Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
thnx :)
Keep up the good work :)
My assumption is you're using oRA2 to set main tank/assists? It only works with the Blizzard setup, which oRA3 uses but not oRA2.
Evrything works fine, except for the main tank and main assist list :s Any ideas why they do not work in raids? I started my own raid and then they do show up..
Strange... can't figure out what the problem is.
Nevertheless a great addon!
Does it not work because I use Grid and not the SUF raid frames, or am I completely missing the point of the intended use for the timer? :)
Not something I plan on changing, the offline timers are meant to be simple.
Version is the newest from Curse: v3.2.9-9-g20e8021-nolib.
I use the unit frames for everything but for the raid frames I have Grid. When I see on Grid that someone is offline for a while and I target that person, the offline timer on the target frame starts to count from zero. So I don't see the actual duration for how long that player is offline.
I fixed it now. Had to disable "seperate raid frames" and then set max columns to 1 and units per column to 40.
I'm guessing you messed up growth settings, since it works fine for me. Row growth -> Left or Right, Column Growth -> Up or Down, Groups per row -> 1. You cannot get the rows to grow down and also have the columns to grow down, that won't change.
I dont see a setting called groups per column. I see a setting called groups per row and setting that to 1 is the same as setting it to 8. If I want all groups in 1 vertical column, what do I do then?
Laren: You mean if you are partied with someone? Are you using the latest version, as that shouldn't happen.
Mists: For reference, you are actually talking about the top left/right, not bottom as positions are relative to the unit frame themselves. I'm not planning on adding additional complexity to aura positioning right now thought, although it is an interesting idea that I'll keep in mind.
martinboy: You probably set the groups per column to 1.
Anadr: No, you cannot have them both showing, not something I plan on adding right now.
Am I missing something or is it a known bug that the offline and AFK timers do not seem to start counting until I target the person?
Hi. Love the unit frames, especially as I'm a bit of a control freak over my UI. One thing is bugging me though - is it possible to display both the party frames AND the raid frames even while you're in only a 5-man?
I like the ability to check all the extra info on the party frame, but use the raid frames for easy visibility for healing while watching the field. Right now it seems I can have the party displayed OR the raid frames during 5-mans.
In raidframe setup when choosing groups per row, I try to set it to 1 grp per row and it should then put all grps in one vertical row, but instead it sets all grps in one horizontal row like when setting it to 8 grps per row.
Thanks for your reply Shadowed. Here are 2 examples of what I mean: http://img51.imageshack.us/img51/383/sufd.png. In this case buffs start bottom left and grow right-up, debuffs start top right and grow left-bottom. The basic idea is that you count the debuffs and decide which row to start from. If buffs + debuffs are more than the defined row*cols then debuffs have priority. I like this aura layout because it saves space and I prefer to see all buffs/debuffs so I don't use filtering.
I don't plan on adding the ability to set specific fonts per tag, you can already font size per tag. If you want coloring, you can just use color codes around tags, namely "|cffRRGGBB" for example |cffff2020 will give you a mostly red color.
Hi Shadowed, Awsome addon! Pretty much works better than Pitbull abd Stuf Unit frames! It really misses one crucial configuration option though - color and font editing for individual tag or at least text. it's a pain to do it with lua for every text. Do you think you would be able to add this feature sometime soon? it would make this addon perfect! Thanks!
tenchu: It's been fixed in alpha
Mists: Ah! Sorry missed your comment. That doesn't sound like something which would be very easy to do, could you give a screenshot indicating what you're talking about so I can confirm thought?
incoming heal will change the color of the entire unit frame in raid instead of the amount of incoming heal on the unit frame with v3.2.9-1-g5ee8c5c. OK with v3.2.9 for 3.3.3 on 1 Apr 2010.
For some unit types, especially party members, I like to display auras in 2 rows, with buffs starting topleft and growing right-down, and debuffs starting bottomright and growing left-up. Both buffs and debuffs share the icons, it's not limited to 1 row for buffs and 1 row for debuffs. I'm used to this arrangement from years of agUF, and as much as I tried I can't seem to be able to find a different aura layout that's as good for me as this. The advantage this has over "buffs then debuffs" in SUF is that it's very easy to differentiate between them, without the need to look at the border.
Since I've switched to SUF many months ago (an excellent addon I have to add), I've maintained my own aura module that was basically a copy of the SUF module with only this change done (and probably badly done too, but it worked). It's quite annoying though to have to overwrite the original each time I update SUF, and fix potential breakages due to changes in SUF.
Now of course I'd be grateful if you could include such an option in SUF's aura module. However if I don't miss something this would require pretty big changes so you might not be willing to do it. In this case, I'd ask the question: how would you do it if you wanted to change the behaviour of a SUF module through an external addon? Or even specifically the auras module? I don't mind having a stab at doing it if I have some good pointers, because my current approach is not good and I can't seem to find a proper way to do it.
I hope I explained myself clearly enough, if not I can try to explain it better. Thanks in advance for your time.
Not much I can do about that, you could try sorting by index but that's something Blizzard does, not me. If it's not sorting by tank/healer/dps/dps/dps and you're using index (or default) sorting then you're out of luck.