RangeDisplay
Estimated range display. Type /rangedisplay for configuration or /rangedisplay locked to lock/unlock the frames.
RangeDisplay is a simple range display addon. It is using spell range, item range and interact-distance based checks to determine the approximate range to your current target. Due to the whackyness of interact-distance based checks, recent versions only use those when spell/item based checks are not possible . The display can be configured in many ways (displaying only the max range, adding border and background, etc).
Currently you can set up RangeDisplay to show your current range to your target, focus, pet and mouseover units. The mouseover unit range can be anchored to the mouse or placed at a fixed position.
New in v3.8.0: It is possible to add sound notifications to "range sections" (similar to color setting). The sound will be played when entering the section. If two sections have the same sound file attached to them, then the sound is not played again if switching between the two sections.
This sound notification is enabled by default for the target unit's close range section.
Displaying max range only: if you want to display only the maxRange, you need to set Text to "%d" and tick the Reverse option for the section(s).

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Posted Apr 8, 2010the targets I said before are sporelings/the oracles/something like that, but indeed I can cast some spells (inc. Mind Vision r1 of 100yds, Dispel Magic of 30yds) on them, so my question is how to add these spells to check range?
thank you very much.
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Posted Apr 13, 2010My first feeling is that you can't do this in a way that wouldn't break on other units where the current ranges work (that is, it is fairly simple to add these spells to the "misc" type targets, but it won't work on all "misc" targets, and you'll see misleading 100+ yd displays on those).
Try changing line 729 in RangeDisplay/libs/LibRangeCheck-2.0/LibRangeCheck-2.0.lua from
if updateCheckers(self.miscRC, createCheckerList(nil, nil, interactList)) then
to
if updateCheckers(self.miscRC, createCheckerList({527, 2096}, nil, interactList)) then
and see if it works for your sporelings. then check what else it broke... :)
cheers,
mitch
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Posted Mar 31, 2010-
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Posted Mar 24, 2010their is a problem with the "short" range area, in that it will not display at all if you set its limit to less than 8 yards. I want to keep my short limit as 5 yards because being a hunter, that is my Min. bow range. Plus this 3.3.3 patch seems to have messed it up a bit. the ranges it displays are all off. not sure if the short range is the reason its messed up or not.
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Posted Apr 6, 2010I do try to keep it updated, but I don't have an active subscription at the moment, so I have to rely on reports like yours to get notified of any issues...
Regarding your issue:
The ranges you can set up must be distinct, and the shorter range must really be shorter.
You have these sections:
Close range
Short range
Medium range
Long range
[Default]
Out of range
The check goes something like this:
First, the measured max range is compared to first 4 sections in that order, and the first that fits (that is, its configured ranges is greater than or equals the measured max range) is used for the display.
Then if the current min range is over the one set for "Out of range", then that section is used.
Otherwise the "default" section is used.
I guess you have Close range set to 5 yards (melee range). You should set Short range to 8 yards, as there isn't any other measurable ranges between 5yd and 8yd, so setting it to 7yd for example will never trigger that section (as the measured range will either be 5 or at least 8).
What exactly do you mean by all ranges being off since 3.3.3? Could you provide some examples? Test with all sections disabled, and make sure the default section's text override thing is disabled, too. Since some spell ranges are modified by talents, please attach your current talent spec, too. I might have missed some talent changes or some item range changes...
thanks for the help,
cheers,
mitch
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Posted Feb 17, 2010Little request, if its even possible.
Since the activation range of nameplates has been increased in 3.3 to 40 yards, it would be really great to have a range check attached to them, like mouseover range check anchored to the mouse.
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Posted Feb 19, 2010Unfortunately, it's not possible. The range checking stuff only works with valid units (player, target, focus, etc) and the nameplates don't have those.
cheers,
mitch
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Posted Jan 6, 2010-
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Posted Jan 7, 2010- Make sure you have "Enabled" is unchecked in the "Background Options" section
- Make sure the frames are locked (either type /rangedisplay locked or check "Locked" in the main config group (if your current background is just an ugly green semi-transparent square, then it's because the frames are not locked)
cheers,
mitch
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Posted Dec 23, 2009I can send a jpg if you like.
Thanks for Range Display
Kortash, Sentinels
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Posted Dec 28, 2009The "ghostly green hand" is a positioning-aid for the mouseover unit display, it goes away if you lock the frames (either by left-clicking the LDB icon, ticking "Locked" in the config menu, or typing /rangedisplay locked).
cheers,
mitch
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Posted Dec 29, 2009-
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Posted Dec 17, 2009-
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Posted Dec 17, 2009Right now "Chat Frame" seems to work (I also have one called "Solid" but that's probably coming from some other addon, maybe from SharedMedia).
Make sure to set the alpha on the background color tab to max, too.
cheers,
mitch
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Posted Nov 13, 2009I've added a short delay at initialization in the v3.7.6 release, please give it a try and report back if it solved the problem with ranges not updating with regard to talent modifiers.
cheers,
mitch
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Posted Nov 13, 2009thank you for your work.
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Posted Nov 11, 2009I'm investigating the issue with the ranges not getting the talent-updated values. Till I find the issue and manage to fix it, you can force a re-init with the following chat command:
/run LibStub("LibRangeCheck-2.0"):init(true)
sorry for the inconvenience,
cheers,
mitch
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Posted Nov 11, 2009i will use this in macro until an update :)
i always get these weirdo bugs in addons that are really hard to explain, and get dissed by the authors in a second.
good to see someone who cares ^^ /respect
and thank you ^^
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Posted Nov 12, 2009Could you do me a favor and check if you have multiple instances of the file LibRangeCheck-2.0.lua under you Interface\AddOns folder? I'm trying to rule out the chance that it's a "library upgrade" issue.
thanks,
mitch
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Posted Nov 12, 2009there is no other search result in my interface folder for *librange*