Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
Thank you for your answer.
This is without Rarity, no addon:
This is with Rarity ON, no other addon:
Those are 60 fps videos. The lag happens at the end, at the same time the debug info is printed into chat. It's definitely noticeable (and lasts way more than 5ms), and extremely annoying when it happens after every kill. It also makes it harder to loot corpses quickly because it often lags just as I'm going to loot the mob.
My PC specs: http://i.imgur.com/8XnXv63.png (WoW is on a Crucial M4 SSD). WoW is running in High settings.
Well I watched your video, and all I can say is, I'm not able to reproduce. Something very strange must be going on with your system. I've spent a long time working on this topic over the past few weeks. Until I have a reproducible case, this report is closed as Unable to Reproduce. I do apologize for the issues you are experiencing and I'll keep my eye out.
No problem. I do understand the difficulty of fixing this kind of bug, even more so if you can't reproduce it. It might be linked to my system, I don't know. I have another PC with similar specs, I might try to install WoW on it to check if I have the same issue. It's the only addon I had performance issues with though, and I use many of them.
I'll still update Rarity regularly and check from time to time if my issue has been fixed.
Thanks for your patience and keep up the good work.
Maybe we can get to the bottom of this with your help. Can you turn debug mode on (but not profiling) and see if you can figure out which chat messages from Rarity appear immediately before and after the hang? Also, what are you farming? Or does it happen for everything? Does it only happen when you farm something Rarity is tracking, or every time you kill anything and leave combat? Does it happen when you loot during combat? Does it happen just by leaving combat, or when you loot? Does it happen several times after combat, or just once?
Answers to these might point me in the right direction. I would then need your help testing any possible fixes if I can't reproduce.
- With only debug mode on, I get no message just before or just after the hang.
- I'm not farming anything in particular, just levelling, and it does lag every time after leaving combat, without exception. Combat against critters included (as shown in my video).
- No link with looting. Critters don't drop anything and leaving combat after killing them makes me lag. Not looting a mob which dropped something makes me lag too.
- It happens only when I leave combat. If I fight several mobs, it won't lag as long as I'm still in combat.
- It happens only once, precisely when I'm leaving combat, regardless of the number of mobs I killed.
Thank you for your time.
This must be related to your LDB display (or if you're not using one, that's why). Can you grab the alpha I just pushed, r384 (from here: http://www.wowace.com/addons/rarity/files/ ). Go into Core.lua and comment out line 1490. Change it to:
-- if R:InTooltip() then Rarity:ShowTooltip() end
Let me know if that helps.
Well, commenting this line absolutely fixed the stuttering! Could you explain to me what did this line do?
Thank you very much and congrats on finding the issue so fast.
It was trying to detect an open tooltip so it could update it. The actual line of code doesn't cause even one frame to drop on my machine, even with the tooltip open, and it also should have failed that if statement and not even run if the tooltip wasn't open. But for some reason, your system is having trouble with it. Basically since it only happened when you left combat, and we had already looked at the Statistics profiling, it narrowed it down to just that line.
I just pushed out an alpha build that removes that line as well as similar lines throughout the code. I'll let that sit for a day to see if any alpha testers have issues with it, before promoting it to release.
Thanks for your help tracking it down!
Hello, just wanted to point out that I had the SAME issue that amasokin posted a few days ago. Just wanted to confirm that the fix you made in alpha does indeed fix the issue for me, as well! It was like a very small shutter after the end of each combat (5ms or so)... nothing huge but enough to notice. Anyways, just want to commend you on your fast reply and quick fix - much appreciated ;)
Awesome, thank you very much! That article is perfect, but there's no way I would have found it myself. :)
First, thank you for this - it's amazing. :)
Second, have you thought about adding support for the pets dropped by Disturbed Podlings and Goren Protectors? The mobs spawn occasionally when looting herb or mining nodes - including those in the garrison, so they're not profession-restricted - and have small chances to drop pets. I'd love to see progress bars on those!
Third, how are you calculating the percentages? I understand that it's not linear, and that the percentages displayed are "chance you should have seen it by now," not actual drop chance - but what's the formula? I tried Googling and couldn't find anything that was giving me the same numbers for any given examples of odds and attempts. I'm not even quite sure what to search, because it's not strictly an odds or probability calculation.
Thanks in advance! :)
Thanks so much! Glad you enjoy it. :)
I'll get those pets added right away.
How are the percentages calculated?
Take a look at this extensive article written by the creator of Bunny Hunter. Rarity uses the same calculations.
:) In the description up at the top of this page, there is a link to the article. There's also a link to Frequently Asked Questions which also links to the article. But I'm happy to post it for you as well!
Is the Sea Turtle mount a confirmed drop for Draenor pools? I noticed Rarity tracks it, but the achievement itself does NOT list Draenor as a drop place. :/
Looks like it's probably not fishable in Draenor yet, but they will probably add it to Draenor pools at some point like they did in MoP.
Okie, thanks for the prompt reply! <3
I'm getting frequent "script ran too long" errors, and every so often I will lose my tooltips altogether:
Message: Interface\AddOns\Rarity\Core.lua:2920: script ran too long
Time: Sat Nov 15 11:30:51 2014
Count: 1
Stack: [C]: ?
Interface\AddOns\Rarity\Core.lua:2920: in function `ScanExistingItems'
Interface\AddOns\Rarity\Core.lua:566: in function `func'
...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:55: in function <...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:48>
Locals:
The function that triggered the error you posted is almost never called. Please let me know what you were doing to reproduce the issue. It should not be possible.
The tooltip disappears in combat. This is intentional.
Rarity tracks some of my chars while it doesnt track others which I find it odd as the addon is enabled on all chars. I havent changed any settings at all (install, forget, enjoy). So this behavior has persisted for the last 2-3 months now. Newest (r370) is installed atm..
I have read the newest +10 pages of comments and I havent seen any similar problem. So have I missed something? And how do I fix this? :)
Which specific items are not working for you? As far as I know, there isn't any reason Rarity would work on some characters but not others. I've recently used it across several alts and it's working. Note that Rarity will not track most items if you already have the item. To track an item you already have, check Repeatable in the options.