Simple Item Levels
Show item levels on:
- The character panel
- The inspect panel
- Loot windows
- The equipment-picker flyout
- Weapons, armor, and artifact relics in bags (built in, bagnon, baggins, inventorian)
- Tooltips (in classic)
I'm open to adding them in more places.
Also shows:
- An upgrade arrow on items in your bags which you can use whose item level is higher than whatever you currently have equipped.
- A soulbound indicator, so you can see whether something is soulbound, bind-on-equip, or warbound-until-equipped
- Missing enchants and gems
Simple configuration
For a summary of settings:
/simpleilvl
To toggle a place to display item levels:
/simpleilvl [type]
…where type is bags, character, or inspect.
To disable the upgrade arrow:
/simpleilvl upgrades
To change whether the text is colored by item quality or just left white:
/simpleilvl color
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Posted Jan 25, 2026In reply to vitalou_: New version is going up that should specifically fix the average when you've got some very specific items equipped. (Unfortunately the Reshii Wraps are one, and almost everyone is wearing it.)
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Posted Jan 22, 2026For the character panel specifically, would it be possible to add the ability to shift all item levels and other indicators to the inside of the panel (in the area where the character avatar is)? Just to the left/right of the item icons. They would be much easier to read against the black background as opposed to on top of visually busy item icons.
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Posted Jan 22, 2026In reply to Fibusx: That's a good idea. I'm putting up a new version now that will do that. You'll need to turn it on from the settings for now.
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Posted Jan 21, 2026I am not sure if there will be embellishment on crafted gear next expansion, but would you be willing to add that as an option under "display" like Upgrade and Enchants?
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Posted Jan 22, 2026In reply to Nickyjean01: Possibly. I would need to do a bit of looking into how you detect them, and also work out whether they'll be in midnight at all. I think they could be treated as sort of a special-case of enchantments, if nothing else, with a bit of logic to handle the "at most 2" thing.
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Posted Feb 3, 2026In reply to Kemayo: Thank you for the interest.. Currently I used "Where’s The Flair?" but as I pair down my addons looking to see what might be combined.
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Posted Nov 13, 2025Is this addon going to be updated for Beta? I really like it.
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Posted Sep 25, 2025I was able to fix this to not showing missing enchants for MoP helms and MoP characters that are not Enchanters. This required a simple version string check, and to simply check the characters professions.
I also fixed the player doll frame average item level display to include upgrades, but I cannot fix the inspect doll frame average item level. There is a bug with created item links where they don't include any upgrade info, and this is what is needed to manually parse upgrade levels. There is a player only "GetAverageItemLevel" API that I used to fix the character screen.
in addon.lua
add a new variable at the top, around line 5
> `local isMoP = WOW_PROJECT_ID == WOW_PROJECT_MISTS_CLASSIC`
then find this line lower in the file
> ` local enchantable = isClassic and {`
and just under it, change `INVTYPE_HEAD = true` to be `INVTYPE_HEAD = not isMoP`
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Posted Dec 18, 2025In reply to siegester03: you are god
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Posted Jan 21, 2026In reply to mythct: I lost these changes after an auto update, so I posted them to github! https://github.com/siegester03/wow-simpleitemlevel-mop
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Posted Jan 22, 2026In reply to siegester03:
This should be fixed in the new release just going out.
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Posted Jan 22, 2026In reply to Kemayo: It is, thanks! I will delete my fork of MoP hacks!
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Posted Jan 24, 2026In reply to Kemayo: On initial load for a character, it still shows rings as enchantable. Once you reload UI is properly hides the red "E". This is due to the "GetProfessions()" call returning nil,nil on initial load. I think your code is running before all the player data has loaded
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Posted Sep 24, 2025The new patch for Mists Classic added item upgrades. Will it be possible to update this add-on to accommodate for upgraded items when calculating overall item level?
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Posted Sep 27, 2025In reply to kriminy: If you want, you can go to the addon folder, and look for the file: addon.lua
search for:
```
AddAverageLevelToFontString("player", self.avglevel)
```
replace the above with:
```
-- AddAverageLevelToFontString("player", self.avglevel)
local avgItemLevel, avgItemLevelEquipped, _ = GetAverageItemLevel()
self.avglevel:SetFormattedText("Item Level %.2f", avgItemLevelEquipped)
```
This will get you the upgraded item level, and also get it to 2 decimals
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Posted Sep 29, 2025In reply to Popsickelz: That's line 482 for me. I implemented the changes. I will test them later. Thank you!
These changes work properly for me!
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Posted Oct 28, 2025In reply to Popsickelz: And is there a way to do the same for an inspected player? Right now if I inspect someone the item lvl displayed doesn't take into account upgrades.
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Posted Sep 23, 2025did this used to show gems on the character sheet? MY gems havent shown up for a few days and i cant figure out which addon updated that did
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Posted Sep 15, 2025Is there a way to not show "E" for helm enchant (doesn't exist in MOP) and rings when you are not an enchanter?
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Posted Sep 24, 2025In reply to TearinItUpSon: Second this, also if it's possible to detect that the character does not have Enchanting as a profession, could it not show the "E" for ring enchants?