Skada Damage Meter
Skada Damage Meter
Skada is a modular damage meter for World of Warcraft with various viewing modes, segmented fights, and customizable windows. It is designed for efficiency with minimal memory and CPU impact.
"Skada" is Swedish for "Damage".
Midnight Edition (WoW 12.0+)
This version of Skada is updated for World of Warcraft: Midnight and uses Blizzard's new session-based combat systems.
Features
- Midnight Optimized: Uses Blizzard's internal session data for performance and accuracy.
- Combat Reliability: Handles modern combat data restrictions for a stable experience.
- Updated UI: Includes new presets with smooth animations, gradients, and textures.
- Dynamic Elements: Alternating row colors, highlight overlays, spark effects, and icon scaling.
- LDB Integration: Compatible with Data Broker displays such as Titan Panel, ChocolateBar, and ElvUI.
- Extensible Architecture: The API allows developers to create additional plugins.
Usage
Getting Started
A default window is created upon first load. Access the configuration menu by clicking the cog icon on the window title bar or via the minimap button. Select Configure to access settings.
Multiple Windows
Skada supports multiple windows. Create new ones under the Windows section of the configuration panel. Windows can be:
- Bar: The standard customizable meter.
- Inline: A horizontal line for custom UI setups.
- Data Text: For LDB displays and minimal setups.
Navigation
- Left-Click: View more detailed information.
- Right-Click: Return to the previous view.
- Mousewheel: Scroll through lists.
- Tooltips: Hover over bars to see additional context and shortcut keys (e.g., Shift-click for targets).
Themes
Manage window designs with the built-in Theme Engine. You can import and export themes by using theme strings.
Versions
- Midnight (Default): For WoW 12.0+ using the Native API.
- Classic Version: The version for older WoW releases.
Support
If you find Skada helpful, consider supporting its development through GitHub Sponsors.
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Posted Oct 31, 2016Is there a way to see the "Incoming DPS" to each party member? As a healer I was wondering that maybe it would be useful to be able to see who is receiving the most damage in the last seconds, to see if a player could be left with a small HoT or if it needs a more aggressive healing.
I'm still trying to figure out if it make sense strategically speaking thought.
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Posted Oct 31, 2016Does Skada provide a API for querying raid damage? I'm thinking of creating an addon to estimate fight duration, as I can't seem to find one and this is proving to be crucial for SPriests this expansion. If not, is there any chance this can be integrated into Skada?
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Posted Oct 30, 2016hi,
love the addon for ages :) but pls add the option to show skada only infight. i helped myself by editing the hidecombat arguments in Skada.lua... (the only show out of combat option)
keep up your good work ;)
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Posted Oct 28, 2016With the new patch 7.1 ive been getting problems when i try to queue to battleground it makes me dissable the Addon before i can actually queue
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Posted Nov 2, 2016-
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Posted Oct 27, 2016Hey there.
Love the addon.
Here some LUA errors.
1x [ADDON_ACTION_BLOCKED] AddOn 'Skada' tried to call the protected function '<unnamed>:Hide()'.
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in function `Hide'
FrameXML\WorldMapActionButton.lua:58: in function `Clear'
FrameXML\WorldMapActionButton.lua:67: in function `Refresh'
FrameXML\WorldMapActionButton.lua:19: in function `SetMapAreaID'
FrameXML\WorldMapFrame.lua:418: in function <FrameXML\WorldMapFrame.lua:381>
[C]: ?
[C]: ?
[C]: in function `Hide'
FrameXML\UIParent.lua:2358: in function `SetUIPanel'
FrameXML\UIParent.lua:2385: in function `MoveUIPanel'
FrameXML\UIParent.lua:2416: in function `HideUIPanel'
FrameXML\UIParent.lua:2090: in function <FrameXML\UIParent.lua:2082>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:2884: in function `HideUIPanel'
FrameXML\UIParent.lua:2850: in function `ToggleFrame'
FrameXML\WorldMapFrame.lua:242: in function `ToggleWorldMap'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>
Locals:
Best regards.
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Posted Oct 26, 2016Playing a beastmastery hunter. Seems to work well for myself, but other people see Hati's damage as a separate line item from my hunter's.
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Posted Oct 27, 2016They need to go into the config and check "Merge pets" under the "General Options" tab. Then all pet damage will be merged with the owner.
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Posted Oct 31, 2016Merge pet is enabled, but I see both Hati under the hunters damage data, AND as a separate entity. And the data for the separate Hati and the Hati merged data on the hunter are not the same numbers.
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Posted Oct 25, 2016Uhh i cant seem to move the window now? Its just stuck in the middle of the screen and if i go to default profile it just goes to the top right under my map and i cant move it..
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Posted Oct 25, 2016Skada window still appears while solo at every zone change.
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Posted Oct 25, 2016please fix for 7.1
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Posted Oct 25, 2016@Whiskeyshamz
It would be very helpful if you supply combat log of this, along with rough pointers on when it happens.
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Posted Oct 18, 2016Holy Paladin: pls add Light of the Martyr to the heal stats!
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Posted Oct 15, 2016Skada is Great but @Legion
Segment list does not work, why?
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Posted Oct 14, 2016Hi, about "Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI."
I'm using ElvUI and would like to set up a panel for Raid DPS, but it isn't on the DataText list, there's just "Skada" for options etc. Am I missing something?
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Posted Oct 13, 2016I was running a dungeon with a friend of mine, I was showing on my skada 4.40mill at 53.6k dps and my friend is showing me at 9.24mill at 112k dps and we were not standing that far apart . why would this be? we both have version 1.5-11
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Posted Oct 21, 2016Are you or your friend by any chance a warlock?
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Posted Oct 23, 2016Were you the same level? I'm going to guess your friend was / is a lot lower than you.
It is due to level scaling and has to do with the way each of you interprets the data of the fight so that together, despite your level differences, you can both fight the same mobs without your friend being either 1 shot or doing no damage at all, while essentially seeing the same thing.
example.
You are lvl 110.
You Chaos Bolt a Giant that is lvl 110 and has 2M hp.
You see a 1M point Chaos Bolt that damages the Giant for 50% of it's health.
Your friend is lvl 102
Due to level scaling, for them the Giant is lvl 102 with only 1M hp.
They see your Chaos Bolt damage the Giant for 50% of it's health, which for them is only 500k.
Obviously it is going to be a lot more complicated behind the scenes but this is roughly what would be happening.
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Posted Oct 12, 2016I have a question can we change the font size of Skada? I wanna make the font bigger.