SilverDragon - Rare Scanner
SilverDragon tracks rares. It will try everything possible to notice them and tell you about them.
How does it search?
Vignettes
Those little skull icons you see on the minimap. If one of them is a rare SilverDragon knows about, it'll yell at you.
Targets
If you mouse over or target a rare mob, SilverDragon will notice it.
Nameplates
If you have enemy nameplates turned on, SilverDragon will keep an eye on them to look for the names of known rares.
Macro
SilverDragon can also create a macro to target any rares that are known in the current zone. You can stick this on your actionbars as a button to spam while chasing after a rare, or bind it to a key. This is sort of a last resort.
How will I know when a rare is seen?
Frame
When a rare appears, SilverDragon will pop up a frame that you can click on to target it.
Warning: If you're in combat, secure action restrictions mean that it won't show up until combat finishes.
Sounds
You can choose from assorted sounds to play when a rare is seen. The sound can loop for a while, to make sure you don't miss it.
There's special settings for rares that drop mounts and world boss rares which you might want to call up a group for. If you're sitting mostly-AFK on a Time-Lost Proto Drake spawn, you probably want the sound that plays to be utterly ridiculous and go on for a good long while, to make sure you don't miss that sucker.
Messages
A notice can be sent to a number of places:
- your scrolling combat text
- your chat frame
- a channel in your chat frame (announcing it to your party, for instance)
- a popup window
- etc
Other useful things?
Custom mobs
In SilverDragon's options you'll find a "Mobs" section. In the "Always" section, you can add any mob you want to be scanned for. All you need to know is the mob id.
So, let's say you wanted to keep an eye out for Lil Timmy in Stormwind, to buy the kitten he sells. You would...
- Go to his wowhead page.
- Grab his id from the URL. It's
8666
. - Enter
8666
into the "add" field, and click "okay". - Play with your new kitten.
Yes, this example dates me.
Ignoring mobs
If there's some mob you don't want to hear about for whatever reason, just go to the "Ignore" section of the options. Again, enter the mob's id into the "add" box, then click okay. Bam! You will never again be told that Vern is up.
(Actually, Vern is ignored by default. But you get the idea.)
Syncs
SilverDragon will talk to itself. It can communicate with other copies of itself run by people in your party / guild, and tell you when they see a rare mob. (If there's a group of you camping all the Time-Lost Proto Drake spawns, say...)
You can turn this off completely, if you want to be private about it.
Tooltips
Some rares are part of an achievement. When you mouse over a rare mob, SilverDragon will add to the tooltip whether you've already killed it, so you know whether you need to rush for it.
Broker
SilverDragon includes a Broker plugin. It'll attach itself to your minimap, or a Broker container you have installed, and show you a list of the mobs it knows about in the current zone.
Other addons you may find useful
- AppearanceTooltip integrates with the SilverDragon loot popups and shows transmog-known status.
- ServerRestartSound: plays a sound when the server's about to restart. If you're AFK-camping for a rare spawn, you probably want to know about this.
- ObjectScanner: A few rares are hidden away behind interacting with world-objects like the Edge of Reality. These have to be localized individually, so you need to work out what they're called in your language and set up a watch for tooltips mentioning them. This addon does that bit.
- ButtonBin: a broker display. SilverDragon's minimap icon will show up on it (or any other addon like it) instead of cluttering up your minimap, if you have it installed.
Is there a way to pull a sound file from LK and put it into Classic Era. The reason why is I really like the Scourge Horn sound but it's from LK. It's selectable but it makes no sound in Classic Era.
Still has LUA errors, even after the Sept 6th update:
Date: 2023-09-13 01:42:07
ID: 1
Error occured in: Global
Count: 2
Message: Interface/AddOns/SilverDragon_Overlay/minimap.lua line 34:
Interface/AddOns/SilverDragon/achievements.lua line 625:
'for' limit must be a number
Debug:
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "=[C]"]: (for generator)()
[string "@Interface/AddOns/SilverDragon_Overlay/minimap.lua"]:34: RefreshAllData()
[string "@Interface/AddOns/SilverDragon_Overlay/minimap.lua"]:253: ?()
[string "@Interface/AddOns/Accountant_Classic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:109:
...sic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109
[string "=[C]"]: ?
[string "@Interface/AddOns/Accountant_Classic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:19:
...sic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15
[string "@Interface/AddOns/Accountant_Classic/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:54: Fire()
[string "@Interface/AddOns/GatherMate2/Libs/HereBeDragons/HereBeDragons-2.0.lua"]:300:
...GatherMate2/Libs/HereBeDragons/HereBeDragons-2.0.lua:283
[string "@Interface/AddOns/GatherMate2/Libs/HereBeDragons/HereBeDragons-2.0.lua"]:330:
...GatherMate2/Libs/HereBeDragons/HereBeDragons-2.0.lua:329
Locals:
(*temporary) = <function> defined =[C]:-1
and
Date: 2023-09-13 01:42:23
ID: 3
Error occured in: Global
Count: 1
Message: Interface/AddOns/SilverDragon/achievements.lua line 625:
'for' limit must be a number
Debug:
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "@Interface/AddOns/SilverDragon/achievements.lua"]:625: LoadAllAchievementMobs()
[string "@Interface/AddOns/SilverDragon/achievements.lua"]:540: AchievementMobStatus()
[string "@Interface/AddOns/SilverDragon/achievements.lua"]:603: CompletionStatus()
[string "@Interface/AddOns/SilverDragon/outputs/ldb.lua"]:633: ShowTooltip()
[string "@Interface/AddOns/SilverDragon/outputs/ldb.lua"]:158: OnEnter()
[string "@Interface/AddOns/DBM-Core/Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua"]:76:
...AddOns/DBM-Core/Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua:59
Locals:
(*temporary) = true
(*temporary) = <function> defined =[C]:-1
(Classic WoW - Hardcore Realms)
6x SilverDragon_Overlay/minimap.lua:34: SilverDragon/achievements.lua:625: 'for' limit must be a number
[string "=[C]"]: in function `(for generator)'
[string "@SilverDragon_Overlay/minimap.lua"]:34: in function `RefreshAllData'
[string "@SilverDragon_Overlay/minimap.lua"]:253: in function `?'
[string "@Atlas/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...las/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@Atlas/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...las/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@Atlas/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@GatherMate2/Libs/HereBeDragons/HereBeDragons-2.0-22.lua"]:300: in function <...GatherMate2/Libs/HereBeDragons/HereBeDragons-2.0.lua:283>
[string "@GatherMate2/Libs/HereBeDragons/HereBeDragons-2.0-22.lua"]:330: in function <...GatherMate2/Libs/HereBeDragons/HereBeDragons-2.0.lua:329>
Locals:
= <no value>
clicktarget popup never shows up in older expansions
Error report on Classic. Ironically I dont' beleive this error showed up until the most recent upate of SilverDragon (worked this moring, updated this afternoon):
Date: 2023-08-25 16:02:04
ID: 6
Error occured in: Global
Count: 1
Message: Interface/AddOns/SilverDragon/achievements.lua line 625:
'for' limit must be a number
Debug:
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "@Interface/AddOns/SilverDragon/achievements.lua"]:625: LoadAllAchievementMobs()
[string "@Interface/AddOns/SilverDragon/achievements.lua"]:540: AchievementMobStatus()
[string "@Interface/AddOns/SilverDragon/achievements.lua"]:660: UpdateTooltipWithCompletion()
[string "@Interface/AddOns/SilverDragon/outputs/tooltip.lua"]:65: UpdateTooltip()
[string "@Interface/AddOns/SilverDragon/outputs/tooltip.lua"]:50:
Interface/AddOns/SilverDragon/outputs/tooltip.lua:47
[string "=[C]"]: ?
[string "=[C]"]: ?
Locals:
(*temporary) = <function> defined =[C]:-1
AddOns:
Swatter, v1.13.6652 (SwimmingSeadragon)
WowheadLooter, v11402
AccountantClassic, vv2.12.26
AllTheThings, vDF-3.5.6-hotfix-2
Armory, vv1.11.2
ButtonForge, v1.0.19-classic-era
DBMCore, v0c953d2
DBMStatusBarTimers, v0c953d2
DBMVPVEM, ve153e73
ExtendedMapZoneInfoForClassic, v1.5
GatherMate2, v1.47-classic
Grail, v121
GrailNPCs, v27178
GrailNPCsenUS, v33302
GrailQuests, v27178
GrailQuestsenUS, v33302
GrailReputations, v007
HandyNotes, vv1.6.16
HandyNotesNPCsClassic, v1.33b
IcyVeinsStats, vJuly 17th 2023
LetMeCast, v1.3
SilverDragon, vv2023.6.1
SilverDragonOverlay, vv2023.6.1
SilverDragonRangeExtender, vv2023.6.1
SlideBar, v<%version%> (<%codename%>)
Spy, v1.2.4
TradeSkillMaster, vv4.13.11
TradeSkillMasterAppHelper, vv4.13
Wholly, v089
WIM, v3.10.15
BlizRuntimeLib_enUS v1.14.4.11404 <none>
(ck=359)
Incidentally, the line in question reads:
for i = 1, num_criteria do
It would be nice to have a way to disable the addon while doing dragonriding races.
The small lag to show up that some rare is up in the midst of a difficult racing point is quite annoying.
Can you please add an Specific "Profession-Section" For Rare (Skinning) Elusive-Bait "lure"
194491 = Elusive Elder Frigidpelt
195518 = Elusive Cliffdweller Vorquin
195472 = Elusive Ferocious Titanfang
195465 = Elusive Tempest Lizard
195492 = Elusive Deepwater Salamanther
195509 = Elusive Proto Skyterror
195541 = Elusive Flourishing Quillbloom
194489 = Elusive Elder Drake
202436 = Elusive Frenzied Amberfur
204821 = Elusive Crystalscale Stonecleaver
Would be nice for future to have an Profession Section-Rare (disable default) for those who can call-up rares.
any way to download the sound of "trinkets, pretty trinkets" ?
HandyNotes will let you add custom markers.
Hey LOVE THIS ADDON!
However... i cannot find anyway of disable the Treasure: "Tuskar Tacklebox" ONLY thing i dont want or need anymore!
Still wanna see the Disturbed Dirt though (Dragonflight).
Can you add option for "Treasure: Dragonflight" filter?
In reply to H8FaTe: I would like the same
Would it be possible to add the ability to create custom map markers? Silver Dragon's overlay doesn't mark all possible spawn points for things such as Soundless, Voidtalon portals, etc. It would be nice to add markers where needed which would get saved. Also, now that I have Voidtalon it seems the map markers no longer appear on the overlay but I don't want it this way, I want to still see those markers so that I can help others look for it. How do I tell Silverdragon to stop hiding map markers? Thanks
Hola senor mayo! Would it be possible to add targeting capability to the world map icons for mobs that are inside of something like a cave or building? Their nameplates don't show up under normal circumstances but if you /target rareName then you can see if they are there without having to go inside.
It would be nice if you could do this by clicking SilverDragons world map icons instead of having to type it out :) Thanks in advance for your time.
Missing "Cliffside Wylderdrake: Spiked club tail" from "Kob'rok".
When I hover over the app on Titan Panel, it looks like the session is not resetting every day anymore. Previous sessions kills are showing as already completed today.
Is there a way to untrack every other item that can be dropped except mounts/pets/toys?
Everytime I see a rare I get the clickable nameplate which shows in the left bottom corner which items it can drop with a green check marker, when I have everything already. There are things like transmog or other items, which I dont want to know about. Unchek the box "...include transmog as loot." under general does not fix this. Pretty sure there once was such a setting or something that allows me to track only mounts/pets/toys. There are everytime a thousend of things which are shown and is imo a waste of time to look every single rare up if it is worth to go for that mob because of a toy f.e. - or to find out it drops only another ugly shoulder mog.
Thanks in advance.
With the most recent updates I stopped getting alerted about specifically Disturbed Dirt and Expedition Packs - other treasure chest icons ("Loot") such as Magic Chests, Tuskarr Tackle etc all work fine. I looked through all the configurations and didn't see anything that might be causing this but is there something I can adjust to get those back or otherwise configure them?
In reply to hatakesc: Same here, can't figure out how to turn them back on
EDIT: Seems I finally figured this out. Under ClickTarget, the style was set to "SilverDragon" which shows no frame. Every other style option shows the frame, but not the "SilverDragon" style for me. THX Scrapbookee