RangeDisplay
Estimated range display. Type /rangedisplay for configuration or /rangedisplay locked to lock/unlock the frames.
RangeDisplay is a simple range display addon. It is using spell range, item range and interact-distance based checks to determine the approximate range to your current target. Due to the whackyness of interact-distance based checks, recent versions only use those when spell/item based checks are not possible . The display can be configured in many ways (displaying only the max range, adding border and background, etc).
Currently you can set up RangeDisplay to show your current range to your target, focus, pet and mouseover units. The mouseover unit range can be anchored to the mouse or placed at a fixed position.
New in v3.8.0: It is possible to add sound notifications to "range sections" (similar to color setting). The sound will be played when entering the section. If two sections have the same sound file attached to them, then the sound is not played again if switching between the two sections.
This sound notification is enabled by default for the target unit's close range section.
Displaying max range only: if you want to display only the maxRange, you need to set Text to "%d" and tick the Reverse option for the section(s).
In reply to Macrazz:
the original fix had a stupid mistake, hopefully fixed in v5.1.3 for real now...
In reply to mitchnull: It seems like error has gone. Thank You very much!
In reply to mitchnull: While it is now showing up in combat, it only displays "0-40". Won't change according to the distante I'm from my target. =( Could it be something to do with the settings?
In reply to Macrazz:
item range checks are no longer allowed in combat, that's why you get reduced accuracy in combat now :(
In reply to mitchnull:
well that's a pitty :(
but's not reduced accuracy, the only thing I'm getting all the time while in combat is 0-40.
My bad didn't make profile for each spec. Works fine.
Thanks for a great Addon.
Under profiles "Enable spec profiles" says each spec will have it's
own profile. Doesn't work as specified.
Any changes to a spec profile is reflected in the other spec's.
So only one spec profile.
+40 yards only shows out of combat! -40 yards works in/out of combat
Still not working on combat since last update
1315x ...Display/libs/LibRangeCheck-2.0-10000000000002/LibRangeCheck-2.0.lua:441: IsSpellInRange(): Invalid spell slot
[string "=[C]"]: ?
[string "@RangeDisplay/libs/LibRangeCheck-2.0-10000000000002/LibRangeCheck-2.0.lua"]:441: in function <...Display/libs/LibRangeCheck-2.0/LibRangeCheck-2.0.lua:440>
[string "@RangeDisplay/libs/LibRangeCheck-2.0-10000000000002/LibRangeCheck-2.0.lua"]:558: in function `checker'
[string "@RangeDisplay/libs/LibRangeCheck-2.0-10000000000002/LibRangeCheck-2.0.lua"]:623: in function <...Display/libs/LibRangeCheck-2.0/LibRangeCheck-2.0.lua:615>
[string "=(tail call)"]: ?
[string "@RangeDisplay/RangeDisplay.lua"]:415: in function `update'
[string "@RangeDisplay/RangeDisplay.lua"]:477: in function <RangeDisplay/RangeDisplay.lua:472>
Locals:
(*temporary) = <function> defined @RangeDisplay/libs/LibRangeCheck-2.0/LibRangeCheck-2.0.lua:500
(*temporary) = "spell"
(*temporary) = nil
In reply to NavexEU:
should be fixed in v5.0.9
In reply to mitchnull: I'm still getting this error as of 11/23
994x ...Display/libs/LibRangeCheck-2.0-10000000000003/LibRangeCheck-2.0.lua:442: IsSpellInRange(): Invalid spell slot
[string "=[C]"]: ?
[string "@RangeDisplay/libs/LibRangeCheck-2.0-10000000000003/LibRangeCheck-2.0.lua"]:442: in function <...Display/libs/LibRangeCheck-2.0/LibRangeCheck-2.0.lua:441>
[string "@RangeDisplay/libs/LibRangeCheck-2.0-10000000000003/LibRangeCheck-2.0.lua"]:559: in function `checker'
[string "@RangeDisplay/libs/LibRangeCheck-2.0-10000000000003/LibRangeCheck-2.0.lua"]:624: in function <...Display/libs/LibRangeCheck-2.0/LibRangeCheck-2.0.lua:616>
[string "=(tail call)"]: ?
[string "@RangeDisplay/RangeDisplay.lua"]:415: in function `update'
[string "@RangeDisplay/RangeDisplay.lua"]:477: in function <RangeDisplay/RangeDisplay.lua:472>
Locals:
(*temporary) = <function> defined @RangeDisplay/libs/LibRangeCheck-2.0/LibRangeCheck-2.0.lua:501
(*temporary) = "spell"
(*temporary) = "playertarget"
As someone else mentioned having Mortal Coil for 20 yard check would be splendid.
Gateway has a 10-40 yard range check. Not sure if the 10 yards can be used for anything?
Perhaps it would also be possible when out of range of your highest range spell to show >X yards
In reply to krasnovia:
added Mortal Coil in v5.1.1, please report back if it breaks or not :)
Could you add Mortal Coil for Warlock as a 20 yd check? It is a talent so it's not always available, but it's taken almost all the time in PvE.
Thanks for the update!
I see what you were saying about "limited" range estimates. Not your fault, Blizzard screwed the pooch on this one.
v5.0.8 should be working in combat, too (although with very limited range estimates)
Can an update fix that bug and show the range again in combat? It would be lovely many thanks xx
Same here. Disappears in combat. Something change with WoW?
Just started.
In reply to msc6399: Yep, Blizzard rolled out a patch today and changed something in their rubbish code that affects the 'IsItemInRange()' function.
it works until i get into combat, then it disappears...