SilverDragon - Rare Scanner
SilverDragon
SilverDragon tracks rares in World of Warcraft. It will try everything possible to notice them and tell you about them.
How does it search?
Vignettes
Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.
Targets
If you mouse over or target a rare mob, SilverDragon will notice it.
Nameplates
If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares.
Macro
SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare, or bind it to a key. This is sort of a last resort.
Chat
Some rares yell in zone chat. If SilverDragon notices those yells, it'll alert you.
How will I know when a rare is seen?
Frame
When a rare appears, SilverDragon will pop up a frame that you can click on to target it.
Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.
Sounds
You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.
There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make sure you don't miss that sucker.
Messages
A notice can be sent to a number of places:
- your scrolling combat text
- your chat frame
- a channel in your chat frame (announcing it to your party, for instance)
- a popup window
- etc
History
A log of seen rares will be shown in a window, so you can easily glance over spawn times.
Other useful things?
Custom mobs
In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.
So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would…
- Go to his wowhead page.
- Grab his id from the URL. It's
8666. - Enter
8666into the "add" field, and click "okay". - Play with your new kitten.
Yes, this example dates me.
Ignoring mobs
If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.
(Actually, Vern is ignored by default. But you get the idea.)
Alternately, right-click the close button for the popup and that'll ignore it as well.
Syncs
SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say…)
You can turn this off completely, if you want to be private about it.
Tooltips
Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.
Broker
SilverDragon includes a Broker plugin. It'll attach itself to the addon compartment and also your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.
Other addons you may find useful
- AppearanceTooltip: integrates with the SilverDragon loot popups and shows transmog-known status.
- ServerRestartSound: plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
- ObjectScanner: A few rares are hidden away behind interacting with world-objects like the Edge of Reality. These have to be localized individually, so you need to work out what they're called in your language and set up a watch for tooltips mentioning them. This addon does that bit.
- ButtonBin: a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.
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Posted Oct 20, 2020Got it. I was expecting something similar to the rare announcer addons. Thanks!
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Posted Oct 20, 2020I can see the argument for doing it the other way, certainly!
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Posted Oct 24, 2020Okay, new alpha is better about this: it will open the chatbox if you had it closed, and otherwise will paste into relevant open chatboxes. Thanks for nudging me about this being unintuitive!
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Posted Oct 25, 2020Very cool, thanks! I honestly didn't expect you to change it; there's always something else to tweak. TBH, the Blizzard pins aren't very intuitive to begin with, so I certainly can't knock your implementation of it!
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Posted Oct 17, 2020The interface Between TitanPanel and SilverDragon is broken. Here is the error presented when mouseover on the button on TitanPanel:
Message: ...\AddOns\SilverDragon\lib\LibQTip-1.0\LibQTip-1.0.lua:540: attempt to call method 'SetBackdrop' (a nil value) Time: Sat Oct 17 14:13:08 2020 Count: 2 Stack: ...\AddOns\SilverDragon\lib\LibQTip-1.0\LibQTip-1.0.lua:540: attempt to call method 'SetBackdrop' (a nil value) [string "@Interface\AddOns\SilverDragon\lib\LibQTip-1.0\LibQTip-1.0.lua"]:540: in function <...\AddOns\SilverDragon\lib\LibQTip-1.0\LibQTip-1.0.lua:534> [string "@Interface\AddOns\SilverDragon\lib\LibQTip-1.0\LibQTip-1.0.lua"]:127: in function `Acquire' [string "@Interface\AddOns\SilverDragon\outputs\ldb.lua"]:297: in function `ShowTooltip' [string "@Interface\AddOns\SilverDragon\outputs\ldb.lua"]:125: in function <Interface\AddOns\SilverDragon\outputs\ldb.lua:121> [string "@Interface\AddOns\Titan\LDBToTitan.lua"]:327: in function <Interface\AddOns\Titan\LDBToTitan.lua:286> Locals: tooltip = <unnamed> { 0 = <userdata> scrollChild = <unnamed> { } scrollFrame = <unnamed> { } } key = "SilverDragonTooltip" backdrop = <table> { backdropColor = <table> { } edgeSize = 16 tileEdge = true backdropBorderColor = <table> { } tileSize = 16 edgeFile = "Interface/Tooltips/UI-Tooltip-Border" tile = true bgFile = "Interface/Tooltips/UI-Tooltip-Background" insets = <table> { } } (*temporary) = nil (*temporary) = <unnamed> { 0 = <userdata> scrollChild = <unnamed> { } scrollFrame = <unnamed> { } } (*temporary) = <table> { backdropColor = <table> { } edgeSize = 16 tileEdge = true backdropBorderColor = <table> { } tileSize = 16 edgeFile = "Interface/Tooltips/UI-Tooltip-Border" tile = true bgFile = "Interface/Tooltips/UI-Tooltip-Background" insets = <table> { } } (*temporary) = "attempt to call method 'SetBackdrop' (a nil value)" GameTooltip = GameTooltip { 0 = <userdata> SetText = <function> defined =[C]:-1 OnBackdropLoaded = <function> defined @Interface\SharedXML\Backdrop.lua:205 ItemTooltip = <unnamed> { } SetHyperlink = <function> defined =[C]:-1 RightEdge = <unnamed> { } SetVoidWithdrawalItem = <function> defined =[C]:-1 ClearBackdrop = <function> defined @Interface\SharedXML\Backdrop.lua:335 SetLootCurrency = <function> defined =[C]:-1 SetLootItem = <function> defined =[C]:-1 FadeOut = <function> defined =[C]:-1 SetQuestLogSpecialItem = <function> defined =[C]:-1 SetRecipeReagentItem = <function> defined =[C]:-1 SetBuybackItem = <function> defined =[C]:-1 SetMerchantItem = <function> defined =[C]:-1 SetupTextureCoordinates = <function> defined @Interface\SharedXML\Backdrop.lua:267 TopRightCorner = <unnamed> { } GetEdgeSize = <function> defined @Interface\SharedXML\Backdrop.lua:241 updateTooltip = 0.200000 SetInventoryItem = <function> defined =[C]:-1 TopEdge = <unnamed> { } SetLootRollItem = <function> defined =[C]:-1 SetBagItem = <function> defined =[C]:-1 BottomRightCorner = <unnamed> { } SetBackdropColor = <function> defined @Interface\SharedXML\Backdrop.lua:452 LeftEdge = <unnamed> { } SetCurrencyByID = <function> defined =[C]:-1 textLeft1Font = "GameTooltipHeaderText" SetCurrencyToken = <function> defined =[C]:-1 SetGuildBankItem = <function> defined =[C]:-1 SetVoidItem = <function> defined =[C]:-1 TopLeftCorner = <unnamed> { } Hide = <function> defined =[C]:-1 comparing = false SetTrainerService = <function> defined =[C]:-1 TextRight1 = GameTooltipTextRight1 { } SetExistingSocketGem = <function> defined =[C]:-1 ApplyBackdrop = <function> defined @Interface\SharedXML\Backdrop.lua:347 SetBackdrop = <function> defined @Interface\SharedXML\Backdrop.lua:382 BottomOverlay = <unnamed> { } TopOverlay = <unnamed> { } GetBackdropBorderColor = <function> defined @Interface\SharedXML\Backdrop.lua:462 GetBackdrop = <function> defined @Interface\SharedXML\Backdrop.lua:400 SetItemByID = <function> defined =[C]:-1 SetHeirloomByItemID = <function> defined =[C]:-1 backdropInfo = <table> { } SetQuestItem = <function> defined =[C]:-1 SetQuestCurrency = <function> defined =[C]:-1 SetBorder-
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Posted Oct 17, 2020You have some other addon with an outdated version of LibQTip installed which is breaking things.
I’m told that libqtip itself might have been updated to fix that upgrade path, so if you’re not on the silverdragon alpha you could try that and see if it helps...
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Posted Oct 14, 2020Hi. Just update. And running only silver dragon to exclude broken other stuff. I see that there are no Broker tooltip (like from screenshot in images) then you navigate mouse to icon at minimap.
And also when you pass near rares there is no appearing nameplates. But the test one are working fine.
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Posted Oct 14, 2020Are you seeing any errors? You might need to install BugSack or similar to see them.
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Posted Oct 14, 2020In reply to Kemayo:
Sorry. The site BugSack download page is down, but i found the issue at least. I didnt switch off Rarity https://www.curseforge.com/wow/addons/rarity and that was causing issues. sorry.
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Posted Oct 14, 2020Thanks for updating me! That's going to be a shared-libraries issue -- Rarity uses LibQTip for the fancy dropdowns just like I do, and they've not updated to the new version... and a quirk of how the library works means that the newer version I package can't replace the broken bits from the old version.
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Posted Oct 14, 2020In reply to Kemayo:
I'm seeing an issue with the LibQTip.lua dealing with the SetBackround in line 540.
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Posted Oct 14, 2020@Frazzld: Same as interloper69 -- some other addon hasn't updated and is breaking it.
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Posted Oct 12, 2020So not sure what is going on, but was wondering if maybe you know what i can adjust. When a rare spawns with silver dragon, my game lags out and i get a black screen flash while using this addon. Any ideas?
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Posted Oct 13, 2020Try disabling the "Flash" option in settings, maybe? I've never seen that happen, so it might be some weird interaction.
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Posted Oct 6, 2020Question about the priority of the settings in the Output section:
Let’s say, there is a rare that drops a pet. I already have killed that rare and have the pet in my collection – but I wouldn’t mind getting another one. So, it’s clear that I select the “Got the loot” option. But what’s about “Already found”?
I would like to deselect “Already found”, to get rid of the announcements of all the minor, lootless rares I already killed. But will this then also exclude the pet-dropping rare?
In other words: Will an unselected “Already found” overwrite the selected “Got the loot”?
Thanks for clarification.
– Tom
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Posted Sep 21, 2020<p>I like this plugin, it's great.<br />I encountered a problem, how do I hide the rare achievements (completed and uncompleted) of the achievements and task types? I am doing missions in the old world. The map display is too messy. I just want to show unfinished achievements, mounts, toys, and rarities that have not been obtained by pets. Thank you very much.
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Posted Sep 20, 2020Hi, first I would like to say I really appreciate what you do here. Great work so far!
Now to my question/request - is it possible to implement option to hide Silver Dragon icons on minimap? I mean those displayed through handynotes plugin.
For me having them in normal map is enough and they sometimes completely cover my minimap so I can't see anything else.
Thanks in advance!
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Posted Sep 20, 2020Sure, why not, it's in the next release. (Which Curse is being really slow about approving.)
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Posted Sep 21, 2020In reply to Kemayo:
Thanks a lot!:)
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Posted Sep 20, 2020I am getting the following error.
With only Bugsack and Silverdragon enabled.
I downloaded v80300.3.1 from Curse and WowInterface.
Same error using either one so it doesn't appear to be a bad download or upload.
SilverDragon\targets\popup.lua:19: attempt to call a nil value
[string "@SilverDragon\targets\popup.lua"]:19: in function `ApplyLook'
[string "@SilverDragon\targets\popup.lua"]:275: in function `CreatePopup'
[string "@SilverDragon\targets\module.lua"]:92: in function <SilverDragon\targets\module.lua:7>
[string "=[C]"]: ?
[string "@SilverDragon\lib\AceAddon-3.0\AceAddon-3.0-13.lua"]:70: in function <...ddOns\SilverDragon\lib\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@SilverDragon\lib\AceAddon-3.0\AceAddon-3.0-13.lua"]:498: in function `InitializeAddon'
[string "@SilverDragon\lib\AceAddon-3.0\AceAddon-3.0-13.lua"]:623: in function <...ddOns\SilverDragon\lib\AceAddon-3.0\AceAddon-3.0.lua:615>