17, 2011Is there a way to see how someone died in Skada, I love it over recount except for that one thing. I see that there is deaths, but I can't figure out how to make it give me details.
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Posted Jan 17, 2011-
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Posted Jan 12, 2011Just curious as to why Skada doesn't seem to track feral interrupts. Makes it very hard to figure out who's actually interrupting adds on Nefarion.
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Posted Jan 10, 2011ID: 13
Error occured in: AddOn: Skada
Count: 1
Message: Error: AddOn Skada attempted to call a forbidden function (PlaceGlyphInSocket()) from a tainted execution path.
Debug:
[C]: PlaceGlyphInSocket()
..\FrameXML\StaticPopup.lua:76: OnAccept()
..\FrameXML\StaticPopup.lua:3490: StaticPopup_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
Attempting to overwrite an old glyph with a new one. Attempting again produces the same error, and an internal error, won't let me place glyph. Tried 3-4 times and it worked eventually, but in a rather odd way.
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Posted Jan 6, 2011Below is the error message. If someone know how to solve the problem, please let me know. Many thanks.
Message: Interface\AddOns\Skada\Skada.lua:606: attempt to index local 'report_set' (a nil value)
Time: 01/06/11 21:52:26
Count: 1
Stack: Interface\AddOns\Skada\Skada.lua:606: in function `Report'
Interface\AddOns\Skada\Skada.lua:1171: in function `OnAccept'
Interface\FrameXML\StaticPopup.lua:3490: in function `StaticPopup_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
Locals: self =
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
displays =
}
UpdateDisplay = <function> defined @Interface\AddOns\Skada\Skada.lua:1847
EnableModule = <function> defined @Interface\AddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
modules =
}
CancelTimer = <function> defined @Interface\AddOns\DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:311
IterateEmbeds = <function> defined @Interface\AddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
windowdefaults =
}
Printf = <function> defined @Interface\AddOns\DataStore\libs\AceConsole-3.0\AceConsole-3.0.lua:69
SetDefaultModulePrototype = <function> defined @Interface\AddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:425
EndSegment = <function> defined @Interface\AddOns\Skada\Skada.lua:1379
defaultModuleState = true
IsEnabled = <function> defined @Interface\AddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
ScheduleTimer = <function> defined @Interface\AddOns\DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:276
DisableModule = <function> defined @Interface\AddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
AddFeed = <function> defined @Interface\AddOns\Skada\Skada.lua:2067
RegisterMessage = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
GetArgs = <function> defined @Interface\AddOns\DataStore\libs\AceConsole-3.0\AceConsole-3.0.lua:144
OpenMenu = <function> defined @Interface\AddOns\Skada\Skada.lua:933
CheckPets = <function> defined @Interface\AddOns\Skada\Skada.lua:695
DeleteSet = <function> defined @Interface\AddOns\Skada\Skada.lua:920
RemoveMode = <function> defined @Interface\AddOns\Skada\Skada.lua:2058
db =
}
OpenOptions = <function> defined @Interface\AddOns\Skada\Skada.lua:638
PetDebug = <function> defined @Interface\AddOns\Skada\Skada.lua:642
enabledState = true
COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\Skada\Skada.lua:1661
RegisterEvent = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
ReloadSettings = <function> defined @Interface\AddOns\Skada\Skada.lua:1275
skadamenu = SkadaMenu {
}
GetSetTime = <function> defined @Interface\AddOns\Skada\Skada.lua:2086
profilesFrame = <unnamed> {
}
IterateModules = <function> defined @Interface\AddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:453
optionsFrame = <unnamed> {
}
baseName = "Skada"
AddSubviewToTooltip = <function> defined @Interface\AddOns\Skada\Skada.lua:2211
GetFeeds = <function> defined @Interface\AddOns\Skada\Skada.lua:2062
Wipe = <function> defined @Interface\AddOns\Skada\Skada.lua:1536
options =
}
AddColumnOptions = <function> defined @Interface\AddOns\Skada\Options.lua:77
defaults =
}
resetoptions =
}
FormatValueText = <function> defined @Interface\AddOns\Skada\Skada.lua:2177
Enable = <function> defined @Interface\AddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
UnregisterAllEvents = <function> defined @Interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
RemoveFeed = <function> defined @Interface\AddOns\Skada\Skada.lua:2072
SetTooltipPosition = <function> defined @Interface\AddOns\Skada\Skada.lua:2148
find_set = <function> defined @Interface\AddOns\Skada\Skada.lua:1575
GetModule = <function> defined @Interface\AddOns\AuctionLite\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
FixPets = <function> defined @Interface\AddOns\Skada\Skad
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Posted Jan 5, 2011Message: Interface\AddOns\SkadaDeaths\Deaths.lua:80: attempt to concatenate local 'srcName' (a nil value)
Time: 01/05/11 23:37:49
Count: 802
Stack: Interface\AddOns\SkadaDeaths\Deaths.lua:80: in function `func'
Interface\AddOns\Skada\Skada.lua:1757: in function `?'
...ius\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ius\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[16]"]:4: in function <[string "safecall Dispatcher[16]"]:4>
[C]: ?
[string "safecall Dispatcher[16]"]:13: in function `?'
...ius\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...rface\AddOns\Skada\lib\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...rface\AddOns\Skada\lib\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
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Posted Jan 17, 2011-
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Posted Jan 4, 2011Other thing, I've tried to replace Recount+Omen combination with Skada. No success.
Lets say Recount functionality can be replaced, "ok"; but Skada's Threat meeter aint working as it should at all. First of all, no threat at all showed when I go solo with pet tanking, OR EVEN when I am in party while only me and my pet are on target. Slow refresh, switching targets gets you no threat data at all or in best case very long wait before it appears.
So I guess that module can be dumped.
And I didn't even start instance run yet... Scared to.
From cosmetic side Skada's settings wont remember Skada/Background/Border Thickness value :-(
Goes back to 16 after relog, restart, whateva.
Regards
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Posted Jan 5, 2011-
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Posted Jan 2, 2011How can I solve this ?