Rarity
NEW:
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
 
                            




 
         
         
         
         
         
         
         
         
         
        
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Posted Oct 22, 2015Yes, now you can see your lockout per Boss for The Eye. Did a run yesterday. Maybe they added it for all bc raids.
Are you sure that you can scan only for the name? Savedinstances for example can distinguish between a nornal id or a hero id.
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Posted Oct 22, 2015Sorry—what I meant was it's just strings, no IDs. It's instance name and type, boss name, and whether it's defeated. Rarity only handles the boss name because (prior to WoD) there were only two bosses that appeared twice: Ragnaros and Kael'thas. Neither of those bosses had lock tooltips implemented in one of their locations, so the effect was there was nothing in-game with duplicate boss names.
Now that Blizzard has apparently fixed this, I need to extend Rarity to also check the instance name. So until I can get time to work on that, I'll have to remove defeat detection from MgT entirely. Possibly Ragnaros, too, if they also added him to the Molten Core lock tooltip.
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Posted Oct 21, 2015The stats[kill count] are working but where it should say Undefeated or Defeated it's just blank. And according to WoWhead his ID is 19622 but the addon has it as 99999 could that be the cause?
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Posted Oct 21, 2015I guess the other problem is this:
Your lockout function just checks for the name.
We got one Kael'thas Sunstrider in The Eye and one in Magisters' Terrace.
They are different bosses but still the same name. If you kill one of them both will be flagged as defeated.
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Posted Oct 20, 2015NPC ID for Kael'thas Sunstrider is wrong in The Eye/Tempest Keep and not shwoing if have I killed him that week or not because of it. Also it says I have killed Kael'thas Sunstrider in Magisters Terrace when I have not.
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Posted Oct 18, 2015Can someone help me configure rarity for this item http://www.wowhead.com/item=30674/? Please, English is not my main language and i have trouble doing this.
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Posted Oct 21, 2015It looks like a raidwide drop with a ~0.1% chance in Karazhan.
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Posted Oct 17, 2015Any idea for a similar addon for 3.3.5?
Thanks
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Posted Oct 17, 2015My addons only support live servers. The oldest versions of Rarity, which are still available on WowAce, support 4.x, which is when Rarity was created. It's probably not a huge amount of work to port it backwards to 3.x, if you wanted to.
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Posted Oct 14, 2015I'm trying to make a custom entry for "Oozing Bag" (Item:20768) so I can track how many bags I get. The problem I'm running into is the item can be gotten through pick pocketting and looting. If I set the custom entry to loot and pick pocket the mob before killing and looting it won't track my loot attempts or pick pocket attempts. If I set the custom entry to require pick pocketting it doesn't track my loot attempts.
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Posted Oct 14, 2015Rarity doesn't support both methods at once. Sorry about that!
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Posted Oct 14, 2015Too bad, this is one of those items that can be gotten by both methods from the same mobs and it would have been nice to track both on my rogue :) Thanks for the reply!
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Posted Oct 1, 2015I have Lich king on farm on 6 chars atm.
When I do the radifinder trick I maybe get credited for 2-3 kill of 6 total kills every week. This doesnt happen in any other raid instance (ulduar, firelands, dragon soul). Is this a common bug?
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Posted Oct 1, 2015I don't know what you mean by "raidfinder trick". Rarity uses your Statistics to detect a Lich King kill. If your statistic doesn't go up, it doesn't detect it, and that would be a bug on Blizzard's side.
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Posted Oct 2, 2015I have this same problem. The list of mounts, toys and pets in the Interface>Addons>Rarity menu is much, much bigger than the list that appears when you mouseover the minimap button. I don't have any 'hide' options ticked.
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Posted Oct 2, 2015It also by default hides items which you've already defeated for that day/week. So in the Bloodlord Mandokir example, Rarity detects you defeated him and hides the item. You can turn this off in Options.
Rarity also hides items you already have, unless that item is BoE. So any mount you already know is hidden, etc.
All of this is working as intended.
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Posted Oct 6, 2015All options are selected to display the maximum list in the list appearing when I mouseover the minimap button. However, only a small fraction are displayed when I mouseover. Whether or not I've defeated the relevant boss that day or week makes no difference (except that it displays 'available' or 'defeated' on those listed). A huge proportion are just missing from that list, even though they are included in the list that appears in the main interface > addons interface.
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Posted Oct 6, 2015Can you post an example of an item that isn't in the tooltip, but you expect it to be? Check that you haven't already learned the item and that the group it's inside is expanded in the tooltip.
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Posted Oct 1, 2015When I kill Bloodlord Mandokir in ZG the Armored Razzashi Raptor shows in my Chocolate Bar, but when I mouseover it and bring up the list of all the mounts it is not on the list. If I click on another mount it shows the info for that one, and I loose the ability to track the Razzashi Raptor until the next time I kill Bloodlord. If I check Show Minimap Icon and look at the list there it has the same issue, so it doesnt seem to be how it is interacting with Chocolate Bar.
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Posted Oct 1, 2015You might have Hide High Chance Items turned on in Options. Try turning that off and it should appear.