Sell-O-Matic
The purpose of this mod is to help us sell the kind of items that we get most frequently: Junk!
How to use it
- Open the merchant window.
- Check if the top right coin style button is greyed or not.
- If the button isn't greyed it means you have items to sell. If you hover your mouse above the button it will display the total profit you will earn.
- Hit the button and all junk items will be sold.
- Profit!
SellOMatic vs SellOMatic2
SellOMatic has been rewritten to give the old SellOMatic lovers the essence of the addon back, to sell those pesky junk items without complications: No options, no lists, no problems. Also it has been rewritten to be a light and fast addon.
SellOMatic2 is the evolution of the addon, giving the user the ability to choose which modules/functions to enable to configure the addon as the user needs. It includes list/item/class/destroy functions to suit a variety of needs. More info here
Localization
If you want to help with the localization of the addon feel free to use the new localization tool
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Posted Dec 21, 2010http://wow.curse.com/downloads/wow-addons/details/sell-o-matic-2.aspx
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Posted Dec 12, 2010-
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Posted Nov 30, 2010-
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Posted Nov 15, 2010-
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Posted Nov 11, 2010-
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Posted Oct 18, 2010/som additem [Honey-spiced Lichen] [Dalaran Red Apple] [whatever other item link I want]
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Posted Oct 22, 2010The animated coin pile when you had junk to sell (like Autoprofitx had) would be amazing as well
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Posted Oct 29, 2010-
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Posted Oct 29, 2010-
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Posted Oct 17, 2010Quick question for you, and I apologize if this functionality exists and I just missed it. Is there a way to set it up to automatically sell BOP items that are not usable by the player's class (for example, quest rewards like 2H swords for a rogue, etc)? This would be handy, but I don't know how feasible it would be to code.
Thanks for your consideration!
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Posted Oct 15, 20101) As a long time user of Autoprofit, I'm very pleased to find a robust replacement. One feature I particularly liked in Autoprofit is the animated pile of gold which denoted there were sellable items in your inventory. While an animated icon would be wonderful, I would like to request the icon change in some way for this reason. Perhaps a different image or a gray version of the current image?
2) For aesthetic appeal, I would request the text which shows how much money was received from that sale be listed in the appropriate coin colors.
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Posted Oct 13, 2010-
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Posted Oct 13, 2010Displayed "You've earned 39s 0c"
Thank you so much for doing that and so quickly too!
Thanks Silmano :)
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Posted Oct 14, 2010-
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Posted Oct 13, 2010Message: [string "SellOMatic_Tooltip:OnLoad"]:1: attempt to index global 'this' (a nil value)
Time: 10/13/10 18:13:21
Count: 1
Stack: [string "*:OnLoad"]:1: in function <[string "*:OnLoad"]:1>
Locals: self = SellOMatic_Tooltip {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'this' (a nil value)"
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Posted Oct 13, 2010-
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Posted Oct 13, 2010function SellOMatic_SetProfit()
with:
function SellOMatic_SetProfit(self,arg1)
AND at XML
this:SetScript("OnTooltipAddMoney", SellOMatic_SetProfit);
with:
SellOMatic_Tooltip:SetScript("OnTooltipAddMoney", SellOMatic_SetProfit);
This works for me, but no guarantee. :)
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Posted Oct 13, 2010-
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Posted Aug 4, 2010-
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Posted Jul 25, 2010Date: 2010-07-25 04:06:35
ID: 7
Error occured in: Global
Count: 1
Message: ..\AddOns\SellOMatic\SOM.lua line 626:
bad argument #2 to 'find' (string expected, got nil)
Debug:
(tail call): ?
(tail call): ?
[C]: find()
SellOMatic\SOM.lua:626: SellItemCheck()
SellOMatic\SOM.lua:536: Sell()
SellOMatic\SOM.lua:481: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
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